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Hello, Feature Request:I would like my puppet to be able to maintain arm positions (wrists and elbows) even while turning to different body positions (frontal, right quarter, right profile). Currently, I drag the elbows and arms into a desired position for the Frontal body position, and then when the puppet moves to the Right Quarter body position, I need to drag the elbows and wrists again into that same position. Ideally, I would love to have the ability to carry-over any desired dragger handle positions into multiple body positions. This would greatly speed up my workflow for scenes where the puppet is constantly moving across body positions. Thanks,
Hello, My puppets have many dragger handles (elbows, wrists, knees, toes....), however, in the timeline all of these dragger handles are simply titled as "Handle ()", even though each handle is appropriately tagged as elbow, wrist, knee etc... Is there a way for these handles to be named for what they actually are? It woud help reduce confusion if I could easily see which take was for which specific dragger handle.
Hello,When creating hands, what ever the pose wanted, it's important to keep track if the hands if the fingers or palm is forward, or if the back of the hand is forward. Right? Can the angle of flex be controlled arm movement?Thanks
Hello,I need my puppet to speak 3 languages. Does the lip sync work the same way what ever language is spoken?Thanks
I don't know if this is how it is intended to function...I recorded triggers for a layer of a puppet then made the layer shareable. When I returned to the timeline, the recorded triggers no longer were named and had question marks.The triggers of the original layer no longer show when the root puppet layer is selected, but do show when I select the layer I that I had made into a shareable puppet.The shareable puppet also shows the triggers I created when I select it.I think I'm not clear what is happening when I create a shareable from a layer.thx
Hello and Help. I want to create a shareable rigged arm puppet that I can reuse on different puppets. However since every puppet has different arm color, every time I import the arm puppet for a character I would like to be able to individually edit the original to make a neew copy of this arm puppet with new costume. Yet still retain all the triggers. Is there a workflow for this? Do you have any ideas or links that could help me out. I would very much appreciate any help. Thanx
Only open walk behavior.When walking to left, body and head tilt to left, when walking to right, body and head tilt to right. So how to control tilt strength when walking
Hello All,I am creating a Character Animator project for e-learning purposes. My organization has a mascot (a cute bear) that doesn't have a discrete head separate from the body. His shape is somewhat similar to a chubby Mr. Peanut body type. The facial features occupy the top part of the 'peanut', and he has arms and legs attached to the lower. I am having difficulty figuring out how to rig the body and head parts so that everything works in CA 2020. I am somewhat new to this software, so I apologize in advance if this is a dumb question. Any advice?P.S. Due to strict branding rules, I am unable to upload an image or puppet, I hope my description was clear enough. Sorry!
Hi,Is there a limit to the number of items you can have in the control panelthanks
Hello,Need answers to export questions:1) What the maximum length of video for Twitter, YouTube 2) Can you insert a video into an email, and watch it from the email?IF not, must it be inserted as an attachment?thanks
Hi,I have to set up this function. right arm reaches around behind puppet. then brings back to front holding a sign. holding sign with both hands. will repeat process a couple more times. When done adding signs need to make them disappear, not sure how to accomplish this. All ideas and suggestions would be appreciated.thanks
Hello,Does anybody know of a storyboard app for ipad pro. I pre record all audio from transcripts? But I need to storyboard puppet movement. eye, head,arm and hands.to match my audio script.The app should allow using the apple pencil to draw with.thanks
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I am going to be hiring a freelance animator and will be sending them a Character Animator Project for them to use. Is there any way to make it so they are not able to steal my puppet?Thanks
So I'm very new to adobe character animator, and I'm creating my first puppet. I've managed to get the lip synch and facial tracking down, but my next step was to create draggable points. I added to draggable points on the hands and used sticks to ensure the arms move like bones, but when I drag the puppet the entire drawing moves. Ill recorded a video of what I mean but don't know how to post it here.
Hello!So I just bought Animator's Tool Bar and I cannot find it even after searching through the extension tab in PS. I tried to download it as a .zxp file but Adobe says I cant access my it in order to download because I am unathorized even though I have just bought it and still have my receipt. I just want to animate soon but the creative cloud doesn't even show my newly bought tool. I don't know what to do (;-;) Please help!
