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I have a bouncy ball which is a puppet with a circle drawn (a soccer ball to be precise). Using dynamic and collide and drops, bounces, all good. I put gravity slightly off center to make it bounce over to the side a bit.But it looks a bit fake because the ball does not rotate. I tried recording takes to adjust rotation and then scale - but they had no effect. If using dynamic/collide, does it turn off transforms? Or should rotation still work with objects using physics?Is there any other way to do a rotating ball? I am thinking to do cycle layers as a last resort.Thanks!
Hey guys,So, I've recently updated my Premiere Pro and Character Animator to the latest versions. Now, when I save as PNG and wav, and then import the file into Premiere Pro, the scene of my character starts to get wacky. When I look at the individual PNG files, they are fine, but when they are imported into Premiere Pro using the .XML file, PNGs from other files are present in the scene. I see this when I scrub, in the source monitor and even in the timeline window.I've even tried importing the PNGs into Media encoder and after its rendered, I have weird silhouettes behind my character. Here are some screenshots:This is in the source monitor. By the way, it's a cowboy worm and an alien in the background. The alien is actually in a completely separate folder. I don't know why it's appearing behind the worm in this frame Media encoder does some even funkier thing. Notice those weird ghostly silhouettes in the background. And notice how sad the worm is because of this.I've tried re
I've just lost several 3-4min Ch comps to a scary new error '562782346:689+11 assertion failed!'They were all working a couple of days ago, but after dragging them into Ae to feature in some scenes with Dynamic Link, one by one they stopped working.When I double click on the comp I linked it into in Ae I just get a totally blank comp, and can't see even the simple Ae bg graphics, or my Ch scene on top.When I double click on the Ch comp in Ae, it just hangs, and usually crashes.When I try to open said comp in Ch, it doesn't say 'Preparing Scene', it just hangs, stays blank, then throws up this error. Often a crash too.All the comps feature just one guy, the same character. When making a new one, I generally duplicate the last comp, delete all the old stuff on the new timeline, then start recording. The reason I do this is to keep all the finely tuned settings on size, position, face etc, instead of having to redo it all for each new comp. Please help as I'm right in the middle of
I created a scene in Character Animator and subsequently imported it via dynamic link into After Effects. I had expected to be able to zoom in on the scene in AE and the vector graphics (created in Illustrator) would adjust since it's dynamically linked. The scene looked nice in After Effects, but once I encoded it the zoomed in scene is blurry. Is there a better way to accomplish zooming in on the scene or am I not setting up something properly in the encoding?Thank you
Hi. I have a problem with the newest version of adobe character animator. When I make my scene with a character moving his hands, it looks in one way, but when I export the video using Media Encoder, the draggable elements are moving in a different way. What should I do to fix that?
Hi Adobe Community,I'm Raven and I recently got started into Character Animator. I just want to do simple animations like fire and rain.The issues I keep getting is exporting the project through Media Encoder. I have Character Animator, Adobe Premier Pro and Media Encoder installed on my laptop but they don't seem to be communicating. I tried to sync settings with the Creative Cloud but in Media Encoder I get an error message and says "Can't Import File"I tried in Character Animator but it tells me to install Media Encoder first which I already did.I'm not sure what I'm doing wrong but any suggestions can help.Raven
Okay Samurai Puppets Here, I downloaded Almasol puppet.I found that this puppet has kind of smoothing movement of his eyelids.So, I opened the psd file and made use of some layers(especially all the eye parts) and created a new character.Then, I imported this new character psd file and copied all the triggers and swapsets from Almasol and added it to new scene.However, the eyelids of my character does not have the same speed of those of Almasol... Mine is too fast...So, my question is, is there any way to control the speed of eyelids of the character?
