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Recently I added some Left Quarter / Right Quarter head turns to a puppet I created in Illustrator, and then applied the Head & Body Turner behavior. However in doing this, CA deleted a bunch of behaviors I had attached to the Frontal head (and thus propogated to the quarter view heads too)... I lost all my cycle animations on mouth visemes and lost my hair dangles... is there any way to avoid this when creating these head turns on my next puppet? It's tedious to have to go back and all the behaviors to all 3 views. Is there a particular sequence of steps to follow so that CA doesn't "forget" all the behaviors when I start mucking around with the heirarchy in Illustrator?
I have imported individual (multi-track view) tracks from Audition audio files. I then chose the character and audio and armed Lip Sync and did "Compute Lip Sync Take From Scene Audio"). Everything went well and the character moves his mouth perfectly along with the audio. Only thing is that although the character is chosen (red dot) and moves his body freely, when I start playing his audio, he moves his mouth and the rest of the body freezes and I can't move anything. Only the mouth moves when playing audio. When I stop the audio, I can suddenly move the character again. Is there a way that I might have saved or exported the file incorrectly or is this simply a setting in Ch that is affecting the character's other movements? Any ideas would be greatly appreciated.
Here's an animation/advanced animatic for a teaser trailer some friends and I made for a TV show I'm developing. The show is called My Lizard-Alien Dad and here's the logline: A lonely lizard-alien reluctantly saves a spunky human orphan girl from her murderous uncle and the corporation secretly controlling Earth. I know it's not perfect but we did put a lot of blood, sweat and tears into and would love to hear what ya'll think? Thank you!!! https://youtu.be/YjH2w13Y134?si=O9aT98axJcPMPjOz
Hola, ¿me pueden ayudar por favor? Al grabar en el animador de personajes, el audio suena muy lento mientras que la sincronización funciona bien, suena robótico en cámara lenta, gracias.
Hi there,I have a few little issues.Firstly, my character is warping strangely, especially in the face. I never had this problem before, but I also recently added hair, and in order to make it stay behind the outline of the face, I had to separate the Face Background into separate layers: face background and face outline. Also I'm having trouble attaching sticks to the arms (it just won't let me). If anyone has had this problem before, please let me know!I'm including a screenshot of the psd file, just in case anyone can spot some immediate flaws that jumps out.
Hello, can someone please help me? I purchased this puppet dog and coloured black. All went well, but now I see the left eye on the left quarter head is not showing up. I have tried everything; going through the settings slowly, comparing the settings line for line with the right eye, duplicated an eye and lastly restarted my laptop. Nothing worked. I can see the eye clearly in Illistrator, so it's driving me insane! Please let me know what you need from me. First time in any forum in my life. this stuff is hard, but the most fun I have had in years! Happy New yearDm
how do you erase a title or a full video?
Hello,As title suggests - is there any resources for isometric character walk animation?Any base files, tutorials for rigging or similar?Thank you.
Hi Character Animator team, I love your app, and have been using it a ton. 🙂 After updating the app, all of my characters are now bending oddly. I can no longer reproduce the content I have been. Is there anything I can do to adjust this manually within the editor in the non-beta or bets version? I redownloaded the non-beta older version to 23.0 and the same bending issue is happening. See below attached example. Should look like / Scene use to bend like -https://www.instagram.com/p/C1PKxgXummV/?img_index=1 After update looks like -See attached .MovAnd supporting dashboard screenshots Any help would be greatly apprecited. 🙂 So, I can continue using Character animator to animate my animal creations. Thanks,Diana
My character's arms are swinging twice at a time. I've attached the video. Any ideas?
Hello,I have a question.It's about Control and Trigger window. I have a swap trigger folder for the left hand with only the hands.I have a swap trigger folder for the right hand, also just hands.And I have a swap trigger folder for graphics that shows both arms (plus sleeve plus arm). How can I set it up that when i click on an image of folder "two arms", the hands (of both hands folders) disappear from the folder "right hand" and "left hand"?I also tried to put every grafic in one swap triger folder but I have a problem then with the sleeve and the arm, (always left oder visable).Thank you for help.Kind happy greetings from Berlin, GermanySimona 🙂
Hi I rigged this character to run. However, when I put her into a walk cycle, the bottom of her feet stretch/warp.Any help would be appreciated.
