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When trying to make a new style I get an error message that reads "Style annotation failed". The majority of the time it happens when I press "Next" after editing the points on the image I want to use, 50% of the time I can make it to step 2, "Edit Regions", but as soon as I click done I get the same "Style annotation failed" message. Attached photo of the message and the image I'm trying to use to create the new style.
Hey, I have one character that I have multiple triggers for eg. I press the 1 key the character changes into thor. I have the alt character setup up so it can fully move independently and is not inside the main "head" or "body" folder of the original, this lets me hide the original...the issue I have come across is when I set the eyes on "thor" they do not move..this goes for the lids also...however the eyes continue to move on the original when I switch back. should I setup a swap for the alt eyes and link them to the same trigger possibly? (just popped into my head as I was typing this..:P)
Just got adobe. When I open Character Animator Avast gives me the following message: "Animator.exe is trying to change or delete the file ODB.SQLITE in your protected document folder" My options are to accept or decline. If I decline, it closes. The fact that Avast is reporting it, causes my uncertainty if I should accept or not. Any feedback or thoughts would be appreciated.
Hello so I have character animator cc 2020 but still have after effects cc 2018. Importing a chproj. file into after effects is proving to be impossible even with both methods of importing. When I import from after effects, it says there’s no scene to pick from(could not import project) and when I drag straight from character animator it displays the error message (86 :: 1). please someone help me with a quick fix.
Hey puppeteers. I am ready to pull out my hair, both irl and my puppet's. I am slowly getting the hang of things in CA. But for the life of me I can't get it's eyeballs to move. I have opened up various Adobe puppets and looked at their trees and rigging. Also the eyes go 'wonky' if the head moves forward and back.I have other issues, but I haven't spent much time on them. I have spend hours and hours trying to get the eyeballs to do anything! I have tried making the pupil range very large, I tried using clipping masks. I would be happy to provide pics, files anything at this point that could help.
Hello. I am having a problem with my characters and I am not sure if I am doing something wrong or if this is just "how it is". What I am working on is for work so I unfortunately cannot share any images or anything so hopefully you all can help me based on this description.Here is the problem I am having. I have created a three view character for a walking cycle triggered by the back and forth keys. All seems to be looking pretty good (thanks to your amazing turtorials) with the exception of one thing. When the character walks I seem to be getting two different arm motions. The front one looks pretty good but the rear one has a completely different bend to it and seems to be swiging at a different rate. The AI artwork of both arms and hands are vitually identical only flipped to the opposite side. One thing to note is the character I am working with is not a humanoid character but more like a bananna shape. So there is no traditional head or neck. As a result, every time I placed
In my timeline, for all puppets, I do not get the option of the BLEND HANDLES in the upper corner (see screens shot). Is there a setting I need to activate?
Basically I built a puppet from scratch with multiple pieces. It has a nutcracker jaw that is covering up teeth underneath and it drops down to expose them. I cannot find any way to have a limit on how far the jaw flaps open. I can set the audio flappyness down so that when the peak is hit it will only open so far, but then it will barely open otherwise. So is there a way I can actually put a limit to how far it can open so I just crank the flappyness up and not worry about it going out of bounds?
I am having trouble with the magnet behavior, all the tags are in the right spot and i get no connection between the two. also when I toggle the eye on a layer in rig mode it turns off random parts (i.e i toggle right arm eye and my torso turns off) Another thing I found odd was my skull has a "Dragger" properties despite no dragged handle.
The head of my puppet is detaching when I do a slumped walk. I can't find to attachment point to put on the neck. What am I doing wrong?
Like when you create a Trigger from two keyframes in the Timeline Panel (by right-clicking the two keyframes and selecting "Create Replay and Trigger from Keyframes"), and you want to apply that animation on a specific frame in the timeline manually without hitting record. You just place your playhead on a specific frame in the timeline and then press the keyboard shortcut for the Trigger to add a "take"-------------------------------Not sure if I was clear from the above description, but i will try again. Basically the workflow I was going for is:1. Create desired animation keyframes:2. Select the two keyframes, right-click > "Create Replay and Trigger from Keyframes":3. Assign a Keyboard Shortcut for the newly-created Trigger:4. Move playhead to desired keyframe you want to put your Trigger keyframe animation into:5. Press the Keyboard Shortcut of your Trigger to apply the Trigger keyframe animation (without hitting the Ctrl + R (Record))MISSING------------------------------------
I'm trying to use dynamic link to link Ch files directly to Pr, without going through after effects. I imported the Ch file directly into Pr. The file appeared, but the video would not play without stuttering badly (audio played fine). I tried importing many times with the same result, even waiting 12 hours to make sure the file had time to properly link/render. I gave up, saving the Ch files as mp4 and then importing to Pr. Obviously not too convenient when making changes to the project. I assume my computer doesn't have the power to use dynamic link (I have a macbook pro; 2.3 GHz, 8 core i9; 64 GB memory; AMD Radeon Pro 5500M 8 GB graphics), or am I missing something?