Hello to the knowledge base,I have a puppet workflow question that probably pertains only to me. But any idea's, suggestions, or guidelines are welcome.Given my physical and vision limits I need to do some out of the box thinking on my first puppet.Workflow IS: all audio used will be pre recorded. All puppet movements, expressions, gestures must be mouse or keyboard triggered. The use of a webcam is not possible. Some where in one of okay samurai vedio's. I know he explained, to have a tighter control, mouse, and triggers is the way to go. I need to make sure this workflow correct and be done. I plan on using this procedure for: head - (frontal, turns L&R, up & down), eyes+, mouth expression(smile, angry, surprise, boredom, and others), body, hands -( about 20 different ones), and lip sync. Thank you all for taking time to read this request.
Does anyone know of a way to take a recording, either in Character Animator or once the video has been put into Premiere Pro...if the image can be duplicated but from a mirror of the image? So if the video is of a person looking to the left, the mirrored recording would be looking to the right. [Moved from Community Help (which is about the forums) to a better forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
Hello fellow artists,'If possible, I need to get hold of the audio transcriptions for the character animator tutorials shown on you tube. Having watched all of them, it would help me to understand them better, if I had a written copy to highlight the really important sections when rewatching them.Any help or guidance given will be greatly appreciated.thank you
I have a puppet who will be drumming. My setup is:Body Right Arm Right Arm Ride 1 2 3 Right Arm Crash Right Arm Snare So, independent arm groups in the body group. Layers within each that animate the arm movement for the specific drum or cymbal. My first layer is the same as my last, so the arm goes to the drum/cymbal and returns. I did it this way as I was having all kinds of problems with the Cycle Layers/Forward and Reverse option.The cycle layers behavior is set for each group except the Right Arm group as it only contains one layer which I use as the default arm position. In the triggers panel, I have a swap set containing each of the arm groups. I have also created a trigger for each arm group separately. The trigger letter for Right Arm Snare, for example, is the same for both the trigger and swap
The .chproj is named properly the same as the parent folder. I import via menu OR drag in the .chproj and neither work. It shows me my one scene to choose, I choose it and the little preview window shows all black. Then I hit OK to import the CH scene and it is made up as color bars.The .chproj works perfectly fine in CH but does not display in AE.
Hi, My issues is that when I'm in Adobe Character Animator 3.0 (2020) and I export a scene to Adobe Media Encoder, Media encoder automatically makes the export setting "GoPro CineForm RGB 12-bit with alpha." When I try and adjust that, it gives me the message: "Could not read source. Please check the settings and try again." When I try and export as is, the export fails immediately. I've tried this with and without alpha and both fail. Any ideas on how to fix this? Some additional information if it helps:I am using a MacBook Pro 10.15.1 (all up to date)2.5 GHz Quad-Core Intel Core i716 GB 1600 MHz DDR3AMD Radeon R9 M370X 2 GB Intel Iris Pro 1536 MB Graphics I have installed Premiere, Adobe Media Encoder, After Effects, and Character Animator 2020 (and un-installed and re-installed them). I've restarted my computer multiple times. I've cleared all my cache. I've uninstalled all the older versions of Adobe products. Tha
Here is my current, so called, "workstation": Processor: AMD A8-7680 (4 Cores, 4 Threads)RAM: 4GB DDR3HDD: 160GB (Yes, it is not SSD)No dedicated Graphic Card Yes, I know it's not the best workstation to playwith, but I have around $200 to ease the pain. Which is better to do, upgrading the RAM to something like 16GB, or add a dedicated GPU instead? And if GPU, what GPU should work the best? Thank you!
So here's the thing:I have:1. Direction Front (The Body and Bottom facing to the front)2. Direction Right (The Body and Bottom facing to the right side of the character) I put the two layers inside a Swap Set and have the Direction Front layer as the default, which means the Direction Right layer is now hidden until I trigger it.In the Direction Right layer, I have an arm which I rigged with sticks and draggable points, like usual. And so is the same with the Direction Front layer, which is obvious of course, hehehe.When I do some dragging with the Direction Front layer, the draggable area in the Direction Right layer is also dragged.How to make hidden layers undraggable without deleting the draggable points? Thank you!
Hi, I have version 3 of charater animator installed. And I have 2 puppets that before they did the lipsinc perfectly, but suddenly they don't do it anymore. I have see the microphone works perfectly, even the character animator mic indicator shows it, but the puppets don´t move their lips at the same time that I speak. I have checked all the mouths are correctly placed and I don't know what to do to fix this problem. Does anyone have any ideas? Thank you very much for your time.
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