Learn how to create, build, and animate 2D puppets.
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I have watched many videos, I have even studied the ninja. I have my character set up correctly and all the layers, created triggers to turn my character, but the character will not respond to turning when I use the left and right arrow. How do I do this?
Can anyone suggest where I can get ready to use puppets (human) that can make full use of Motion Library?Thanks in advance.
I imported a puppet into my scene and dragged it onto the timeline. The "Body" behavior has a red dot next to it. But The Body Tracker button in the Camera & Microphone panel cannot be selected and remains grey. Can this be fixed?
HiI'm a complete beginner and I'm working on my first project (steep learning curve!)In the attached snippet the puppet moves to the left of the screen and I've used the left arrow to get the 'walk' action.Everywhere else this has worked, but this time the puppet stoops badly and has a distorted face during the movement.I've deleted, replaced, copied, pasted and re-exported multiple times but can't fix it.Any advice would be much appreciated.Thank you!
I am trying to create a scene using the Hunter puppet. However, the Hunter puppet does not have separate triggers for each hand. Rather, both hands always and only do the same gesture at the same time.Are there any instructions anywhere that explain how to separate the triggers for control of each hand?Thank you.
Hi, I am trying to add a footstep sound when my character walks. I want it to be triggered and constantly play while I am pressing the walk key. Is this possible ? This works well with a replays and they constantly loop while pressing the trigger
Hi all- I'm so excited to see the motion libary with ready mini animations. However, I'm surprised that the Character Animator team still hasn't addressed four-legged animals. I've seen other inquiries over the years and the closest to being answered is from 2018 and it's a clever but bulky response. What are people doing or suggesting to rig four legs to move in harmony like an animal would? Is there a way to tweak motion library so that you can still use it but have the legs and arms move more uniformly like a dog, cat, horse... etc would do? Looking forward to hearing ideas from the community and responses from the Ch team. Thanks.
I am trying to get my puppet to walk across a scene using Motion Library.It doesn't matter whether I set the Root Position to Continuous, Reset at Loop, or Treadmill, when I click the play button, and the puppet crosses the "Record One Motion" track, the puppet always looks like it is resetting at loop every two seconds.Motion Library Speed set to 40%Motion Library Strength set to 60%Body Strength set to 75%Any help would be appreciated.Thank you.
I am a professor of art with an MFA in animation specifically. I need to see more examples provided which reflect the competency in figure drawing we encourage students to aspire and practice. Currently, that is not reflected in the examples provided. Additionally, where diversity is portrayed, diversity includes age. By restricting your examples to those that depict generally teenagers and children, you send a message we in art programs in art schools and colleges let alone education and the motion picture industry are trying to change. Individuals and companies are judged by actions vs words. This is one area the CH design team needs to improve. Suggestion: consult your UX folks. This is a key concept in usability engineering right now.
100% of the time when I attempt to export a 3 minute (or shorter) video to MP4, I see this error message:I am not running any other graphics-intensive apps, and I do not have a browser open.This is what Task Manager says during export:The driver software is 100% current.These are the specs in Device Manager:This is the display information:Any help would be appreciated.Thank you!
Hi all,Can't find a specific answer elsewhere for this so posting a new topic.Trying to export a Ch recording via Adobe Media Encoder, a task which I've done many times before but today I'm getting the message "Please install Adobe Media Encoder". The latest version IS installed. I've tried uninstalling it and re-installing it but with no success.Any thoughts? I need to get this animation out by the end of tomorrow.Thanks in advance.Steve
Background does not show in puppet just short tabs when on the icon. how do you get the background in the puppet list?
Hi, I'm using an external webcam with my Mac mini (Logitech C920 Pro) and it won't track my eyebrows properly. They simply won't raise when I raise my eyebrows. The lines will stick to my eyebrows when they go down, and will stay for a very raise, but when I raise them fully the tracking jumps back down. Any ideas anyone? Thanks
Hello Everybody,I use illustrator to create my characters, backgrounds, and assets. Because everthing moves so slow I send my CH scene over to after effects as png files. This method works well for me. I now need to start using animated backgrounds to make my videos look more professional and just plain better. What is the best way for me to do this? What other adobe program do I need to learn to do this? If so is there a video you can point me too to help me learn quick? Thanks. BTW, you guys are great in here I really do appreciate the help I get in here.
I would like to create animated backgrounds for my cartoon. I use Illustrator to create my characters, backgrounds and assets. I only used static backgrounds so far. I would send backgrounds and characters to after effect as png files because it loads quicker. I would like to continue with illustrator but am willing to learn a new program to get animated backgrounds. I am looking for the best wey with my workflow to create animated backgrounds.
I recently updated to CA 2023 and since then I have been having an issue with exporting puppets. Files appear to open and operate properly in the program, but when I attempt to export puppets I receive the error: libgit2 error -4(6/attempt to reinitialize(...) returned from git_repository_init_ext(&rawRepoP, (cont char*)fullPathZ&opts)[null] It creates a temporary folder with a project file etc., but with no puppet in it. Hoping that this, like some of the other libgit errors I have come across, is a relatively easy fix...
So, ideas on getting the cup to rotate properly? I've tried using transform property and it gets me almost there, but not quite.
I am trying to create replays that can be paused when they get to the end. Something like the pause feature of cycle layers but I want to do this for replays.
Hi As per the title. Get a weird spike coming out of the shoulder and something weird around the waist. It works ok if I put head group and each body profile group to independent/free (and indivual head layers back to normal) but then the head is all over the place. Might not really use it but the walk behaviour animation is more messed up which also indicates something is wrong. Uploaded it here:https://drive.google.com/file/d/151Q5-n9QINHt-a5IM0tFHg6M6oioBTid/view?usp=share_link Thanks
I have read a couple of discussions about closing projects, but I could not find one that answers the following question:Why is File > Close sometimes active, and sometimes grayed out?The answer is not in the User Guide.Thank you.
I can't see characteriser on my screen. Why is it not there and how do I get it?
This character seems to always hover left of center. He tracks with my body, but even when he moves, he seems to move around a point that is left of center. Any suggestions? https://drive.google.com/file/d/1CC7ulU8pJgb05WlSDR1nu_lkyjLQnp5B/view?usp=share_link
Steps to reproduce:1. CA Starter Mode2. Create a new project with any character3. Upload pre-recorded audio4. Record Face movements5. Drag a trigger onto the timeline. 6. It is then impossible to size the trigger duration. Hovering the mouse over the orange line does nothing, so you cannot increase the time the trigger is active.7. This does not happen if you record live audio. It is possible to resize a trigger duration. Result:Not possible to adjust the trigger durationExpected: The duration should be adjustable System info Application: Character Animator v23.1.0.79 OS: macOS v13.2.1, RAM: 16.00 GB GB, CPUs (logical): 8
I'm wanting to use the leader/follower behaviour to have several arms positions. I'm also wanting seperate hands that can be triggered to change.I have successfully set up leader/follower with auto-swap triggers. I have also successfully set up triggers for the different hands.Is there any way to get both things working together or do you need to create two puppets?When I have leader/follower on it means that the hand are no longer attached.
I am using midi controls to trigger replays in Character Animator. And sometimes I have the option to continuously push midi signals to Character Animator, this leaves replays to constantly be triggered. Do they Slow down the performance of the Character Animator? Just curious if this is a bad way to work or work flow
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