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When I copied the tutorials that had R leg or L Hand(in Illustrator, Mac OS X) the puppet came in with parts tagged to the mouth.took a while to figure that out. Should be Right Leg or L Hand.The instructions warn about changing layers and layer namesbut they don't warn about if you change layers in Character Animator and then go back to Illustrator,when you go back into Character Animator again layers go back to how they were before.It's crucial where the + signs are on the Illustrator file. (I copied the tutorial closely but not close enough.)I find it confusing that you need to staple the arms but not the feet or hands.Can you be clearer in instructions about that?Especially since hands and feet can change out for other parts.Or if I decide to staple the neck, then I have to redo all the layers below it.Why not have tags for legs and arms, hands and feet?I finally realized that if I have the hand folders embedded correctly under the arms, then the hands work work automatically. Migh
I have character with a lot of arm movement, and have problems getting the elbow joint to twist the correct way when using blend in the timeline. I can get the joint to twist both ways using the Dragger, which is great. However, when I merge two takes using the blend function, the twist direction of the second take changes according to the twist direction of the first take (even though when I recorded the second take, I twisted it the right way).In video 1 you see the two takes (0:20-0:27), with the joint (on his left arm) twisting one way in the first take, and the other way in the second take (correctly). In video 2, I've merged the two takes using blend, and as you can see, in the second take the joint now twists the wrong way (0:20-0:30). I tested this a little bit, and it seems that when using blend, the last take will inherit the twist direction of the first take. Why is this? Any advice on how to avoid it?I could do the whole sequence in one take, but it's kind of hard to change
Hello,I've just finished processing 10 minutes of audio and the lip sync feels... off.Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. I don't want to sound ungrateful. If I had to lipsync 10 minutes worth of audio and had to do it in real time, my results would be much worse.Though how do I polish this? Yes, I know I should do a manual pass, but is there anything I can do before that? Is there any filters I can run the audio through to give the computer a better read? Should I re-record with a webcam, so that the computer will have more lip information? Is there a big update coming out in a couple of weeks I should wait for, before re-processing?I hope I've exported this correctly. Please forgive me if it's missing an important file. I've never exported a character project before.Also, as an aside, I welcome comments on the actual content and script of my audio if the moderators don't mind a few side comments about politics or employment as an animator.
is there a way to have cycle layers pause on a frame (let's say, hand goes up), stay that way as long as key is pressed, and then reverse when key is released (hand drops down)?Alternatively, can a layer be triggered by a key release? That could also accomplish what I'm looking for.This may be ridiculously simple, but I've been playing with all sorts of permutations of the cycle layers and trigger settings and can't get the result i'm looking for.Thank you!
Hello,I posted a similar topic earlier, and the problem was solved, for a bit.Everything was working fine, and then stopped. It might be the eyelashes that's causing the problem, but I really don't know. The pupils aren't staying inside the pupil range objects. They were before, but they're not now. I'm sure I've done something stupid, but I don't know what. Did I mess up the structure again?(You'll need to turn the guide layer off when opening for the first time.) Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.
is there a way to edit a puppet i d/l in illustrator? (also my cmd e doesn't seem to work even if i don't really know how to use Photoshop)
Is there a way to define a set of poses (created using draggable elements) , and then use keyboard triggers to call them up?I could just use static poses , but ideally I'd like the puppet to warp from pose to pose. I could also use layer cycles, but dealing with all the permutations of going from any one pose to any other would get messy.Any existing solutions or crazy new ideas will be appreciated.
Sorry if this is not the correct location for Character Animator questions, or if discussing Beta products is strictly forbidden. Not sure how it works here.Anyway, my puppet has one eye that's half constructed and one eye that's mostly constructed. The half constructed eye can animate to the mouse, but not to the camera. The fully constructed eye can animate to the camera, but not the mouse.Could anyone please explain why they don't both animate to both? I can upload my work in progress if required.
The program was working fine for about a week and now it does not pick up my face. Instead, I get this...Yes, all other apps that use the camera are off, everything is updated as well. I am using a Lenovo ideapad 310 Intel(R) HD Graphics 520.
Just sharing a piece I just finished using Character Animator with a clay puppet.I particularly like what I was able to do with the hands turning. I did it manually with keyboard triggers, but my next step is to figure out if I can automate it with motion triggers.If there's a separate thread for sharing work, I apologize. I couldn't find one.
