Learn how to create, build, and animate 2D puppets.
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Dears, I want to have the puppet start in a sitting postion. How can I get the puppet to get into a sitting position in the reg mode? I cannot seem to make it move ?
Hey there..... My name is Devil Dude and im a growing youtuber who wants start streaming with Adobe Character Animator. I made myself a puppet seeingoksamurai's tutorial. Then i saw that Dave had uploaded Tips and Tricks for Character Animator for March 2017, in that video he shows us that red monster had been rebuilt and i saw that he had a new mouth i really liked , so i tried to download that Red Monster but when i downloaded it , i got in a puppet format. i tried to open it in Photoshop so i can drag that mouth and put it on my character but when i opened it in Photoshop it says the same thing .................Plz help me out by telling me how to open the file in Photoshop
How do you resize a puppet in Starter Mode? The puppet is taking up most of the screen.I have seen how to do it in Pro- mode, but Starter mode doesn't have the same accessable menu options.
I'm using the puppet "Ninja", and I applied a "transform behavior" to a layer that is in the shareable head.Now, when I edit a replay, the transform behavior appears duplicated. And every time I save and click "edit replay" again, the layer is copied more times.This doesn't mess up the animation itself, but it makes it very disorganized.Does anyone know why this happens? Is there a way to fix it? Here are some images showing the copied layers.
HelloI'm having problems with using +AltMouth. When I trigger it, my AltMouth does not seem to move at all. I have some pictures to show what I've done:Here I've put them into a swap set like Chloe (My character left, Chloe right) Here are what the cycle layers are for Chloe's altmouth. Here is what behaviors I have for my characters alt mouth cycle layers.If wanted here are my character's behaviors for mouth cycle layers. Here is Chloe's altmouth layer settings Here is my character's altmouth layer settings Here is my character's mouth layer settings. So I really don't know what to do to get my alt mouth to work. I'm all out of ideas and seem to have copied both chloe's and my character's mouth settings (Which seem to be working) fairly well. I would very much appreciate any help on this.
Do I need to make one long audio file for each character so that the audio stays on one layer in the timeline? Or can I add separate audio files for just one character. Is there a link to a video that explain back and forth dialogue between 2 characters in the same CA timeline? thanks
Just don't launch in my PC windows 11 😞
I don't know why but I am facing the issue in the eye pupil of my puppet when I am trying to do the pupils up and down that's not working. Want to know why is this happening???
每当我想使用“身体追踪输入”时,我发现只有头部可以移动,身体是静止的,但摄像头显示整个身体已经被绑定了,我的娃娃都提前绑定了,请问如何通过“身体追踪输入”让娃娃的头部和身体同时移动?如何通过“身体追踪输入”让头部和身体同时移动?我需要做什么?
For some reason only the right quarter view is bugging out. I have them all set up the same and I'm not sure what to even adjust. It looks fine in the photoshop file but it's only warping on one face. Any help would be much appreciated.
Every time I open the program this message appears: I am in basico mode
No puedo abrir ninguna marioneta ni tampoco el creador de marionetas. Tengo todas las aplicaciones actualizadas.
What to do if both the legs are moving together , I mean that they are just like moving not like how humans mive i will even share a video bel;ow in character animator? Even there are some more issues help me to get out from it...
This happens all to often in Adobe products: everything is hyper conditional. I'm trying to learn a new Adobe app and I search for tutorials online (or even use some tutorial provided by Adobe). Then I start the tutorial, an option covered in the tutorial is GREYED OUT, and no explanation or contingency reference is offered. I've NEVER USED THIS SOFTWARE BEFORE. WHY WOULD A BASIC FUNCTION BE GREYED OUT ALREADY?Even if Adobe has a perfectly reasonable reason why this is the case: PLEASE TAKE THE TIME TO OFFER GUIDENCE FOR THE PEOPLE WHO MIGHT BE STARTING WITH A GREYED OUT MENU. It's not an OUTLIER issue: stuff like this happens ALL THE TIME in Adobe products. Please adjust your instructions accordingly.
and if it's a problem, what's the fix?Thanks -
My puppet is almost perfect, but if the puppet is dragged too far left or right along with the hands and feet, the hands and feet draggers do not stay where they were dragged to when I try to drag them again. So when I click on the hands and feet when the character is too far left or right, the dragger glitches out and tries to go to the original position and tries to bring the character artwork with it. This makes it hard to animate the character. Is there something I can do to fix this?
I HAVE THE ISSUE IN WALKING IF I AM MAKING THE PUPPETY TO WALK THIS IS THE ISSUE I AM FACING PLEASE HELP ME OUT (I HAVE UPLODED A SCREEN RECORDING BELOW WATCH IT OUT)...
Hi, does anyone know how I can make it so when i click on my character in record mode and drag with my mouse he will follow my mouse movements and his physics will interact with them? I want to move the entire character, I dont want any distortions to the character.
Hi guys, I want to cut the part of the body after I recorded the video.For example, I don't want the legs to be showing, so it can looks like he is behind the desk.Is it possible?Thanks a lot
Hello everyone I'm looking for the puppet file to import in Adobe Character of this rainbow cloud that you can animate in Adobe Express. It's quite hard to google it since "Cloud" is used in the Adobe-Verse in a different way;) Many thanks for your helpIvo
Hello there,I'm having some trouble tracking my face onto a puppet of which I have already added lip-syncing to from audio. Whenever I press the record button, the playback slows down and I can hear some static. When I finish the recording and play it back, the face tracking and audio is out of sync. The face tracking has been slowed down and goes beyond where any audio is.I have attached a video and image to hopefully better explain what I am experiencing.Any help would be much appreiated!(Please ignore my strange creation in Character Animator)
*I'm using non-eng version so the terms may be slightly different. thx for your understanding* Hello I'm making a dog character, now I'm trying to make swaying bell when this puppet walk. this is my bell layer and I tried 2 ways 1. Use physics behavier, intensity 150%, stiffness 150%> fail : It moves too little, so it's a bit hard to notice. I hope the bell doesn't stretch and swaying from side to side 2. Use modify(or transform) behavier, change the x point position from -25 to 25, and make replay/ trigger key, > fail : When I press the trigger key, it only plays once. The walking motion continues to repeat indefinitely, but I don't know how to make positional transformation replay repeat indefinitely. So if anyone has any idea about this problem or other option to make swaying bell, Please feel free to give me advice..! thank you for reading
I am learning Character Animator and in all the tutorials I see, all the animation follows a smooth 24 frames per second, but never anything else. I wanna see if you can set the playback and output render to play at 12 fps, so it appears to flow more like a frame-by-frame drawing.
I am learning Character Animator and in all the tutorials I see, all the parts move in rotation and position, but they never morph. I wanna see if you can bend a nose shape or eye shape between head turns, and even change the shape of a head depending on what angle to you see it as. The Head Turn behavior only snaps between different drawings, and the Parallax feature is better but it never actually morphs the shape of the assets. I wanna see if I can morph the shapes between the head turns in a smooth tweened movement, instead of swapping between different drawings. I know this is possible, I seen it done in a few YouTube channels too using this program, such as this one: https://youtu.be/8btE_tVU9Ok?si=WSsEfdWSSAh7daxT ! Even the mouth flaps tween in different shapes, instead of hard-cutting to different drawings! But none of the tutorials I watch covers it!
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