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When I import scenes into AE from CH they are corrupted why?
I can not hear audio when recording. ( can hear it during playing the scene.)Restarting the software or PC does not solve this problem.Anyone who can help me?OS: mac 10.14.5
Hi!Please see the image above. I'm trying to create a robot character which only has a head, but it's connected via a hydraulic arm to the top of the screen. I'm hoping the head could move with my own head movements on camera, and that the arm would bend and move realistically.Is this possible at all? I assume I'd need sticks to keep the arms straight, and attaching them via a hinge join. But I'm not sure where to start on setting up the .ai file, or what the order of the layers should be.Has anyone done something like this before? Is this even possible in ChA?Cheers,George
I am using a free puppet character called Tull from https://character.adobelanding.com/puppets/ I am trying to use the eyes only, but I'm having an issue to get them to blink. I did it three different ways to get it to blink. I even did a custom blink that made worst. How can I fix this issue?[Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Comments is to ask about the operation of the Forum, not a specific program][Moved from the Comments forum to the specific Program forum... Mod]
Check out this video about the new features found in Character Animator (2.1)
I'm trying to animate this puppet and the pupils keep pulling on the eyes and face. The pupils are marked as independent in Character Animator, which I thought would fix the issue but it hasn't. What am I missing?you can see in this pic how the character's right pupil is stretching/pulling on the eyeball and the face.Here's a link to the psd puppet file.https://adobe.ly/2XTO9uaThanks so much for your help!!!
I've been getting an error message in Character Animator CC. Here is my system and software info:Windows 10 Pro, version 1809Character Animator CC 2019, version 2.1.1Here is a screen shot of the error messageThis is my work computer, so my files are stored on the network, so that they will be backed up every evening. The "N:\Navitas Website\Animation\Data Analytics\Character Animator\Data Analytics - Scenes 4-7" is the location on the network of my files.Here is a screen shot of the directory tree for my Character Animator files on the network.How can I fix this problem?Thanks.
So I made my puppet, and tried a simple animation of them holding a game controller and moving a bit. I posed the arms so they're be bent and holding the Controller like she's playing it, did my recording and it looked fine. However, when I exported it, the arms were in WILDLY different poses than what I recorded them as, being bent like she was shrugging.What am I doing wrong as far as moving the arms for recording?
Hi I am new and I'm so stuck, I need to know how to apply an arm wave effect to my character by trigger. I know how to apply the arm to the trigger panel and give a number or letter, but how do I make him wave.
Hello guys as it shown in these pics, when i try the walk cycle i get some weird stuff on my puppet's shoe. The sec pic shows my puppet broken when I try to change the start on the walk properties. I change from start : immediately to start : with left and right arrow keys. Then when I press one of the arrow key it gets broken.
hello guys whenever i try to make a walk cycle using character animator i get some problems in terms of gravity. my character walks like a gorilla. how can i fix this. and make it smoother.
Hello there,I am trying to export my video for several weeks unsuccessfully., being this forum post my last resort.I have two characters, one of them I seem to be able to export normally and successfully, but the main character is the main big issue - When rendering through Dynamic Link on After Effects, the rendering stops and I almost always get the error "(...) the file might be corrupted or damaged..."but the file is completely fine when I open it on Character Animator.So I tried to export the video directly from CH and see what would happen - But a few odd things happen as well:The character has a transparent background, so I chose the option "Video with Alpha via Media Encoder...", but the final video comes off as not having any animation at all, the original animation is about 10 minutes long but the video seems to render only some seconds and 1 static frame only. I tried exporting as .mov and as .mxf, both with the same issue.So I tried "PNG sequence and WAV" and only a few fra
Hi everyone!I was studying the rig of Heather, the WizardGirl and got curious why they put a head group named as FaceStuff (with all face layers, like eyes, eyebrows. mouths etc) attached to a layer named HEAD PIVOT. This HEAD PIVOT is just a blue circle on neck/chin hight. Why they do this? Whats is de advantage? When is recommended to use this?Thank you all and sorry the bad english.
I watched this video " Character Animator Tutorial: How to control your puppet by phone - YouTube he's controling his pupet but i don't how he did it.
I have a few problems. 1. I couldn't find lip sing vismes. Or can't re lip-sync after I edited audio I created.2. I try to import character animator into after effects.I have seen videos on how to import videos in after effects, but the audio is silent. I try to do file>script> New comp from character animator ( but there no [new comp] I can import to.I also try to run the script file and the same effect. No audio just the scene I created. I did the normal way of importing still the same.can someone help me please really appreciate it!Dropbox - Photo Jul 24, 9 32 29 AM.jpg - Simplify your life
I shipped this written manual with my character cooker puppet creation workflow.but today i decided to visualize every line of it. I believe it shows how easy the process turns one puppet into another .And why i think everyone should give it a try !so here is the video. The charactercooker promo can be found in the forum.