Hello, I am having an issue dragging the hands of my character. This same character was able to work properly in an animation I recently did. I exported the puppet to a new document and now he just multiplies, no longer able to have his arms dragged around. Is this an issue with the latest update? Or is it me?
i was doing my course i finished my work now i cant open my work its saying l2 piratical cant open because it is either not a suoppted file type or because the has been damaged for example it was sent as an email attachment and want correctly decoded anyone that can advice an help me bring my work back i will put £20 in to there account
HelloI have put draggers on both my characters pupils, but instead of moving the eye, they stay still and the artwork is dragged (see below image)What could I be doing wrong>?
Hi.I'm new to Character Animator. I tried to make a scene for a video. This is what I did and I didn't understand what happened.1. I did record the first scene with the puppet i createdI wanted.2. I did want to add something else to my puppet, so I did add what i wanted in Illustrator. 3. I did save the changes in Illustrator, and then I did another scene with the new changes of my puppet.Here is what It happened. the new scene and the old scene changed with the changes of the puppet. How can I change something in my character for a new scene without affecting the old scenes that I already recorded and saved.
I'm having a little bit of botherI have two characters on the time line and two audio files, one for each character. However, both of the characters keep lip syncing to both audio files. How can I make each puppet lip sync to the separate audio files?
Hi There!I noticed while watching the Documentary about how the Simpsons used CH to animate the live section with Homer, how Dan Castellaneta read something called a Toothsome Meme to train CH and help the software recognize his voice.Is that a step that the users should do? If so, how should we proceed exactly?
I'm happy with my first render test, and using the Character over in After Effects is truly a dream-come-true for me. I have everything set up for my character in this project, so can I (or should I) just delete all the recorded (sound and camera input) layers in my project, and do another output with new audio and puppet animations?I'm sure it's a dumb question, but thought I might be missing something that I should have picked up on by now.Thanks lots!John
I've got the latest Character Animator uploaded but Im seeing this (notice OLD next to Face and Keyboard triggers). Why is this happening and how can I get the 'new'?
Hi everyone, there seems almost nothing you can't do with Character Animator (ChAn), but…I can't seem to find is a solution for the simplest of animations: A meagre movement or transformation of a puppet or subpuppet from A to B or from "small" to "large", etc. In AE or Pr. Pro I'd add a transformation keyframe at the starting point and then add a second keyframe at the endpoint and there move or scale (or whatever) the thing, and this'd create a simple smooth transition. Since there are no keyframes in ChAn (yet…?), I can't do that. There are possibilities to move the "thing" around with draggers or whatever, but not really efficient nor does it even grant me the smooth result I'd need for, say, some clouds to move in the BG. Am I missing out on s.th. or is it not yet possible to do this? Thank you…P.S.: I've, of course, tried to find an according thread in this forum but I didn't find one. If there is one please just post the link here and I'll delete this.
I have AE 2015 and using character animator as preview 3. i went to help and 'update', everything is updated but it still shows as preview 3. Is there a fix for this? I know I can just update animator alone via adobe forum help but that didn't work. My version doesn't have 'staple' 'tags' under the layer and 'draggable'...what happened here? thanks!
I'm starting a project with characters of multiple ethnicities. The mouth shapes will be a little different for some slang (and some not so slang) words.Is there a list of sounds Character Animator recognizes? I see those in the standard workspace, but heard in one of the tuts about more than the 14 or so that I see.
Hello,I might be missing something obvious, but my puppy starts to warp when the dangle feature gets a little too much for it. The hair of my character literally becomes floppy and loses it's rigidness. I saw on a tutorial that there is a reset feature, but I can't seem to find it in my workspace. Does anyone know where this is?Thanks.
Is it possible to add more turns, instead of just having frontal, quarter and profile? If so, how can I do it. My brother (a fellow designer animator who specialises in 3D) is working on a 3D model that is looking very good indeed in CA but if we could add just a few more turns, it would look perfect.
While playing with the NutCracker behaviour... I noticed you can set the Flappiness to a negative value and this make the object go up instead of down.Used this with the dog Puppet. I tagged the lower jaw, to jaw and set the Nutcracker behaviour to a normal setting about +50. So now when I move my jaw the puppet jaw moves down.I then tagged the dog's nose to jaw and set the NutCracker behaviour to -100, so when I move me jaw the dog's nose goes up.I can make the dog talk with just the movement of my jaw... neat! Well I think so PS: beware it's a bit load... I've just been told! Apparently I just made my neighbors jump a bit! ...Sorry about that... being deaf does have it's downsides!
As soon as i try to import a character from Illustrator an error message pops up that says assertation error I have tried updating, reinstalling and creating new project files every other problem i have found like this is after they already have the character imported but my system wont even let me do that HELP !!!!!
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