Learn how to create, build, and animate 2D puppets.
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I created a Character in Photoshop (the canvas size is big) and exported my sequnce into After Effects. Everything looks fine and high quality up until here. I didn't have to scale anything up in fact I made it super big just to be sure. As soon as I export it, every element besides de character looks just fine (even non vector elements) but for some reason the character looks blurry almost and it stands out a lot since everything else is fine. I have tried several export options and none of them seem to work. Does anyone know how to fix this?
Hey everyone, I know that the Twitch Character Trigger extension has been paused for updates because of developer changes on Twitch, but the extension still works for our stream and we still use it. Noticed that the new 3.0 update doesn't have the Twitch extension key. Any way that can easily be included somehow? Thanks!
Hello allI am new on character animator. and I have a question: How could we let walk at least two puppets at the same time on character animator?I want to simulate an event where people are walking claiming their rights.Thank you in advanceSanogo
I just updated version 3 (Character Animator), and the "visemes marker" has me frustrated. The audio is following the blue marker, but I can't align the viseme with the blue marker. I could do it 1/2 frame before or after.... Which makes the puppets' conversation seem a bit off. Is there a way to adjust the viseme, so that I can align it with the marker? Please advise Thanks
Hi folks, I've been working on a rig for work and I've run into some problems. I had no problems with the eye gaze working up until I added other head positions, now the eyes are not moving outside of the change in the head position itself (so no looking down-right, down-left for instance). I've looked at several videos and threads and I just can't get it working. Could someone take a look at my rig and tell what I need to do to get things functioning again?Link to my rig
I am trying to pin a character i have developed to a second character so the physics of their movements match. basically tring to pin a parrot on a pirates shoulder. both characters will have lips sync to different lines. is something like this possible?thank yall
Can I place my PSD puppet artwork in the creative cloud library? If so how? How do I link to it? Thanx
For this scene I am putting in multiple ranks of marching soldiers, and I can't help but wonder, "Is there a better way to do this within the Adobe programs?" Right now I am dragging this puppet dozens of times into the timeline. By selecting them all (one by one), I can get them to all march at once with the arrow key. It is time consuming and I wonder how much longer until I run into performance issues.
Referring to this page, step #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. Just to complicate things, the layer order of the visemes in the default head PSD is different again. So… which is the correct order? The actual process of pasting in the keyframe data works fine, it's just that the visemes being displayed in After Effects don't match the ones being displayed in the original Character Animator capture, and short of endless trial and error, I don't know how to fix it.
The latest version of Character Animator introduces an in-built analytical panel which scans through the puppet and tells what exactly the puppet is missing. For example: Issues with unused tags. Issues with Arm IK. Issues with Cycle Layers. Issues with Eye Gaze. Issues with Walk Check out the details of the feature here: https://helpx.adobe.com/adobe-character-animator/using/rigging-issues.html Feel free to reach out with questions. Back to Character Animator New Features post
(timecode: 0:30 to 4:17) The latest version of Adobe Character Animator introduces a new behavior called Motion Lines. It lets you add speed lines along the motion path of the fast moving objects. You can define any number of motion lines, with each optionally having a pair of secondary lines. Check out the feature in detail here: https://helpx.adobe.com/adobe-character-animator/using/behaviors-reference.html#motion_lines Feel free to reach out with questions. Back to Character Animator New Features post
Character Animator (3.0) has introduced this feature which allows you to play an audio file at the same time as a triggered animation, such as a sound effect, voice, or song. For example, you can make a character yell when a yell facial expression is triggered. Your characters become more dynamic and your animation workflows become simpler with audio automatically synced to the triggerable animation. Check out the video shared above to understand this feature. Here's the link: https://youtu.be/ahOjHPK3HCE Feel free to reach out with questions! Back to Character Animator New Features post
Until now, Character Animator did not have any in-built camera system. Hence, to make any camera movement changes like zoom in/out and panning, etc we used to switch to other applications like Adobe After Effects. For the world of animation, it becomes boring to see the characters/puppets in the same position with the same background for a long time. Adobe Character Animator (3.0) gives us an opportunity to make the experience better and the video more interesting to watch. Check out the details of the feature here: https://helpx.adobe.com/adobe-character-animator/using/scene-cameras.html Feel free to reach out with more questions! Back to Character Animator New Features post
Keyframes in Adobe Character Animator allow for more precise and fluid animation. Using this, you can control the timing of your animation. You can apply keyframe to not only the legacy transform controls (position, scale, and rotation, etc) but also to many other character parameters. Check out this feature in detail here: https://helpx.adobe.com/adobe-character-animator/using/keyframes.html Feel free to reach out with any questions!Back to Character Animator New Features post
For some reason, I don't have the Rigging Issues Icon in my Rig Mode Area.... How do I get this added to myCharacter Animator?