Hey all!Hopefully one of you delightful animation space wizards can help me on my quest for enlightenment....I'm trying to make a character (just a head like an emoji/smiley) stay centered instead of wandering when my head moves on the webcam.I still want the head to turn but by staying centered, I've managed this once before but can't seem to find the trick here,aside from of course deleting the "Face" behavior - which isn't ideal and reduces more natural animation options.Any help would be greatly appreciated, Thanks!!!
Can you save a scene (performance) without a background? I'm going through Media Encoder CC2018.In Character Animator, whether I select no background, or white background, the rendered .mp4 video always has a black background......
I have a puppet with a mouth on the side. He talks out of the side of his mouth like an old school gangster. But the mouth would look great if I could only do a nutcracker jaw that goes from side to side instead of from up-and-down. Is that possible? Or do you have any ideas how I might achieve this?
Hi all.I took "wilk" puppet, in order to make minor changes and use it as a different puppet. yet, when i use the new puppet (there is still lots to change but i wanted to try it out) - the puppet ears, eyes, hands just disconnect or behave in a weird way.can you maybe take a look at tell me what I did wrong there ??I tried to stay exactly within the same layers and rules....I shared the puppet so U can see by yourself.TY ! I just cant figure this out. golda cat.puppet - Google Drive
Hi there!I am brand new to animation as well as Character Animator. I have been tasked with creating animated characters for our HR department. I created the first one today as a demo and I am having trouble with the right eye. It is doing odd shape shifting. I thought I had it set the same as the left but it just won't work correctly. Any advice? I have researched the forum and watched numbers of videos on YouTube but haven't been able to fix it. There is one other smaller issue, too, and that is when it is "talking", there are some dead spots where no mouth shows up. What am I doing wrong? Thanks in advance. Any assistance is appreciated. I tried to figure out myself but just keep going around in circles. A screenshot of the eye is attached and a link to the files on Creative Cloud is also provided. Thanks again!https://adobe.ly/2ESFhqf
Hey there! After the update of Character Animator, the arms of some of my puppets became detached from their bodies,even if in Rig mode everything looks the same as before.In one of the puppets, that has 3 views (Frontal, Left Profile and Right profile) the arms in Frontal and Left Profile became detached, but the Right profile is working properly like before. I tried deleting the old rigs and doing it again but it doesn't work, they can't be attached.In one of the puppets, when I changed the attach style from Hinge to Weld, the arms became attached again, but it didn't work for the other puppets.And this only worked after doing it several times with no result.What do you think? Please tell me, if you had the same problem!
Hello,I am writing to inquire about signal quality coming out of Adobe Character Animator and going into a Blackmagic UltraStudio mini. I am getting rough edges around the puppet when attempting to key out the background. Please see the linked PDF for further explanation on my setup and equipment used. Any help or suggestions you may have are greatly appreciated.https://www.dropbox.com/s/d3e2rn6ky5xdop0/System%20diagram%20pdf.pdf?dl=0Thank you,Jay B.