I mean, after exporting your artwork and making triggers, behaviors and setting up whole stuff,if you want to edit the original artwork how are you guys doing ?(to add something or remove something or fix something) because after editing the artwork most of the settings are malfunctioning so I have to fix them one by one like I am exporting the new artwork (even worse) Are there any tips to edit the original artwork without breaking the"Set-Ups" done to our puppet?
Trying to apply a trigger but the default keeps showing.
hi, i am trying to make a video with character animator and combine with my own video.but all the video that i exported have a black backgroud...may i know how can i do it?
I have attached 2 puppets screenshots both in the timeline and the rig. I rotate the Torso of both puppets and both puppets show a different result. One is not rotating at all, while the other one has its head rotated instead. I don't want to make the torso independent, because I want the arm groups to move together with the torso every time the torso is moved (with transform behavior). I marked head and bottom to be independent because I don't want them to move with the torso. How do achieve this? I am still confused with layers here.
Hi,I just started with character animator and started following a tutorial on how to create your own puppet in illustrator and then importing it to character animator. In the beggining everything worked well when it comes to the head and eyes but now my body wont get synced when I try to import it into character animator. What have I missed?
Is it possible to rearrange the behavior in the behavior panel?
Hi, I have not gotten Character Animator yet as I am 1st trying to find out if it is possible for CA to capture webcam footage @ 60fps? Or is 30 the max? If it's possible to do 60fps, I would probably opt for 720p @ 60fps webcam. Can CA be used @ 60FPS if the webcam supports it? ty
i want to add some extra bits into the lip sync track, i dont want to re, record it in case i lose somethingi just want to add it with the mouse, but theres no obvious way to do it
Hi All, I am facing below issues. 1. I have created a trigger for both right & left blink. but only left blink is showing up when i press the key. right blink is not working. similar thing is happening for all eye expression and in camera input, if I blink my eyes,character's left eye blink is working. the right eye goes invisible. 2. some triggers are not working when i press the key. 3. sometimes character animator is working fine. sometimes it is messing up. for example, yesterday my mouth action worked fine.it recognized camera input. when i give expression.it worked well. today i have not made any changes..it is not recognizing my mouth expression. need suggestions.. regards, Ravi [Moved from Community Help (which is about the forums) to a better forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
Hi there, I have 3 takes on my scene and I'm trying to export them as a single sequence but I don't seem to be able to. Has anyone experienced a similar issue?
JUst got a new computer and Ch is frustrating me so much. Its so slow and for the first time ever Im geting not responding messages and it takes so long to do anything. My computer is brand new, i9 8 cores, 64 gb ram, 2Tb SSD Total overkill for what i need but whats going on..
I have constructed a simple left-sided walking character and have put it together step by step - uainf Okaysamerai's tutorial (very good, by the way). The body is moveing perfectly but when I tag (1 or more) anything in the head, the walk-cycle is stopped. Remove the eye-brow tag (the only tag - for example) and the walk cycle works again. I have also had occassions on tagging the mouth when moving to 'Record' mode the mouth vissemes don't appear on screens - it also stops the walk-cycle.Anyone any ideas?Screen print of layout attached. Many thanks
just made my first puppet, but it looks distorted, its like there is a mesh effect on all the parts. but i dont know how to turn that off.theres no on/off function that i can seei wasnt intending on using a mesh yet, until i get to a more advanced stage in the puppet creation it also seems to be treating the whole thing as one single layer, instead of recognising the individual parts which i assigned to the corresponding parts in character animator using photoshop layers (left pupil, right pupil ,mouths, hair etc)
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