Learn how to create, build, and animate 2D puppets.
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每当我想使用“身体追踪输入”时,我发现只有头部可以移动,身体是静止的,但摄像头显示整个身体已经被绑定了,我的娃娃都提前绑定了,请问如何通过“身体追踪输入”让娃娃的头部和身体同时移动?如何通过“身体追踪输入”让头部和身体同时移动?我需要做什么?
For some reason only the right quarter view is bugging out. I have them all set up the same and I'm not sure what to even adjust. It looks fine in the photoshop file but it's only warping on one face. Any help would be much appreciated.
Every time I open the program this message appears: I am in basico mode
No puedo abrir ninguna marioneta ni tampoco el creador de marionetas. Tengo todas las aplicaciones actualizadas.
What to do if both the legs are moving together , I mean that they are just like moving not like how humans mive i will even share a video bel;ow in character animator? Even there are some more issues help me to get out from it...
This happens all to often in Adobe products: everything is hyper conditional. I'm trying to learn a new Adobe app and I search for tutorials online (or even use some tutorial provided by Adobe). Then I start the tutorial, an option covered in the tutorial is GREYED OUT, and no explanation or contingency reference is offered. I've NEVER USED THIS SOFTWARE BEFORE. WHY WOULD A BASIC FUNCTION BE GREYED OUT ALREADY?Even if Adobe has a perfectly reasonable reason why this is the case: PLEASE TAKE THE TIME TO OFFER GUIDENCE FOR THE PEOPLE WHO MIGHT BE STARTING WITH A GREYED OUT MENU. It's not an OUTLIER issue: stuff like this happens ALL THE TIME in Adobe products. Please adjust your instructions accordingly.
and if it's a problem, what's the fix?Thanks -
My puppet is almost perfect, but if the puppet is dragged too far left or right along with the hands and feet, the hands and feet draggers do not stay where they were dragged to when I try to drag them again. So when I click on the hands and feet when the character is too far left or right, the dragger glitches out and tries to go to the original position and tries to bring the character artwork with it. This makes it hard to animate the character. Is there something I can do to fix this?
I HAVE THE ISSUE IN WALKING IF I AM MAKING THE PUPPETY TO WALK THIS IS THE ISSUE I AM FACING PLEASE HELP ME OUT (I HAVE UPLODED A SCREEN RECORDING BELOW WATCH IT OUT)...
Hi, does anyone know how I can make it so when i click on my character in record mode and drag with my mouse he will follow my mouse movements and his physics will interact with them? I want to move the entire character, I dont want any distortions to the character.
Hi guys, I want to cut the part of the body after I recorded the video.For example, I don't want the legs to be showing, so it can looks like he is behind the desk.Is it possible?Thanks a lot
Hello everyone I'm looking for the puppet file to import in Adobe Character of this rainbow cloud that you can animate in Adobe Express. It's quite hard to google it since "Cloud" is used in the Adobe-Verse in a different way;) Many thanks for your helpIvo
Hello there,I'm having some trouble tracking my face onto a puppet of which I have already added lip-syncing to from audio. Whenever I press the record button, the playback slows down and I can hear some static. When I finish the recording and play it back, the face tracking and audio is out of sync. The face tracking has been slowed down and goes beyond where any audio is.I have attached a video and image to hopefully better explain what I am experiencing.Any help would be much appreiated!(Please ignore my strange creation in Character Animator)
*I'm using non-eng version so the terms may be slightly different. thx for your understanding* Hello I'm making a dog character, now I'm trying to make swaying bell when this puppet walk. this is my bell layer and I tried 2 ways 1. Use physics behavier, intensity 150%, stiffness 150%> fail : It moves too little, so it's a bit hard to notice. I hope the bell doesn't stretch and swaying from side to side 2. Use modify(or transform) behavier, change the x point position from -25 to 25, and make replay/ trigger key, > fail : When I press the trigger key, it only plays once. The walking motion continues to repeat indefinitely, but I don't know how to make positional transformation replay repeat indefinitely. So if anyone has any idea about this problem or other option to make swaying bell, Please feel free to give me advice..! thank you for reading
I am learning Character Animator and in all the tutorials I see, all the animation follows a smooth 24 frames per second, but never anything else. I wanna see if you can set the playback and output render to play at 12 fps, so it appears to flow more like a frame-by-frame drawing.
I am learning Character Animator and in all the tutorials I see, all the parts move in rotation and position, but they never morph. I wanna see if you can bend a nose shape or eye shape between head turns, and even change the shape of a head depending on what angle to you see it as. The Head Turn behavior only snaps between different drawings, and the Parallax feature is better but it never actually morphs the shape of the assets. I wanna see if I can morph the shapes between the head turns in a smooth tweened movement, instead of swapping between different drawings. I know this is possible, I seen it done in a few YouTube channels too using this program, such as this one: https://youtu.be/8btE_tVU9Ok?si=WSsEfdWSSAh7daxT ! Even the mouth flaps tween in different shapes, instead of hard-cutting to different drawings! But none of the tutorials I watch covers it!
Hello, Is it possible to morph mouth shapes to create in between or tween shapes or images directly (well automaticaaly 🙂 ) in Character Animator? I've lloked for several tutorials but could not find a topic regarding this issue? Thanks in advanceHalil
Hey community, I have a Character with a Right pupil that does move, and a Left the doesn't. Can someone help me cross check what is going on here? I believe I have them grouped and layered correctly, they look the exact same and are independent. And advice would be appreciated.
WHAT TO DO IF THE HANDS ARE BREAKING IF WE ARE MOVING THE ARMS IN CHARACTER ANIMATOR ?
how can i stop limb ik form making my strokes blurry when bending his arm with the draggable behavior?
Add a (TTS) text to speech program with animated voices that have emotions and personalities. There are two that are viable and the ones that are cost a fortune and they still sound like the voice of someone on lithium. We need this more than ever.
Hi All,I have a requirment where I need to create characters and sync my characters with different audio files. I want to do this outside the Character Animator application. Do we have any REST API avaibale using that we can get the character and sync the character with audio, or download the final video to host outside? Please suggest. ReagrdsRashid
So I have a puppet that eveything is rigged and tagged properly. The alt mouth does not lipsync when moving pressing the trigger button. The neutral mouth for alt mouth shows up but does not lipsync. I followed every forum. Most of the problems people are having is with single expressions. That has to with layer folders. I changed my alt mouth to normal and all the alt mouth stuff started working properly. It seems that I can change between two different mouth types manually. By changing what is the default for my puppet in rig mode. I added some screenshots. As in all the forms they ask for the tag counter so I have added that. It is so asinining that every forum they ask for that screenshot and provide no answers to the actual problem. With the added answer of I do not use character animator. Please I am begging for someone who uses this program to reply. I made the swap set using the okay samurai demo. For them it just worked.
Good afternoon, I have a problem and I don't know what else to do. The underside of the arm appears to go inside the sleeve of the t-shirt in Character Animater.
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