This problem is for a LIVE presentation.Hi guys, I have a problem here, if I keep pressing the "S" key, which is an expression on my character, I can press the "B" and the "M" which are look left and look right, and it works perfectly, but if I press "N" which is look up it just doesn't work.I have tried multiple solutions for this like disabling keyboard shortcuts, closing and opening the program, but oddly the only solution that partially works is, if I change the expression of the "S" key to the "D" now the "B" and "N" triggers work, but not the "M".Now if I keep pressed the "Z" and the "S" key at the same time, then less of my other triggers work, is there a limit of how many triggers you can press at the same time?
Hello guys.. I just finished my animated youtube character made entirely using character animator. Without your help on these forums and in the youtube comments I would never had made it. I'm very proud of it, I've been working since february, learning the program, doing the puppet and now I finally have my first episode on youtube. Please check it out and tell me what do you think about the animation https://www.youtube.com/watch?v=MMoiBnkj0ZE
I've created and rigged two different puppets, but either I've utterly failed to understand how CA manages files or I seem unable to figure out how to simply keep a rigged puppet file that I can then import into any new project. How do you create a rigged puppet master file and then just drop/import that puppet with its rigging intact into another project?For example... I have a file of "Puppet A." I want to spend my time fine-tuning the rigging of Puppet A, so I can then drop him fully rigged into other projects.
Hello... I'm trying to put together a simple animated "conversation" between two different characters. Both characters have their continuous dialogue pre-recorded on a different track that I edited in Audition. For example: Track 1 (Pete): Hi Bob. How are you? Nice night for a walk, eh?Track 2 (Bob): Hi Pete. I'm great. Actually, I think it's awful and you're a jerk.I've imported each audio track, then placed it onto the timeline with its corresponding puppet. Following the online help I've seen here, I've begun to "split" my continuous pre-recorded audio track for each character, then lining each chunk up in order to get the audio chunks timed correctly with each other. For example:Pete: Hi Bob.Bob: Hi Pete.Pete: How are you?Bob: I'm great.Pete: Nice night for a walk, eh?Bob: Actually, I think it's awful and you're a jerk.Here's the problem: Every time I "split" the audio, it creates another audio track! Huh?!? So... effectively, I now have a separate track for each line of dialogue a
Hello everyone! I am curious if there is any way of animating a puppet to dance, or at least the ability to move the legs without having a floating effect over the entire character? I'm trying to animate the legs independently but I'm having trouble keeping the character grounded (meaning as if there were a way to apply gravity to the feet). I tried adding fixed handles but then I can no longer drag the legs. Are there any tutorials on this topic that I might be able to view? Thanks!
I downloaded a template puppet from https://character.adobelanding.com/puppets/ The one I downloaded gave me an AI file, plus the .puppet file. I'm wondering how to use this template to try to create my own character? It seems that I could easily change the AI file. But changing the .puppet file is different? I want to be able to keep all of the motion and replays that the original template has.
I would like for my puppet to wink (one eye blink) but can not find the solution on my own or via online searches. The uncheck Blink Eyes Together option while the puppet track is selected is not good because a two eye blink is then out of sync. Are any of you able to assist? Please be aware that I am very new to all of this so if there is something you will need for me to share in order to assist please specify by reply. Attaching a basic screen for now. Thank you!
My first chance at properly experimenting with Ch.I created a simple puppet in AI using your downloadable template. Imported fine, Record shows puppet moving, mouth, eyes, etc. Responding to webcam and microphone.Go into Rig to make adjustments, and as soon as I click on an adjustment it crashes to desktop, no freezing, no error message, nothing in Task Manager to show that Ch is still running.The crash creates 3 files:Character Animator2BlockRecoveryCharacter Animator.exe.16152.dmpCharacter Animator2FileRecovery.xmlThe same also happens with the template puppets; blank face, red monster and sticky, even the Frankenstein introduction puppets (possibly more I didn't try).It seems to happen on both PSD and AI based puppets.I have tried reinstalling Ch, I have tried wiping all traces of Ch and cleaned the registry, restarting the PC, I have tried reinstalling Illustrator. I have also tried updating my nVidia gfx drivers and all other drivers.All other Adobe programs seem to work fine (at
Woot ! Adopted by the Character Animator 3rd party page! Professor Lurki is gaining his recognition! The CharacterCooker is set up to create puppets in your own style, starting from an Adobe Animate .FLA templateand making use of the Smart Objects system in Creative Cloud. Watch the promotional video here, to place it somewhere in you mind. https://youtu.be/wOewSJaXRNoWe love the following client review that says it all:""#Character Cooker is a massive timesaver when it comes to populate your scenes, with actors , stand-ins or extra's.The workflow is like learning to drive a car. Looks a bit complicated at the start, but once you get the hang of it, its a process you could do while driving a car 🙂 "Sweet !
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