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I am having trouble with the magnet behavior, all the tags are in the right spot and i get no connection between the two. also when I toggle the eye on a layer in rig mode it turns off random parts (i.e i toggle right arm eye and my torso turns off) Another thing I found odd was my skull has a "Dragger" properties despite no dragged handle.
The head of my puppet is detaching when I do a slumped walk. I can't find to attachment point to put on the neck. What am I doing wrong?
Like when you create a Trigger from two keyframes in the Timeline Panel (by right-clicking the two keyframes and selecting "Create Replay and Trigger from Keyframes"), and you want to apply that animation on a specific frame in the timeline manually without hitting record. You just place your playhead on a specific frame in the timeline and then press the keyboard shortcut for the Trigger to add a "take"-------------------------------Not sure if I was clear from the above description, but i will try again. Basically the workflow I was going for is:1. Create desired animation keyframes:2. Select the two keyframes, right-click > "Create Replay and Trigger from Keyframes":3. Assign a Keyboard Shortcut for the newly-created Trigger:4. Move playhead to desired keyframe you want to put your Trigger keyframe animation into:5. Press the Keyboard Shortcut of your Trigger to apply the Trigger keyframe animation (without hitting the Ctrl + R (Record))MISSING------------------------------------
I'm trying to use dynamic link to link Ch files directly to Pr, without going through after effects. I imported the Ch file directly into Pr. The file appeared, but the video would not play without stuttering badly (audio played fine). I tried importing many times with the same result, even waiting 12 hours to make sure the file had time to properly link/render. I gave up, saving the Ch files as mp4 and then importing to Pr. Obviously not too convenient when making changes to the project. I assume my computer doesn't have the power to use dynamic link (I have a macbook pro; 2.3 GHz, 8 core i9; 64 GB memory; AMD Radeon Pro 5500M 8 GB graphics), or am I missing something?
I mean, after exporting your artwork and making triggers, behaviors and setting up whole stuff,if you want to edit the original artwork how are you guys doing ?(to add something or remove something or fix something) because after editing the artwork most of the settings are malfunctioning so I have to fix them one by one like I am exporting the new artwork (even worse) Are there any tips to edit the original artwork without breaking the"Set-Ups" done to our puppet?
Trying to apply a trigger but the default keeps showing.
hi, i am trying to make a video with character animator and combine with my own video.but all the video that i exported have a black backgroud...may i know how can i do it?
I have attached 2 puppets screenshots both in the timeline and the rig. I rotate the Torso of both puppets and both puppets show a different result. One is not rotating at all, while the other one has its head rotated instead. I don't want to make the torso independent, because I want the arm groups to move together with the torso every time the torso is moved (with transform behavior). I marked head and bottom to be independent because I don't want them to move with the torso. How do achieve this? I am still confused with layers here.
Hi,I just started with character animator and started following a tutorial on how to create your own puppet in illustrator and then importing it to character animator. In the beggining everything worked well when it comes to the head and eyes but now my body wont get synced when I try to import it into character animator. What have I missed?
Is it possible to rearrange the behavior in the behavior panel?
Hi, I have not gotten Character Animator yet as I am 1st trying to find out if it is possible for CA to capture webcam footage @ 60fps? Or is 30 the max? If it's possible to do 60fps, I would probably opt for 720p @ 60fps webcam. Can CA be used @ 60FPS if the webcam supports it? ty
i want to add some extra bits into the lip sync track, i dont want to re, record it in case i lose somethingi just want to add it with the mouse, but theres no obvious way to do it
Hi All, I am facing below issues. 1. I have created a trigger for both right & left blink. but only left blink is showing up when i press the key. right blink is not working. similar thing is happening for all eye expression and in camera input, if I blink my eyes,character's left eye blink is working. the right eye goes invisible. 2. some triggers are not working when i press the key. 3. sometimes character animator is working fine. sometimes it is messing up. for example, yesterday my mouth action worked fine.it recognized camera input. when i give expression.it worked well. today i have not made any changes..it is not recognizing my mouth expression. need suggestions.. regards, Ravi [Moved from Community Help (which is about the forums) to a better forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
Hi there, I have 3 takes on my scene and I'm trying to export them as a single sequence but I don't seem to be able to. Has anyone experienced a similar issue?
JUst got a new computer and Ch is frustrating me so much. Its so slow and for the first time ever Im geting not responding messages and it takes so long to do anything. My computer is brand new, i9 8 cores, 64 gb ram, 2Tb SSD Total overkill for what i need but whats going on..
I have constructed a simple left-sided walking character and have put it together step by step - uainf Okaysamerai's tutorial (very good, by the way). The body is moveing perfectly but when I tag (1 or more) anything in the head, the walk-cycle is stopped. Remove the eye-brow tag (the only tag - for example) and the walk cycle works again. I have also had occassions on tagging the mouth when moving to 'Record' mode the mouth vissemes don't appear on screens - it also stops the walk-cycle.Anyone any ideas?Screen print of layout attached. Many thanks
just made my first puppet, but it looks distorted, its like there is a mesh effect on all the parts. but i dont know how to turn that off.theres no on/off function that i can seei wasnt intending on using a mesh yet, until i get to a more advanced stage in the puppet creation it also seems to be treating the whole thing as one single layer, instead of recognising the individual parts which i assigned to the corresponding parts in character animator using photoshop layers (left pupil, right pupil ,mouths, hair etc)
I am conducting testing of adobe apps and wish to know if Character animator can access cloud storage etc from within the app. I have searched the application and internet and not got a definitive answer. Does anybody know?
How do you save and then open projects in Character animator. Ive had to rig my character, ive lost count of how many times. I create it then click on save project as and save. However when I come back to get it or mess with it in Animator it wont pull it back up. I can find the file but if i click on Open project and choose the file, nothing happens. Or if i go to import it and i select the file, a folder pops up in Animator but it is empty. If someone could help that would be amazing cause haveing to rig the same character everytime i want to use it is getting tiresome.
Hi All, It may be just me, but I have been playing with my puppets and those of the "Eye Example" YouTube tororial. I have come to the conclusion that when using the Keyboard to control eye movement, the Eyeball or Eye Range has no boundry effect to the Pupil's movement. So what is the use of an Eyball or Eye Range layer? It also doesn't work with the Camera Input because once again the Camera Strength can cause it to go "out of bounds". My CH version is 3.2. Is that the problem? Any comment or thought would be appreciated. Be well fellow puppeteers. Platty
Hello. So I have an arm group created in illustrator and this contains a separate set of layers to be cycled in character animator. However I cannot seem to rig the group. I Nolonger have control over the default arm itself. Any help would be highly appreciated.
The character's feet seem to be floating in the air! The head follows my face, but for some reason I can't get the body to do the same without the feet floating in the air. I also am having trouble keeping the arms atached.
i m putting together a puppet and i d like to use another puppet mouth set....i think need to make the mouth set sharable...but after that....not sure how to...thx for ur help guys
How to use Wiggler behavior? And what it does?
Hey guys!!! Wierd question.... I was practicing dragging my characters hands and they work great! But When I click on record they all of a sudden can't be clicked on. It wont let me do anything with them. They red light is on so it's not that. Any ideas????Thank you!!!!
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