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Bonjour, jcomment faire pour que mon corps ne bouge pas, qu'il reste fixe?Merci ^pour votre réponse.
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I'm very experiened with other Adobe products, but Just downloaded Character Animator for first time. However, every video I've found so far seems to be for an earlier version that is very very different from what I'm seeing in v24. If no tutorials exist yet for v24, I'll have to uninstall and download v23 to learn the program.But I'd really like to learn the latest version, so any links to updated tutorials would be very much appreciated!
Ok lets see if I can even explain this lol! The "L forearm" (lower opacity) is the exact same as the "L arm" ( I even copy and pasted the joint points) with the intention of copying any movement I make with one to the other and then lower opacity of the forearm to 0% in 1 and the shoulder/bicep to 0% on the other. The million dollar question: (drum roll...) is there any way to copy and paste the movement in the timeline??? (remember, both layers are identical!) I get stuck because when I remove the red dot next to the Dragger in Puppet Track Behaviors (on the left) it resets the movement I made (as per the screen shot I shared) so I cant even duplicate it by eye... I dont think its possible but any Ch geniuses out there that can shed some light? much love,Chris!(My Podcast Family on YT)
Hi!I'm having trouble rigging my character's arms. I have a character of which the arms don't look good when put above the torso layer:The easy solution would be to put the arm behind the torso, but that limits my expressivity - for example, I want my character to cross arms, but arms always go behind the back now: Ideally, what I want is this: But thus far I wasn't able to achieve it. It seems that no matter what I do, since the arm is spread out in two independent layers with no common parent, Character Animator does not treat it as one arm. The layer structure is: +Upper Left Arm.. Upper Left Arm ArtworkTorso+Lower Left Arm.. Lower Left Arm Artwork..Palm Artwork Is there any way around this?
Fellow Animators! Any tips, tricks or references points for creating a lip sync chart to animate the attached moustache? The character has no visible mouth, so the moustache needs to do all the work! Thanks Christopher P.s. Also open to commissioning this job to a skilled animator
https://youtu.be/xrKxDOcnLKM Dear Adobe CA team,Please take a look at Cartoon Animator 5. It has mocap just like CA, but also has real animator tools. I'm finding it very hard to justify using CA after seeing that video. It's like AE and CA combined and also tailored to animators. They obviously paid more attention to what pro animators needed out of their software. I highly advise you review their software and adopt some of the features... or better yet... do like you did with Figma and accept that you can't compete and just buy the company. Motion libraries are for hobbyists. Give us real tools please.
Hi team,I know this should be a simple question and I should be able to work it out but something is going wrong - so I start a new project with the blank.ai file (following the adobe 1 hr long YT how to make an illustrator puppet for CA where he uses the blank template)But I am stuck because I want to change the name from blank.ai to named.ai. If I copy the blank.ai file and paste it and then rename it to [chosenName.ai] and then go into character animator and try to get it to connect to the newly named file - it suddenly goes all warped and weird and the camera is warping the artwork instead of making it move (but its exactly the same file all I did was change the name!)What am I doing wrong?Thanks for your help
I'm trying to set up head-turner behavior for the first time, but my character has big ears, and one ear is entirely outside of the head group (and behind the body group). I am able to normally move that ear to match the head group using the Leader/Follower behavior. BUT when I try to create the head turn poses, I can change the location and size of the ear inside the head group, but I don't know how to manipulate the bottom-layer-ear for size and location. Thanks for any help.
Hello allJust to be sure: it is possible to import a puppet but not a background into the basic mode, am I right?I am working on an humanitarian context, in an educative project. A teacher has to use a puppet to give courses but there is no classroom background in basic mode.I'm afraid she won't be able to use the pro mode. Thanks in advance for your feedback!
How do I get the pupils to do this? I want the pupil to hide behind the eyeball layer when it over shoots it .. I can't figure it out . I try to copy this example of this anime character and I just can't seem to get it right .
Hi, I just had a question about editing the sound you import inside character animator,For example lets say i import a sound in character animator and you hear a beep every second but i edit it in character animator so now you hear it every 0.5 seconds, but when you add the sound to a trigger you hear the original sound you imported even if you edit it. Is it that you have to import the sound exactly as you want it for a trigger and you cant edit it.Or there is a workaround or a trick. Hope you understand what i am trying to say. Thank you for reading and i hope you have a wonderfull day.
