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I am using Photoshop 2024 and Character Animator 2024. I am not able to open PSD in Character Animator 2024, I customized the puppet in Photoshop 2024 version. It is annoying.
Hello allJust to be sure: it is possible to import a puppet but not a background into the basic mode, am I right?I am working on an humanitarian context, in an educative project. A teacher has to use a puppet to give courses but there is no classroom background in basic mode.I'm afraid she won't be able to use the pro mode. Thanks in advance for your feedback!
How do I get the pupils to do this? I want the pupil to hide behind the eyeball layer when it over shoots it .. I can't figure it out . I try to copy this example of this anime character and I just can't seem to get it right .
Hi, I just had a question about editing the sound you import inside character animator,For example lets say i import a sound in character animator and you hear a beep every second but i edit it in character animator so now you hear it every 0.5 seconds, but when you add the sound to a trigger you hear the original sound you imported even if you edit it. Is it that you have to import the sound exactly as you want it for a trigger and you cant edit it.Or there is a workaround or a trick. Hope you understand what i am trying to say. Thank you for reading and i hope you have a wonderfull day.
I cannot move on to the 2nd scene while animating. For example, in the 1st scene, the character needs to run, I record him running, and in the 2nd scene, he needs to walk slowly. I select the walking option from the settings. This time, the scene we recorded before starts walking slowly, how can I solve this?
Hi there,I'm seeking assistance on maintaining the initial straight position of the arm throughout the entire cycle in Adobe Character Animator. While I initially attempted to use a swap set, I encountered numerous issues, prompting me to switch to a cycle layers approach with a trigger button. Despite this change, I'm still facing difficulty retaining the first layer at both the start and end of the cycle. Any insights or solutions would be greatly appreciated.Thank you!
I HAVE BEEN TRYING TO MAKE AN ELEPHANT PUPPET, BUT EVERYTHING I DO DOES NOT WORK 100% RIGHT. Is there ANYONE OUT there THAT IS GOD WITH THIS PROGRAM AND makes a PUPPET OFF OF THE PUPPET/ PHOTO I HAVE, TO MY LIKEING? I WILL BE WILLING TO PAY. PLEASE CONTACT ME IF INTERESTED.
I really like the app, hopefully in addition to the default characters. We can animate our own characters.
I am having trouble with moving my character's mouth. It stays still and does not move. I have tried different things and it still won't move. What do I do to make it work?
I have an elderly character who's holding a walking stick. He'll be talking and acting while standing still, but I'd like a way to "pin" down the bottom of his stick to the ground, and remain there even as he moves. Is this even possible in ChA, and if so, how?See attached pic for reference. Things I've tried so far: Added bone and extra dragger to the hand layer, and tried holding in place while recording. Result: Didn't work. Stick still moves all over the place with the body.Created a Swap Set with a specially designed arm holding the staff, and then pinned it where I wanted it to stay. Result: Didn't work. The pin might as well not even exist.Split the arm art into 3 different sections: upper, mid, and hand. Made each independent, and then tried to connect them shoulder to body, elbow to shoulder, hand to wrist. Result: Cannot connect 2 independent art pieces to each other, even if one is
Pleasae bring back the shadow in character animator. that was useful to have it baked in the interface to use when wanted.
When clicking on aoudio imported in CH, you have to right click on it and got to reveal in finder to preview it. It would be great to have an auto audio preview or play button inn the interface.
Is this possible to rig a character with more than 2 eyes? If so, how is it done? I have a character with 6 eyes and rather than continue moving layers around in Illustrator hoping to make it work in Ch, I'm hoping a kind creator could let me know if it's possible and where to find a guide. I've not found any puppets created with more than 2 eyes nor any guides or posts about it anywhere.
I have two versions of Adobe Character Animator on my computer do I need both? Can I remove the older one to free up space? I have both the 2023 and 2024 versions installed and am wanting to know if I need both or can I remove the older version to free up gb space?
hello. I'm having the hardest time with rigging for the walk cycle. I set/rigged my puppet according to an okay samurai tutorial but it looks distorted when I animate. If anyone can help I'd greatly appreciate it!
Project File for your reference https://drive.google.com/file/d/1zL3NQDMxT453Dfgf5Sf2FciLOVcV35SH/view?usp=drive_linkHi, Adobe community,I'd like to ask for help and solutions regarding the issues I'm currently facing on the arm and leg issues on the body tracking. My arm animation movement is a bit jerky and not smooth. Also, the leg movement is so weird and looks odd. I already read and tried some ways that I searched on Adobe forums and tutorials on YouTube, but unfortunately, the issues are still there. If anyone has any solution to this, it will be highly appreciated. I attached images and links to the project file for reference. Thank you so much : )
Problem: My character's lip sync works perfectly fine when no triggers are active, but as soon as a trigger is used the character will stop lip syncing to the audio while the trigger is being played, and will work again when the trigger has stopped palying. lip sync still works on hand change triggers (replacing the hand pose with another.) but stops when using the trigger to wave, or moving the character in some way. has anyone had this issue, and or know a fix to this?
i followed the structure +Right PupilRight Eyeball --- Does the Right Eyeball layer serve as the mask*i opened up Chloeand studied eye structure - she has no clipping masksit looks like the Right Eyeball layer is the mask for +Right Pupil ------i included a screenshot of my rig and the eye shapeany tips toward solving this much appreciated.. i tried clipping mask but couldn't get mask to activate - i followed steps..but video was 4 years old thanks for the helpTaz
Hi CH folks,I am running into a very annoying issue where my artworks are visibly correctly positioned in the Photoshop but MISpositioned in CH. Please kindly share your way around this issue. Thank you,Tony.Photoshop Character Animator
Where is SDK documentation? CEP PANELS? JSX add-ons?
HI there, Im new to Character Animator and adpating 'Chloe' from the prerigged puppets. I can't figure out how to recreate the 'Arm Pose icons'. They are in a swap set but with no "default'. They link to some small Icon files hidden in the Torso. Could anyone please shed a little light before mine goes out!!
Is there a way of putting in the animation from Adobe Character Animator into Adobe Animate to work on it further?I know they are essentially two completely different programs, but is it possible to maybe even put the animation in frame by frame (which even sounds tedious for like 1000 frames) or is there some other method.
I'm trying to figure out why the necklace is showing like this in CA and how I can fix it. Can anyone help with this? Thanks in advance. (I included a screenshot from CA and another from Illustrator.)
I click on the 'open' in the Creative Cloud Desktop under Character Animator, and it should load, right? Wrong! It doesn't do anything. I am given no error mesdsages, no nothing. I click it and nothing happens. Can anyone help with this issue?
HI CH Community, I want my character to walk but don't have that much time to illustrate and rig a 3-view character.Is there anyway to fix a ONE-VIEW character to the ground (not floating) one it stops walking??? Thank you and all the best,Tony.
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