Learn how to create, build, and animate 2D puppets.
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Hi,I am currently working on a scene in After effects in which I've got five scenes from Ch. Two of them with four charaters in it, and two with one.Both applications are running.They're about 30-60sec long, 1080p 25fps.Whenever I want to preview something in AE after I've edited something, it often results in 1) the blue progress bar working endlessly to connect the dynamic link or2) the blue loading icon working for many minutes + Ae status bar changes to "(Not responding)".3) slow caching of preview in general.Sometimes it works OK, but I don't think it is fast enough for daily production, as I am constantly waiting for previews after I've done something with the scene.I have tried setting the preview to skip 2/5 frames, and setting the quality down to a quatert but it does not seem to work any faster.Switching between fast draft and adaptive resolution doesn't help either.I have also tried moving the cache folder to another disk, as well as with/without CUDA enabled in the project
Hello! When I stop and start my walk cycle (easing set to 0.4), my character sort of floats down into the walk cycle than floats up to the stand still position. Ive tried moving the origin points to different places but it hasn't made a difference. Has anyone come across this issue?
I'm going to have to move my work for a while from desktop to laptop. This required moving a lot of Ch media to one drive. There may have been a better way to do this (and I'd love to hear about it), but I did it on the finder level. So, of course, when I launch Ch, everything is offline. If I launch a project on Premiere, I get a message saying, "All these clips are offline (I'm paraphrasing of course.)" I've then got a nice window from which to track down my offline media. Is there a way to do this in Character Animator? I don't see a systematic way to find the media I need to find. Martin
I'm trying to do a cycle layer in character animator but every time I export the group to character animator it appears as one layer. I have tried ungrouping all separately and grouping them back together but my file keeps saying the the group is one single layer. Any help would be greatly appreciated.
I've been having some issues getting my puppet's eyes to move properly. Her left eye moves, but it seems to not match my webcam's movements, while her right eye doesn't move at all. Based on some research, I'm thinking it has to do with the tags or independence, but I can't seem to figure out where that is. I've attached my puppet file, and here's a screenshot of what my rig looks like:(Puppet Download Here) Any help would be appreciated on this!
Hand is transparent. It is appearing pixeleted when I want it to appear normal/overlay. Any idea which setting might be off?
Help!I don't understand what is going on with the arm of my character. I have read a lot of threads related to this topic but can't seem to find the answer. What am I doing wrong??Please see the video:https://www.youtube.com/watch?v=-EjDSsMina0&feature=youtu.be Thank you
I have a three fold problem and I just can't figure it out, I looked at every video I can find on this issue and just can't find what i'm missing, where the problem is. 1) my head is warping and disconnecting from the body 2) the body doesn't move at all 3) the arms are detaching from the body, I don't know how to close that gap under the arms I hope the link below works so you can see what i'm going through, i am really discouraged! :{ https://drive.google.com/file/d/1DsiLKVJoa4xynp_IQJIPXchTqFGyJxG0/view?usp=sharing [Moving from generic Start/Help forum to the specific Program forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
I noticed that Adobe Character Animator tracks the mouth in the camera and was wondering if there was the possibility to use this tracking to create an animated mouth instead of using the visemes generated by audio. Anyone know or hear of anything like that?
Hi, I am a german newcomer. Normaly I can see the outline and the correct mesh - but in this case I can´nt see - What is wrong?
when I select each piece of layer, it drow a big yellow squre line than countour line of each layer. I dont know how to fix this issue.please help. I'm new herethanks
I still believe every studio will benefit from CharacterCooker and not only because Dave Werner likes it !
Hi, I have installed character animator 3.0 but it's showing open GL error.... The software require 3.2 open GL version, but I already have open GL version 4.4 on my intel dual core process (6 gen).... I've even used character animator on my pc a few times but Everytime i setup windows it shows this problem.... before setting up windows I've check my open GL version it was 4.4 and the software was running perfectly.... But after windows setup it says my open GL version is 1.2.... and the software is also having an open GL error.... Is there any way to use full version of my processers open GL all the time to use Adobe CH or do i have to get a graphics card to use the software....Thanks....
Will there be hand and zoom tools in the scene panel in the next version? Working with walking puppets and bigger scenes makes it very hard to adjust things later on. The scroll and drag function in After Effects works really well, perhaps you could make Character Animator use the same tools the same way?Chris
Hi - I have my puppet rigged up to walk on and off the scene and I have some foley footsteps sound effects that I'd like to sync up with the footsteps. It works fine but every single footstep requires it's own layer for the audio files. I was hoping I could drag the audio files on to one single audio layer but CA doesn't appear to allow that. These scenes are most likely going to end up in a Premiere Pro project, so I could add the footsteps there instead... seems better than creating a bunch of layers in the CA scene.Any suggestions?
Hi, I work in television, and I need to hire a Character Animator. Any suggestions?I'm a big fan of the software but I can't do everything myself.I tried various websites and it's been a bust.This is for freelance work. Short and long contracts according to your availability.
Hi there!Is there a way to assign function keys (F1-F12, Home/Insert/Delete) to a trigger?Thanks in advance!
I have looked into the other threads regarding this error but can't seem to find a solution to this. The project opens up but then when I try to work with the character I get the following error message:
i dont see any options to animate body parts individually. Ofcourse i do get to control the arms and legs using the drager behaviour. But i want more than that in order for me to make the character do some complex animation such as climbing a rope. How do i move the character's body? I tried putting a drager on the body but it did not drag the body. it just pulls the arms or the legs only. Also i do want to be able to manually adjust the head poses using my mouse to precisely rotate and pose the head as well.It is easier to animate to any pose in software like Crazy Talk Animator or the latest version called Cartoon Animator by Reallusion. I really hope there is a way to achive this in Adobe Character Animator. If there is one there can anyone guide me or link me to some tutorials or reference on how i can achieve this? Many thanks to anyone who can solve this.
Hello everyone! I've been using Character Animator since the beta days.I always set up the face of my puppets with only the eyebrows independent, everything else (eyes, mouth, nose) not independent. And it works normally. I was browsing through some of the Adobe video tutorials and example puppets and I have noticed that a lot of them have all face elements independent with the crown icon. And they are not using the paralax effect. It's like this in the Creating An Illustrator Puppet video from May last year, but it's not like this in older Adobe tutorials where they show building a puppet face. So my question is what is the reason for having all your face elements independent and does it work better this way? 🙂thank you!
I feel like this shouln't be too complicated. I have a picture that is linked to 9 triggers on my keyboard, which needs to correspond to 9 different positions on screen. The picture is also eventually going to be linked to a swap set due so it can change, but I can't for the life of me figure out how to do this without creating 9 copies of the image in the photoshop file, and then several more veersions for every location/variation.I see there's a transform behavior, can't I just link a trigger to that?
Character Animator 3.2 is now available for download from the Creative Cloud desktop app. Here is a list of new features and improvements that have been included in the new release. Keyframe time stretching Replays related improvements Automatic addition of corresponding behavior for handles New keyboard shortcuts You may refer to this link to know more about these new features and enhancements.
Hi there! I am having an issue with my puppet's head turn. The mouth works on all three heads, but the eyes will only animate on whichever head I drag to the top of my head sequence.Here is my puppet:WeTransfer Thanks for any help you can provide!
Hello, I hope someone can help me. I'm trying to work with a puppet and scene I already have in another computer. This error appears (image) not letting me progress. I also tried to import it to after effects and premiere pro to edit and rendering and the same things happen with the color lines. PLEASE HELP, thank you in advance.
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