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I have lost the ability to drag anything into character animator (24.0). I can import and rig puppets, but it wont let me drag it into the scene. never had this problem before. I even downloaded an older version (23.6) and neither will let me drag puppets, mp3's, anything. Windows 10.
Hello, i am working on a projekt in Character Animatior. Now i can't drag and drop the audio to my timeline. The Problem:1. I import the audio in Character Animatior (thats working)2. I want to drag the audio an drop it into the timeline. (thats not working) The cursor doesn't show me the symbol if i click on the audio and try to drag it in the timeline. Can someone help me please?
I'd like to use prerecorded video as I have no webcam on my desk top machine, can't go talk out loud in the office plus the correct microphone is in the edit sets. What is the go-to workflow? (I don't want to hack some webcam software into making it think the recorded video is the stream).Do I need to change anything when the audio isn't english but Dutch?Does the audio trigger the vowels and such or is it the video it looks at?
The bending elbows can be a amateurish approach at times. I'd like to see segmented arms and legs with IK.
I want to change the language to Russian from English in Adobe Character
Is there such a thing? I have a Character who opens her mouth wide, when shes surprised and smiles with a lot of teeth. While her jaw moves with every word she says, I cannot move the jaw when I only make mimiks on my cam. Do I have to draw a whole chin for those two, or is there another way?
I am using Character animator to create movement training videos for a medical device and using gtts to generate accompanying speech. I need to generate hundreds of videos in for each move from left or right and in different languages. Is there a way to have a script to build up these variations?
Hello!I'm trying to reuse a scene without having to actually remake the scene. It's an old scene, so I can't do what I've usually done (hit undo and just start again). Is there a way to keep everything in the scene the way it is, but start with a fresh recording?
Greetings, I've been attempting to use my Camera with Character Animator but I get an error message "Windows error The remote Procedure Call failed and did not execute" and the message "Selected camera is unavailable" will be displayed in the Camera & Microphone panel. I've tried two different cameras (a USB camera and the built-in HP camera on my Laptop) and none work (toggling between both will result in the "Procedure Call failed" prompt). The camera works in other applications (Zoom, Teams, etc.) but not within Character Animator. I've also followed some of the steps in another post from 2020 and no luck. I am on Windows 10 and using the latest version of Character Animator.. Any suggestions? Thanks!
I have IK arms that work properly. I can drag the hands around and the IK works. With my feet, I have independent shoes with an anchor point on each leg at the ankle (each leg is also independent). Each shoe has a draggable heel. When I drag each shoe, they warp as far as I can move them (I want NO warping at all and I don't know why the software would assume I ever would). I just want my shoes and legs to never warp but just bend like my arms do. The shoes keep the one pixel of my anchor point on the leg's ankle and the rest of the foot will drag all over the canvas and look really terrible. To me, it's odd that the arms and legs do not act at all the same even though they both have exactly the same setup (just a few more layers on the arms but otherwise literally exactly the same in every way). So if anyone knows how to make my shoes act more like shoes and less like water I can drag around, that would be so sweet.After weeks of frustration trying to solve this
Hi! I'm getting this error all the time now when ever I try to do some changes to my scene and I have no idea what it is all about: "handle value is not a number. Error code: (Container.js:215)" and it's making me mad...!
Hello CH pros! I've been working on my first puppet and I've been stumped as to how to get the eyes to work. I think I have problems with my layer structure. Right now her right eyeball tracks correctly (more or less) but her left eye is just dead. I've tried re-working this and re-doing the structure based on different videos, but at this point I'm just more confused than before. I haven't made much progress in three days so I thought it was time to bring it to the friendly folks at the internet to see if someone can help! Here's a link to my Maddie Puppet
Hello, i need to know if i can use free avatar on adobe character animator to use it on my youtube video? I earn money with my video (not much...), so is it ok or not legal? Thank you for your help! Have a good day!
I have problem in Character Animator recently. I followed tutorial on Youtube and put Walk Behavior into my Puppet, it worked well . But when I click Run , my puppet's foot was transformed ( in picture ). I haven't figured it out in this 2 days. Is there bug or my rigging was wrong ? Please help me, thanks for reading.
For head turns, as an alternative to the current Parallax options and layer swapping head views, it would be great if we could utilise the head views panel (front, 3/4 left etc etc) to manually set the positions of the face elements for each view, which, since it'd be referencing the same layers/artwork, head turns would be smooth and fully customiseable to our needs. So essentially, the head views, would kind of become 'keyframes' for the transforms of each of the face elements, and then in performance, the head would smoothly interpolate between each of those angles.
