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Hello. I am importing a puppet from illustrator all the layers are there but the only art work that shows up are vector drawings . The artwork in the other layers isn't visible. The layer is there but the art work is not. I used this very puppet a couple of versions ago without problem now I can't see his face!!!! What am I doing wrong? Do I have to import the whole this to Photoshop and build it??? Thanks for the help!
Hello, I'm not able to get any live audio into Character Animator. It has always said "audio level too low". I've been trying it for 2 days and have been searching the help forums, but have had no luck. I'm using a Mac Book Pro - OS 10.14.3 and Character Animator 2.0.1. The audio input is set to the same input under system preferences and preferences within Character Animator. I've tried with the built in microphone as well as setting up a microphone with my apollo twin interface. I get audio input via my system preferences as well as Adobe Audition. I can record fine in both, but CA gets no live input. I've been recording audio in Audition and importing that audio file into CA, but it would be nice if I could do live audio into CA. Not sure what is wrong. I'm really loving this software so would be nice to get this issue fixed! Any help is appreciated. Thanks.
I have my character's arms in regular draggable mode (not IK). When dragging them around, I get the overlapping action, or the "dragging behind" in the hands, as seen in the gif below. Is there a way I can edit the drag amount? It is too much for my taste currently. I noticed that switching to IK eliminates the drag completely, but for this character I'd really rather not have it set as IK. Thanks!
Hello, I solved one problem with having only one layer as the default. This was when I made the A key for a left punch (with the right hand on waist 1 layer with both hands on it) but I wanted both the left and right neutral arms (seperate L & R layers) to be hidden on that on the A key press. This created a problem as when the A key was pressed the one layer (with both hands) appeared but only the default Left hand dissapeared and the right hand was hanging. So, I made an identical swap set but made the Right hand the default and the A key again swapping out the punch image layer). This worked and I started doing it for multiple swap sets.My problem now is when greating controls it is a mess. They keyboard keys puppet perfectly but the on screen puppet control buttons only work with one swap set and not like the keys. Please see attached video for more clarification.https://vimeo.com/911238407/c46429720c?share=copy
Hi! I can't seen to find a tutorial for my problem. The lip sync on my imported video works fine. However, my puppet only lipsyncs with the audio and I can't seem to move it, it also does not blink. When the audio stops, then I can finally move the puppet and it blinks. Thanks
Not sure what's hapening here, but there are a couple parts of my video where a character's ears just start flipping out for no reason. Any idea what I can do to fix this? Here's what the ear mesh looks like:Here's the ear in its folder:Most of the time when I use this pupet the ears are fine. They move around a little bit with gravity when the character moves and it looks great, brings him to life. It's just this part and one other moment (so far) where it happens. I also have other completely different puppets with the same ear set up that do the same thing occasionally. No idea why!Other thing: I kind of like the crazy ear effect for some situations, so in addition to fixing this problem I'd also love to know how to get the ears to flap around like that on purpose haha.Any ideas? Let me know if you need more info/ screenshots/ whatever. Thanks CH gang!
Hi!I find myself in a very bad ch situation, and I'm crossing fingers as hard as I can.A music video I'm making is supposed to be delivered tomorrow, but of course problems have perfect timing:I'm about to render the final animations from Ch, to relink them in the already finalized AE comps that are already assembled in PR.Basically the video is done, BUT the last step is relinking the psd files in Ch for the characters, as I've polished the design of them all on different files. I've been keeping the same identical layer structure, as before editing I've turned every layer into smart objects, in order to edit them in a non destructive way. (did the same for the backgrounds in AE, and worked like a charm).Apart for some behaviours and independence, mayhem occured, and basically all the animations have to be done again, for the whole 4 minutes long music video, so I really hope to find a solution :'DI've tried rasterizing, I've tried relinking and apply changes gradually, I've tried tri
Hi, i have only recently started experimenting with Character Animator.I think it is really cool that you can create stuff like the chicken mini-game, but how can i export this kind of project so other people can use it? Is it possible to export it to a format that can be embedded or something?Thank You.
