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Are there any complete / in depth / detailed / beginner tutorials or guides use to learn Character Animator? The tutorials on You Tube are NOT for actual beginners. The tutorials on the Adobe pages are NOT for actual beginners.Any help would be appreciated. Thank You.
I've made some changes in PS and saved the .PSD the changes are not reflected on Character Animator puppet and the scene will not load. I'm getting these error codes.
Hi! How would you go about animating two characters where different parts of the characters are in front/behind one another—for instance, a girl on her dad’s shoulders. Her body is behind his head, but her hands and legs cross over the front of his body. Is there any good way to handle that with the puppets?
Hi, I was wondering if you could help me. I'm just out of college and working at a company, using Character Animator for the first time. I've used things like Flash and Blender in the past in regards to animation. First I should say I absolutely love the program and found it very easy to get the hang of it.I have a character in my animation that I want to cross the screen, then come back to the center, and grow in size. The character in question is an insect that goes from being in the "distance" to flying up close to the camera. When I use things like the transform behaviour on the puppet and change its scale, it just changes the scale of the puppet throughout the project, rather than in selected clip that I want it to.On a side note, I am using the dragger tool to move my character around the screen and record it. I have the After Move set to Hold in Place. So while I record it, it works beautifully. However, when I go on to record the
First, my apologies for not being a question, but I did not find a space to share the work.I'm starting a channel on youtube and I want to insert several animations using Character Animator, but for now I only published this interactive video with After Effects. The character begins to appear, after drawing, from the 3 minutes and nassa much of the video.I know the sound did not look good, but I'm still sending that link for consideration. I want to insert more characters in various other situations in the progress of this channel.The link is #01 - OVERTURE EM TAPA MAIOR - YouTube I hope you enjoy and I await your opinions, criticisms, suggestions and comments in general.Thank you very muchEd Ondo - Canal Tapa
Hi.Did anyone make some "peek out from behind the wall" animation in CH? I've tried peek out test - YouTube And it was the pain. I've tried to drag the body (by draggable point on the character), it was awesome, but head didn't want to move with body, stayed at the same position +-. I've tried to make the head like draggable - nothing. Sometimes head moves with body but it scaled unproportionally (i've tried different mode with independent head -welt, hitch, free) and it looks wierd. I've tried make the head like Free, than tried to motion track in AE - bad idea. also the bad idea is to bend the body with head (head position by camera input) - you lose every control.So i've made in several steps - make an animation with small tilt of the head, animate hand, animate head turns, then animate Rotation of whole puppet, render to png, then the same with right hand. Than export to AE and also applied Position and Rotation animation.I thought about interaction with other objects, for example
Hello! I just used Character Animator for the first time at KPCC, an NPR affiliate station in LA. I'd like to start using it more for quick-turnaround news explainers like this one.I'd love your feedback! I'm fairly new to motion graphics and have been teaching myself.I think Character Animator presents so much opportunity to make news explainers that are fun and approachable. I'm excited to experiment more! Here's some background on it.
Hey,I want to use cycle layers and the walk behavior at the same time. But I can't set a keyboard trigger to the arrow key, and I can't set the walk behavior to other keys than the left and right arrow keys.One of the things that I want to achieve is letting the hands open and close while running to give the character some extra expression.Chris
I tried opening Adobe Character Animator for the first time and a error popped up saying "OpenGL setup failed". It recommended that I update my graphics driver which I did but this didn't seem to solve the problem. I have an HP computer that runs Windows 10. Right now I have a Intel(R) HD Graphics 3000. Should I upgrade to a completely different driver that is compatible with Windows 10? Would downgrading to Windows 7 help? Any help would be appreciated.
Hello.I'm working on this "mucus" character and wanted to use new walking cycles. It works quite fine, except of the head. Both eyes and mouth just do not want to move with the rest of the body....I did add the walk cycle even for the Head section, but still no positive result. There are no fixed points on the head of this character.Am I doing something wrong? Or how should I solve this problem?Thanks for help
I am getting this error. When I create a new project I get second error below.
is it necessary a webcam for character-animator?Otherwise the program will not work ?
I wish to use my older After Effects (CS6) aside from 2017 for personal and financial reasons, but when I go to import my puppet by FILE - SCRIPTS - it doesn't give me an option to import/load from ChAn? Is there a way or am I out of luck?Windows 10 PC. Fully updated.THANKS!