Feature Request: It would be great if Character orientation presets were included like laying down in a hospital bed, etc. I'm an eLearning producer at the V.A. and we often create animations for our various courses- many of which include patients lying in hospital beds, in wheelchairs, etc. The only way I think I can do this now would be to render out 2 separate animations and then composite them together with one rotated 90. Please let me know if there is an easier way to do this already- couldn't find a solution in the forums.
Hi... I recorded motion lines with the Ninja puppet, it shows in Character Animator when I play the recorded scene. But after exporting video , the motion lines are totally gone.Exporting as MP4 or MOV using Quick or Encore. Or directly importing the Character Animator file directly into After Effects, none of the above shows the recorded motion lines. My computer is New, Pentium Gen 14 i9 PC, 64 gigs ram. etc ..Please give me some suggestions to fix the problem. Really appreciate it, thank you! 🙂
Welcome to Adobe MAX 2023!October 10-12 Register Here. Attend virtually, or join us in Los Angeles for the live conference! MAX FAQ: Find out more. See what you can learn. MAX Sessions: Pick from a huge variety of digital video & audio courses. Welcome to Character Animator 24.0 The October release of Character Animator 24.0 is here, and it's ready for action! You can download it right away from the Creative Cloud desktop app. This update is all about delivering unparalleled stability, so you can create with confidence. Let's dive into this rock-solid release! System Requirements The system requirements for Character Animator 24.0 have changed. Please visit the System Requirements page for details. How to update Character Animator 24.0 Open the Creative Cloud desktop application and click the Updates tab on the top left. Find After Effects in the list and click Update. I don't see the update in my Crea
Hi! Need help with mouth rigging, I followed some videos online and uploaded the starter mouth pack to my character and it seems like I have everything correct in photoshop. When I upload to character animator it seems to have the values that indicate it recognizes the mouth but when I talk it doesn't mimic my movements, not sure what is going on because I'm still new at this. Any help or tips appreciated!
Hello, A few days ago I started rigging a character drawing for an university project. But when I add a behavoiur to my puppet and go to Record, in the timeline an error warning is showing up: "Motion Libary: Body and Limb IK behaviors must be on the same layer." The puppet does not move or doing anything, altough I added behaviour from the libary. I dont understand this because I only have one layer (png image with the drawing/ imported via Photoshop/ photoshop dat). Can anyone help? I need to make him idle,breathing ( for a roleplay game)
Hi all,When I open a new blank face (or anything else) in Character Animator it doesn't open Photoshop with the image ready for customizing.Neither does going to 'Edit' > 'Edit Original'.Do I need to reinstall the programs or am I just missing something small?It worked fine on the Mac computer, but the Windows 10 PC is giving me headaches.Any help would be much appreciated.CheersDamian
I am unable to use Character Animator's Puppet Maker anymore, as I recieve the following error code every time I try to run the program Internal error code: (1619875827:1451+22) Temp file could not be written. I have tried setting different files paths, but I'm not having any luck. Please help.
Hi there, I am new to Character Animator. When I try to open the Puppet Maker tool I receive the following error: 'Internal error code: (961804122:272+32) Found scenePPath() doesn't match expected ppath'. I tried installing and re-installing and downgraded to different versions to see if the issue would persist. It did. Could it be Dropbox Plus? As all of my files are backed up there. I did unsync the documents folder, where all Adobe Characted Animator files are saved automatically. If you think it is Dropbox, is there something else you think I should unsync in order for Puppet Maker to work? I cannot think of any other reason for this. If anyone knows or has opinions, I would appreciate your help 🙂 Many Thanks,Delia
I'm mystified by a problem wherby my puppet won't open his eyes in the beginning of the timeline but eventually keeps them open. I keep deleting things from the timeline in different places to try to figure out what's causing the eyes to close in the beginning and open at about 1 minute and 7 seconds. I've uploaded the entire scene to https://www.mediafire.com/folder/gulzatkzndis2/thePerformer+3. It's gigantic. The idea of it is that I stop the timeline when I speak my part. I appreciate the help I always get on this forum.
Version of the app: Character Animator 24.2Platform and OS version: Apple; OS 13.4.1Basic steps to reproduce the problem: Upon Start up of document Software immediately crashesExpected result: Software works; and actual result: Software does not work
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