Puppet shows in Rig Mode but not in Record Mode...Why??? Am I missing a behaviour or something. I attached the file.
hola mi computador no me permite usar Character Ch sale Error code( Container.js:249)
Hi!My puppet's body has a wierd shaking when the camera is turned on and I don't understand why. (It doesn't disappear when I record it.)Any ideas how to fix this?I made a few character riggings before and never had this issue, this character has an unusual posture and this time the ordrer of the layers is a bit different, but everything moves just fine besides this constant shaking:Here's how it looks:https://youtu.be/tguzgwTo5Ow
Hey There, First off, i want to say how much i love this software. It has expedited so much of what i wanted to do for my animation project. Thank you OKSamurai and the entire character animator team. why i am here today. I recently followed along the ok samurai "motion library" tutorial, and rigged a character on a 3/4 turn. I am running into a small problem with the preset motions.Due to the grouping of the torso and limbs together (in a body folder), the characters left arm ends up passing between his head and torso rather than in front of his head. I've tried taking the left arm out of the body grouping/folder but then everything starts to float in air. my goal: i would like have his left arm (and hand) pass in front of his face so it doesn't look like the character is chopping through his head. Is this possible? Thank you in advanced.
Hellow. I have my PS files saved to the creative cloud no problem. But I can't figure out haw to save my Character Animator project to the creative cloud so I can continue to work on it on my laptop and desktop.Save project as has not creative cloud save option that I can see. Copy media files into a project folder has no option either. (No files outside the projet folder message).I'm stuck. Help!
My puppet is having truoble with it's eye gaze. When she looks a certain way it only moves one eye. For instance, I click for her to look left and only the left eye moves very far but the right barely moves or doesn't at all. It's the same when she looks right, only the right eye strongly moves but the left doesn't. It's like they aren't connected..
As per your suggestion, here is my puppet file to fix issues.Your help will be much appreciated.I will learn so much about rigging. Your videos have already helped me so much. I can't thank you enough.
Since I have updated from 22.4 when I try to create a custom walk cycle the puppet doesn't seem to go back to initial stationary pose when blending out the takes. The feet just stay stuck to wherever they initially land instead of sliding back to starting position with the blending option... is this just how the updated software works now?
I had a portrait puppet as my first attempt. Then I wanted to create a full body puppet using the portrait puppet as a starting point but have had nothing but problems since. I thought the problem might be in creating the same artboard so I adjusted that issue and now (see below) I cannot get this to work.
Hi, my puppet disappear when i turn on face tracking. and it becomes worse when i turned on body tracking to. do you know how to solve this problem? or maybe it is a bug?here i attached the video
To be honest I hadn't updated character animator since the motion library came out because I was working on an animated series for 3-4 years. Now That I finished and updated I can't seem to be able to put a dragger on a toe layer and have it do anything. Only the heel tag dragger is working. Issue is when I try to create a running animation the toes should bend up and down to look natural and that no longer works. Is this a user error or is that just no longer able to work with the newer updated version?
Did they recently redesign the Chloe starter character? I'm trying to follow this really good beginner's tutorial (https://www.youtube.com/watch?v=G9DkEIYJ2lo&list=PLq4LynfF_r14w2SwicfetcReq8Y0f_lg_) that uses the basic Chloe puppet. But the rigging seems entirely different, as I can't do simple things he does in the tutorial like click and drag her arms, or use body tracking. Am I doing something wrong, or did they eliminate some of these features from Chloe in the 2 years since the tutorial was published?
Hi Everyone, Hope you are doing well. I recentrly updates my BIOS i think 2 weeks ago and my graphics card couple days ago from MSI and character animator has been crashing lately every couple of minutes after 15 to 20 mins it crashes, i checked if my drivers they are up to date, checked if my gpu and working properly, checked bios nothing changed it just shows character animator gpu error or error. GPU:MSI Radeon RX 6650 XT GAMING X 8G Gaming Please Help, Thank you.
Yesterday my puppet file easily added to scene. However today, it will not open to scene. The pop-up says:Invalid image file.Error code: (changeNotifier.js:49)Error code: (engine.js:1228)Error code: (bootstrap.js:3)How do I fix this?
Hi, i need to animate the fingertips of my pupper. can i do that on CH? just like animat arm that can we drag?
Hi everyone. I'm new to this and have my character working pretty well but I want to hot key a trigger so the chracter sits on the floor (body level change) in a meditation position. My problem is the standing head stays in place and disconects from the meditation body when I press the hot key.I'm sure I'm missing something basic to make the head follow.
I tried to rig this puppet to walk but i dont know what im doing wrong, why the ankles are moving so deformed. I got the puppet to walk but i need to understand the proper way to rig. Can someone please help rig the puppet i attached and explain to me where i went wrong? Please and Thank You
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