Hi there,I'm seeking assistance on maintaining the initial straight position of the arm throughout the entire cycle in Adobe Character Animator. While I initially attempted to use a swap set, I encountered numerous issues, prompting me to switch to a cycle layers approach with a trigger button. Despite this change, I'm still facing difficulty retaining the first layer at both the start and end of the cycle. Any insights or solutions would be greatly appreciated.Thank you!
I HAVE BEEN TRYING TO MAKE AN ELEPHANT PUPPET, BUT EVERYTHING I DO DOES NOT WORK 100% RIGHT. Is there ANYONE OUT there THAT IS GOD WITH THIS PROGRAM AND makes a PUPPET OFF OF THE PUPPET/ PHOTO I HAVE, TO MY LIKEING? I WILL BE WILLING TO PAY. PLEASE CONTACT ME IF INTERESTED.
I am having trouble with moving my character's mouth. It stays still and does not move. I have tried different things and it still won't move. What do I do to make it work?
I have an elderly character who's holding a walking stick. He'll be talking and acting while standing still, but I'd like a way to "pin" down the bottom of his stick to the ground, and remain there even as he moves. Is this even possible in ChA, and if so, how?See attached pic for reference. Things I've tried so far: Added bone and extra dragger to the hand layer, and tried holding in place while recording. Result: Didn't work. Stick still moves all over the place with the body.Created a Swap Set with a specially designed arm holding the staff, and then pinned it where I wanted it to stay. Result: Didn't work. The pin might as well not even exist.Split the arm art into 3 different sections: upper, mid, and hand. Made each independent, and then tried to connect them shoulder to body, elbow to shoulder, hand to wrist. Result: Cannot connect 2 independent art pieces to each other, even if one is
Is this possible to rig a character with more than 2 eyes? If so, how is it done? I have a character with 6 eyes and rather than continue moving layers around in Illustrator hoping to make it work in Ch, I'm hoping a kind creator could let me know if it's possible and where to find a guide. I've not found any puppets created with more than 2 eyes nor any guides or posts about it anywhere.
I have two versions of Adobe Character Animator on my computer do I need both? Can I remove the older one to free up space? I have both the 2023 and 2024 versions installed and am wanting to know if I need both or can I remove the older version to free up gb space?
hello. I'm having the hardest time with rigging for the walk cycle. I set/rigged my puppet according to an okay samurai tutorial but it looks distorted when I animate. If anyone can help I'd greatly appreciate it!
Project File for your reference https://drive.google.com/file/d/1zL3NQDMxT453Dfgf5Sf2FciLOVcV35SH/view?usp=drive_linkHi, Adobe community,I'd like to ask for help and solutions regarding the issues I'm currently facing on the arm and leg issues on the body tracking. My arm animation movement is a bit jerky and not smooth. Also, the leg movement is so weird and looks odd. I already read and tried some ways that I searched on Adobe forums and tutorials on YouTube, but unfortunately, the issues are still there. If anyone has any solution to this, it will be highly appreciated. I attached images and links to the project file for reference. Thank you so much : )
Problem: My character's lip sync works perfectly fine when no triggers are active, but as soon as a trigger is used the character will stop lip syncing to the audio while the trigger is being played, and will work again when the trigger has stopped palying. lip sync still works on hand change triggers (replacing the hand pose with another.) but stops when using the trigger to wave, or moving the character in some way. has anyone had this issue, and or know a fix to this?
i followed the structure +Right PupilRight Eyeball --- Does the Right Eyeball layer serve as the mask*i opened up Chloeand studied eye structure - she has no clipping masksit looks like the Right Eyeball layer is the mask for +Right Pupil ------i included a screenshot of my rig and the eye shapeany tips toward solving this much appreciated.. i tried clipping mask but couldn't get mask to activate - i followed steps..but video was 4 years old thanks for the helpTaz
Hi CH folks,I am running into a very annoying issue where my artworks are visibly correctly positioned in the Photoshop but MISpositioned in CH. Please kindly share your way around this issue. Thank you,Tony.Photoshop Character Animator
HI there, Im new to Character Animator and adpating 'Chloe' from the prerigged puppets. I can't figure out how to recreate the 'Arm Pose icons'. They are in a swap set but with no "default'. They link to some small Icon files hidden in the Torso. Could anyone please shed a little light before mine goes out!!
Is there a way of putting in the animation from Adobe Character Animator into Adobe Animate to work on it further?I know they are essentially two completely different programs, but is it possible to maybe even put the animation in frame by frame (which even sounds tedious for like 1000 frames) or is there some other method.
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