Hello. The Adobe Charater Animator 2024 screen is blurry. How can I see the puppet clearly? I've double-checked the PSD layers and verified the PSD location (it's in the same folder as the Ch project). I downloaded the Ch app via Creative cloud a few days ago. The app was working fine yesterday but not today. Has anyone had this issue?
Does the elgato cam link 4k not work with character animator? Mine says camera not available as well as not fully supported.
I am developing a pilot for a series that involves multiple characters on screen simultaneously. I will be creating the characters in ACA and then importing them (with alpha channel) into Premiere to edit the pilot.Does anyone have any workflow recommendations for dealing with multiple voice audio tracks. The challenge is acting out each character's talking AND listening segments efficiently. I'm not sure if bringing in the entire audio track for the whole show makes sense to be able to heart the timing of the listening parts... or just bringing in the spaced audio track for each individual characters with the listening parts quiet makes the most sense. Unfortunately you can't move audio tracks within ACA. You can only move visenes. thanks!
I'm just starting out with recording two puppets (sometimes 3) interacting together in Adobe Ch. I'm watching Okay Samurai videos on YouTube because I can't find comprehensive training anywhere else. Okay Samurai talks about having a separate scene for each puppet. I've seen other advice to add multiple puppets into one scene. Is there a good reason I should put individual puppets into individual scenes rather than all together into the same scene? Any explanation about scenes and resources for thorough training in Ch would be much appreciated! [Mod Note: Moved to appropriate forum}
Hi, I have always made my own customizable puppets by using the Layer Picker function. Today I opened up an old puppet, and that functionality seems to have been broken in the year or two since I last worked with this puppet. But all the functionality seems to be in Puppet Maker now, and I see that some community users have been able to make Pupper Maker templates. How does one get to do that? I applied with the Google form back in 2022 but never heard back.
The current how to on Life streaming by Dave Werner Okay Samurai contains links and descriptions of links that are old, outdated and perhaps obsolete? I have downloaded and re-downloaded files and can't seem to understand how they all fit together. Please someone help! If I ask for help at adobe will they redirect me to someone on your team or like last week, wasting a couple of hours trying to troubleshoot a problem that they were obviously incapable of solving? I got off the line and within a half hour figured out that problem. But the OBS and the NDI. I really don't understand how these components work and it's hard to follow along when I can't actually find the files online because they seem too old. Somebody please!!!!
I searched the forum and found a similar issue from 2018, sounded like a bug back then but I'm not sure if it's still there or I'm doing something wrong. I'm doing a lot of animated bits for a broadcast job. I have rigged my own puppets and for the most part they are doing the simple things I ask of them (basic body tracking and some walking). I just did a new scene that had two of my puppets sitting down and then toasting with champagne glasses, so all I needed to move were the arms holding the glasses. Their rest pose is standing with arms akimbo and legs straight, so before a take I bend their legs so that they're sitting and put the non-moving arm on an armrest, then hit Record and drag the other arm for the toast. It all works... until I hit stop. As soon as I stop recording all the limbs snap back to the default position. If I play back the limbs go back to the recorded positions but still snap back to default when I pause. Obviously if I disarm the puppet then they stay p
Character Animator
Hey there -I'm working on two characters with the artwork done in Illustrator and I'm trying to rig the arms with hinges for the upper arms and forearms. It's hard to get them to appear natural when they reach up. Also, they tend to start "jittering" by themselves in record mode. The legs are looking a litte funky with how the mesh distorts around the feet as well. Could someone take a look at the puppets and offer any advice on how to improve them? p.s. is it OK to post my .puppet file?
Hi. I’m making progress! But i have a puppet like the one used in the head turns and parallax tutorial, that is, one without actual arms. How do I raise the shoulders and make the torso more expressive?
Help! I've tried to match the settings and tags from Chad on the home screen to my character but my left pupil just goes where it wants and the top of my head moves with my eyebrows, which actually don't move that much. I can't share my character b/c it's not public ready but I have taken screen shots of the layers, the behaviors and the errors. I will say that my character is set up so that the face is infront of the eyeballs to try to cover the pupils when they dart to the side (he's reptillian in nature so his eyes are wideset and bulge out past the line of the face shape)
need to find missing chproj. files after doing a reinstall of windows and adobe character animator. is there a way to find a log of autosaved versions it made lately?
Hello friends, I have just started using this program, but the puppets offered to me by the program do not download, it gives an error, the number of backgrounds is insufficient, is it possible to download them from somewhere else?
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