Grüss EuchCharacter Animator hat mich aufgefordert diesen Fehler zu posten.Hergang:Wärend dem Testen neuer Animationen einer "alten" Marionette, stellte ich fest, dass eine Zyklusebene nicht funktionierte.Ab in die Einstellungen, wo ich feststellte, dass noch keine Zyklusebene gesetzt wurde. Auslöser eingestellt (mit Riegel, fall die Info wichtig ist) und das Verhalten der Zyklusebene eingestellt.Nach dem Wechsel zurück in den "Aufnehmen-Bereich" tauchte sofort diese Fehlermeldung auf.Im Projekt ging nichts mehr, bis ich Ch neu geöffnet habe. Die Fehlermeldung tauchte jedoch nicht wieder auf.Ich hoffe das Hilft, ansonsten einfach Fragen falls Unklarheiten da sind.LG
Hi.I've made smooth head turns via Cycle layers but... when I turn to one side - it's ok, cicle layer works, but when I turn back (to frontal) it's jump. why? I've set "forward and reverse" - nothing. So now it seems like I moving to the Left Quarter - it's awesome, Frontal - it jumps to Frontal. And if you add Profile - it will so awkward when you move from Profile to Quarter it will jump to 1st frame of Quarter (from Profile almost to Frontal without reverse on Profile) and then play Quarter to the end. It looks like not head turn from Profile to Quarter but like "no" sign jump movements. ! Is there no playback animation in CH now?And also Eyelids, pupils stopped work when I applied smooth head turns via Cycle layer ((( only In frontal vew it worksBut mouth, autoblink work perfect.I've tried to turn head with camera, keyboard triggers - the same. Yandex.Disk here is the part of my characters with all of these problemsAlso I've noticed, when I head with keyboard trigger -
Hi there! I built a puppet off the Maddy template and the walk cycle looks good except that my puppets hands are dragged really low in the walk cycle. Any ideas? I've tried untagging and retagging the arms a zillion different ways (no elbow, yes elbow, no wrist, yes wrist, no sticks, yes sticks, draggable, not draggable) and I tried moving the hips and waist tags up and down (thinking that maybe they determine how low the arms go)- nothing has worked! Are you able to explain how the walk cycle interprets the arms so that I can figure this out?
Hi Character Animator Team,I managed to crash Character Animator by jumping back in the history panel and then switching over to Photoshop and modifying my puppet and then jumping back to Character Animator. I had the puppet PSD open in photoshop. I also had Premiere Pro and Audition open. I’m working on a 2.3Gz I7 MacBook Pro.CH Error Message:Error: could not invert matrixError code: (Mat3.js:504)Error code: (engine.js:1228)Error code: (bootstrap.js:3)Thank you for an amazing piece of bit of software.Bruce
Hi there,I'm new to ACA and trying to figure out how to add Angry Eyes to the puppet. Angry Eyebrows I set up with a keyboard trigger no problem. But I haven't figured out how to swap eye-sets yet. Are there any example projects out there that do this?Thanks so much!-Sarah
Neither in the rig window nor the record is my character properly scaling. It won't scale at all in the Rig Window... but in the Record-Scene Window, when I scale, all it scales is my upper body portion -with the arms and head and torso resizing but the legs, no. Body is set to free. What am I doing wrong? THANKS!I moved the yellow origin onto the body and it still does the same thing, whether its on or off.As you see, the character's too big and when I export, its cut off.Windows 10 PC ChAn 2017
Hello everyone I'm trying to build my very first puppet. I imported the artwork (piece by piece) to the library on AI, followed a tutorial and I can't make it work. On CH the tags get mixed together (I tag the right eye and then the nose and the nose tag stays with the eye) ... like every other tag in the whole puppet.I think I'm missing something REALLY silly cause everything looks right to me LOLSo what could it be the problem? The artwork that I imported? The way I saved in AI? I'm so lost ....HELPThank you!!!Katia
Is there any way to have two defaults?I'd like to be able to animate from one pose to another With key triggers. But to do that, it seems that you can only animate each pose from the default character and back because it would be too complex to animate every pose to every other pose.But is there a way to structure the puppet so I could have two default poses? So I could animate every pose from just two different default poses?I'm trying to figure out if I could structure my key animations to go from default 1 pose, to Pose A (or B or C or etc) , and then have a choice to go back to default 1 or go to default 2. And then have the same choice from default 2 to go to Pose A (or B or C or etc) and then back to default 2 or default 1.this way I have a little more diversity in the look instead of every other pose being the same default pose, I could have every 5th pose go back to one of the two defaults.Default 1 -> Pose A -> Default 2 -> Pose C -> Default 1 -> etc ...I
It's in the title. I have my camera hooked up to my computer via USB cable and when I launch the application, I dont see that that it detects the camera at all.
It's great that Character Animator autosaves documents for you, but I anticipate that having only one save file per project/puppet will cause problems when working in a pipeline where more than one artist needs to access the same file.What if you're working in a cloud based pipeline where multiple animators need to work on the same project file and certain animations get changed or deleted before one of the animators are finished exporting? Maybe there's a way around this, but right now I can only foresee it causing problems. I realize you could simply make many different scenes in the same file with animators initials on them, but I just imagine the projects getting cluttered and confusing. So, is there workaround for creating versioned scenes or a way that multiple artists don't all have to work in the same file?
Hello!I can't get lip sync from scene audio to work on one of my puppets. The track works fine for other puppets, and I've tried multiple tracks, but I get nothing. No visemes at all. My puppet is extremely complicated, so perhaps that's the problem? I have 28 dangles on each of my 7 head turns. Lip sync seems to be working with microphone input, though there is quite a bit of lag. Am I just asking too much?I'm happy to upload my puppet if need-be.
Hi, I am currently working on a efficient way to animate/retake on character animator.I am actually doing one record after a other, first the eyebrows, then the eyes, and so on. More Efficient Control it seems to me I was wondering if there was any fast way, to go back to a marker on my timeline in character animator?Here is my deal:I am using a XBOX controller to animate my character's face so i just have to press "back" to go back to the timeline's beginning, but it would be way better if it would just do a simple back to the previous marker so i could work sentence after sentence on my characterMaybe one of you have a idea Thanks
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