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Opening file works fine, but switching to the Rig tab makes the pinwheel and forces me to quit app because it says system memory ran out. Record and Stream function as normal.
Help, please I made a character, and by default he had one hand position. In this case, the tracking of hand movements when recording from the camera worked fine. But I decided to add a few hand positions to make them work better and more naturally in the animation, I made an autosubstitution trigger. However, when you turn on motion tracking and recording from the camera I stopped tracking my hands. What could be the problem? Please advise
Hello,lip sync is registering two of the mouth, but none of the rest when I speak.both arms are not working...... thank you
Arms will go up, but get stuck and won't go all the way down. In general they are not following my body tracking like it should be. I have tried a bunch of random combinations in Arm IK, can't get them working properly.
hello, is someone able to help me? 🙂Arms will go up, but get stuck and won't go all the way down. In general they are not following my body tracking like it should be. I have tried a bunch of random combinations in Arm IK, can't get them working properly.
I'm changing the saturation on photoshop and it is working fine however the adjustment is not coming through onto character animator.Any other adjustment I make comes through fine, if I remove a limb from my character for example. Any help?
I've used prerecorded iphone movies to control a puppet.The extracted audio can make the mouth move in sync.The after effects tracking data fails at the eyes: CH pushes the pupils downwards when I blink my eyes. That is the only thing it does and that is useless. No lively eyes at all.I can't use a webcam so I now must animate the eyes manually and add blinks. What is the way to do that?
I just lost two full days of work. The entire folder with all my Character Animator files are gone, after I imported them into After Effects.Is there a safety copy somewhere?
I have lost the ability to drag anything into character animator (24.0). I can import and rig puppets, but it wont let me drag it into the scene. never had this problem before. I even downloaded an older version (23.6) and neither will let me drag puppets, mp3's, anything. Windows 10.
Hello, i am working on a projekt in Character Animatior. Now i can't drag and drop the audio to my timeline. The Problem:1. I import the audio in Character Animatior (thats working)2. I want to drag the audio an drop it into the timeline. (thats not working) The cursor doesn't show me the symbol if i click on the audio and try to drag it in the timeline. Can someone help me please?
I'd like to use prerecorded video as I have no webcam on my desk top machine, can't go talk out loud in the office plus the correct microphone is in the edit sets. What is the go-to workflow? (I don't want to hack some webcam software into making it think the recorded video is the stream).Do I need to change anything when the audio isn't english but Dutch?Does the audio trigger the vowels and such or is it the video it looks at?
The bending elbows can be a amateurish approach at times. I'd like to see segmented arms and legs with IK.
I want to change the language to Russian from English in Adobe Character
Is there such a thing? I have a Character who opens her mouth wide, when shes surprised and smiles with a lot of teeth. While her jaw moves with every word she says, I cannot move the jaw when I only make mimiks on my cam. Do I have to draw a whole chin for those two, or is there another way?
I am using Character animator to create movement training videos for a medical device and using gtts to generate accompanying speech. I need to generate hundreds of videos in for each move from left or right and in different languages. Is there a way to have a script to build up these variations?
Hello!I'm trying to reuse a scene without having to actually remake the scene. It's an old scene, so I can't do what I've usually done (hit undo and just start again). Is there a way to keep everything in the scene the way it is, but start with a fresh recording?
Greetings, I've been attempting to use my Camera with Character Animator but I get an error message "Windows error The remote Procedure Call failed and did not execute" and the message "Selected camera is unavailable" will be displayed in the Camera & Microphone panel. I've tried two different cameras (a USB camera and the built-in HP camera on my Laptop) and none work (toggling between both will result in the "Procedure Call failed" prompt). The camera works in other applications (Zoom, Teams, etc.) but not within Character Animator. I've also followed some of the steps in another post from 2020 and no luck. I am on Windows 10 and using the latest version of Character Animator.. Any suggestions? Thanks!
I have IK arms that work properly. I can drag the hands around and the IK works. With my feet, I have independent shoes with an anchor point on each leg at the ankle (each leg is also independent). Each shoe has a draggable heel. When I drag each shoe, they warp as far as I can move them (I want NO warping at all and I don't know why the software would assume I ever would). I just want my shoes and legs to never warp but just bend like my arms do. The shoes keep the one pixel of my anchor point on the leg's ankle and the rest of the foot will drag all over the canvas and look really terrible. To me, it's odd that the arms and legs do not act at all the same even though they both have exactly the same setup (just a few more layers on the arms but otherwise literally exactly the same in every way). So if anyone knows how to make my shoes act more like shoes and less like water I can drag around, that would be so sweet.After weeks of frustration trying to solve this
Hi! I'm getting this error all the time now when ever I try to do some changes to my scene and I have no idea what it is all about: "handle value is not a number. Error code: (Container.js:215)" and it's making me mad...!
Hello CH pros! I've been working on my first puppet and I've been stumped as to how to get the eyes to work. I think I have problems with my layer structure. Right now her right eyeball tracks correctly (more or less) but her left eye is just dead. I've tried re-working this and re-doing the structure based on different videos, but at this point I'm just more confused than before. I haven't made much progress in three days so I thought it was time to bring it to the friendly folks at the internet to see if someone can help! Here's a link to my Maddie Puppet
Hello, i need to know if i can use free avatar on adobe character animator to use it on my youtube video? I earn money with my video (not much...), so is it ok or not legal? Thank you for your help! Have a good day!
I have problem in Character Animator recently. I followed tutorial on Youtube and put Walk Behavior into my Puppet, it worked well . But when I click Run , my puppet's foot was transformed ( in picture ). I haven't figured it out in this 2 days. Is there bug or my rigging was wrong ? Please help me, thanks for reading.
For head turns, as an alternative to the current Parallax options and layer swapping head views, it would be great if we could utilise the head views panel (front, 3/4 left etc etc) to manually set the positions of the face elements for each view, which, since it'd be referencing the same layers/artwork, head turns would be smooth and fully customiseable to our needs. So essentially, the head views, would kind of become 'keyframes' for the transforms of each of the face elements, and then in performance, the head would smoothly interpolate between each of those angles.
Feature Request: It would be great if Character orientation presets were included like laying down in a hospital bed, etc. I'm an eLearning producer at the V.A. and we often create animations for our various courses- many of which include patients lying in hospital beds, in wheelchairs, etc. The only way I think I can do this now would be to render out 2 separate animations and then composite them together with one rotated 90. Please let me know if there is an easier way to do this already- couldn't find a solution in the forums.
Hi... I recorded motion lines with the Ninja puppet, it shows in Character Animator when I play the recorded scene. But after exporting video , the motion lines are totally gone.Exporting as MP4 or MOV using Quick or Encore. Or directly importing the Character Animator file directly into After Effects, none of the above shows the recorded motion lines. My computer is New, Pentium Gen 14 i9 PC, 64 gigs ram. etc ..Please give me some suggestions to fix the problem. Really appreciate it, thank you! 🙂
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