The latest version of Character Animator introduces an in-built analytical panel which scans through the puppet and tells what exactly the puppet is missing. For example: Issues with unused tags. Issues with Arm IK. Issues with Cycle Layers. Issues with Eye Gaze. Issues with Walk Check out the details of the feature here: https://helpx.adobe.com/adobe-character-animator/using/rigging-issues.html Feel free to reach out with questions. Back to Character Animator 2020 New Features post
I use a blanket template but the hands won't change. It go blanket. I kept it the same blanket template.
Please check out the trailer for a full-length 2D animation created by 2 people, husband and wife. All characters are made in Character Animator, the animation is done in After Effects. The film will be out early 2020. This is our first animation ever and it wouldn't be possible without Adobe Character Animator. Big gratitute to Adobe team for helping us make our dream come true. We would love to hear your feedback and critique! https://www.youtube.com/watch?v=sysm5p13Yec
I'm looking through documentation and googling as well but want to ask here just in case I don't find anything. Whenever I add audio, it lands at the beginning of the timeline.Is it possible to drop audio where I have the playhead/scrubber? It is SUCH a pain in the butt to move every single piece of audio because I have to find the last piece of audio (for another character) again -- which isn't easy because every piece of audio is a new layer -- yuck! -- listen to it and find the correct timing again. Actually, it's three times I have to place it:To drop it on the timeline.Drag it to approximately where it should be after the preceding audioAfter listening to that preceding audio, dragging it exactly where it should go
Could someone please help me. I've followed the Okay Samurai tutorial for walking step by step FOR HOURS! No matter what I do I can't seem to solve the following problems: 1) the right arm is distorting at the shoulder, stretching back and forth. 2) The body is distorting at the bottom, again stretching back and forth. 3) The body seems to moving too much in comparison to the body head. I think these problems are probably easy to solve and involve origin points, but after literally hours of tweaking I can't get it right. If anyone can give me some help it would much appreciated. To add to my frustration every time I try to post this on the forum it won't let me attach the Puppet file saying 'The contents of the attachment doesn't match its file type' So I can't even share this with anyone. I am going mental here, I want smash my computer over Adobes head! (Deep breath, deep beath)
Won't move with the camera, won't move with the eyebrow tilt control thingys. I'm out of ideas!https://drive.google.com/file/d/1dTj49-bVkOEKdUXEGJOQLGrtB9qllrNa/view?usp=sharing
Should sticks touch the handles they are between? If not, how close should the ends of a stick be to a given handle?
I am a major NOVICE with this program and I am trying to create a layered scene using the Red Monster that I have edited. I need to make him smaller so he fits in the scene but when I click on him, the properties do not show height or width. Help me, please!
Every puppet I find in any tutorial or on the Adobe site only has some things ... like just a frontal view ... and, while I keep reading about how specific things need to be named and organized, I find some puppets that work perfectly well with slightly different naming conventions. Does anyone have or can direct me to a "complete" puppet I can model mine after or look at for working examples?
Hello I'm having challenges with my character's head and mouth moving out of position, when I move my head.... I activated the mesh, but I don't understand where the problem.... Please see images... Apologies for the sideways pics. For some reason, Adobe uploaded it that way. Please advise.... Thanks
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