Hey guys,Would love your input on my attempt at Character Animator. Any feedback/suggestions are welcome!Thank you
Hi folks,When I import an aiff file, drag it into the scene and select it with the puppet I want to use for lips syncing and select "compute..." the visemes appear correctly ont the time line but when i play the scene, i can ear the audio but the lips sync doesn't work. Any idea to solve this?Kind regards,Chris
Is anyone else seeing this behavior? Every so often after the v1.5 release, when rigging a puppet, I get the "hand" tool stuck. I click on the magnifying glass, but it stays on the hand (pan) cursor icon. I can click on the other icons, and the turn blue, but the cursor icon stays on the pan tool (and it does panning). I have to exit CH and restart it to get the magnifying glass etc to work again.Another one I got is trying to use ALT to zoom out would sometimes show the "zoom out" cursor (magnifying glass with a "-") and sometimes show the "pan" tool again.I also used to get rigging to deadlock the screen if I used the rigging tool commands too quickly. (I was told this was a race condition in some JavaScript code for the frontend.) Now I am seeing the same deadlock doing things in the scene timeline as well - not often, but more than before. I don't know if this is because CH is a bit slower overall, so I am hitting the race conditions more frequently.ANyone else having problem
Hi all, so I've installed Character Animator (v1.5) but like a few other posters on here, I am receiving the 'Camera Busy' message. It's picking up sound, but no vision.Any help would be hugely appreciated.I've tried the solutions suggested in other posts, but so far no luck.What I've tried:Switching to 'Next Camera' (cycled through up to 8 times)Switched to 'Default Camera'Uninstalled then re-installed.Restarted 'puteruninstalled, restarted box, re-installed.Checked to see if there's any other app or software using the webcam - nada. (checked through terminal)I've checked the specs on my box and I'm well within the recommended dosages.Here's my stuff:Mac Pro Mid 2012 (NB this is a tower NOT a Macbook)3.2 Ghz Quad Core Intel Xeon20GB Ram 1066 DDR3NVIDIA GeForce GTX 680 2048MBLogitech HD Webcam C615 (External USB)I'm running El Capitan - 10.11.6(I've not upgraded to Sierra yet as I've got some big projects on the go and I'm still a bit antsy about changing up until they're off the books
This is just an observation and I'm wondering if other people have found this-I have found that sometimes the unnecessary behaviors delay the significant ones. I have begun the habit of eliminating those.For instance, let's say I have a scale behavior in a take. Another take starts slightly earlier, or ends later. Even though it's the same behavior, it is switching between takes automatically, which it should be. But I am making sure the take goes straight through, rather than vacillating between takes. Often if I have multiple takes, this happens a lot. So unless absolutely necessary, I use a complete take, rather than pieces of different ones.
Hello! Just wanted to share a short (6:30) film I made this summer with Character Animator. I've been working with photographs and shooting my actors from various angles, running through their visemes, then in this case using the entire photo (background included) as each "mouth" layer. Here's the film: Q + A on Vimeo It's my second lengthy Ch film, the first being entirely constructed from public domain comics and audio. This one, I have one character interviewing with public domain audio, while the other character answers in a voice over specifically written for this project.
So I made a short film with all headwork done in Character Animator. I used public domain comics and radio shows from the 1940s-60s, though the mouths of comics drawings don't match phonemes so I faked my way through those layers. Here's the film, Innocence of Seduction:I have a few projects close to completion using live models photographed making the phonemes, then having their entire portrait correspond to the "Mouth" list rather than separate mouth, face, eyes etc. Character Animator is so much fun to work in, and everyone I show it to is stunned at how cool/ fun it is!
Hello,I have checked this puppet's structure against other puppets, copied her layer order from other, working, puppets, but she won't move. Her head works, with head turner behavior, and the arms are draggable. She doesn't won't move her body when I am moving in the video screen. I'm sure it's something simple I have overlooked, but for the life of me, I can't figure out the problem.https://drive.google.com/file/d/1RAuPGmRMUCgvKGBcSOsoICN3kSeqyz3c/view?usp=sharingThank you in advance for any help that can be provided.Cheers,Nancy
Sounds like one of those "guy walks into a bar" jokes, and as I just thought of that while typing (as ridiculous as that sounds), but could become the theme of a series.Anyway, I'm thinking this cannot be done if my character has a "Walk - Bodyspeed" that's greater than 0, as all my boxes move in the direction of the walk. So, please correct me if wrong, but will I not have to animater via the "Transform" properties?Hope this is all clearly stated.Thanks!
Hi. This is a real pain in the a.. for me so please help My puppet is standing sideways and I have a problem with bending. Arm of my puppet almost everytime bend counter clockwise. Sometimes I need to do 20 takes to get movement of my puppet's arm right. I tried to change positions of handles/draggers and still nothing...Maybe someone knows how to solve this problem.
I want to change the scenes behind my puppet but not the puppet itself but every Photoshop image I import gets turned into a puppet. Is there a way to change the scene instead?
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