Learn how to create, build, and animate 2D puppets.
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I noticed that I can edit visemes with a .psd import but not Illustrator artwork
This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.Many thanks,Victoria
Hi,I'm working in Character Animation and I cannot get into Photoshop with my puppet even though I have the program open,Can you help?Many thanks,Victoria
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Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade. It was working fine before upgrade, but as soon as I upgraded, it no longer works.
I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.
after you open the project, " OpenGL invalid operation. "I get the error.
Bug report. My characters will not pin to the ground and I cannot find a solution, I've been stuck for days.
If I have a puppet rigged like OKSamurai's Yoga girl, and I want some draggers to be "hold in place" like the arms and feet, but I want the torso dragger to be "return to rest" then I would need a local Dragger Behavior for the independent leg layer.But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.Nesting local dragger behaviors in the arm layers works fine though, it's just the ground detection info that isn't passed through the second dragger behavior.Is this fixable?Thanks!
I have back hair that is independent. Suddenly it started to stutter. I tried to re-rig the puppet and suddenly it started again. It looks like this: [https://community.adobe.com/legacyfs/online/1663494_Dangle%20Capture.gif]The stutter is only visible if I move my head slowly. If I hold my head still and then move it fast to another location and then hold still, the jitter is not noticeable.Win10 64, GTX1080Ti, Ryzen 7 1700[Community Post describing the issue](https://community.adobe.com/t5/character-animator/dangle-hair-jitters-stutters/td-p/10276831?page=1)
I had to move my original puppet from one folder to another. I couldn't reroute any of the attributes so I had to start with the rigging from scratch.
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уже неделю пытаюсь хоть что-то минимальное получить, но так и никакого результата. Хотел просто чуть-чуть анимировать рисунки в детской книжке сделанной в Indesign для электронной версии. Чтобы не делал, но фон остается черным. Результат совсем никакой.
I have not been able to switch to pro mode in over a week! I have the entire adobe suite subscription! This is getting very disappointing!
I can't open projects. I just updated the new version and it does not allow me to start new projects
I tried CC last year and stopped using it when I started having webcam issues. A year later, I still have issues with it. I have a Logitech C922 and Blackmagic Capture Recorder. At first, I got the "Camera Busy" with NO other applications running. I tested it, I opened OBS and the C922 turned on no problem. I closed OBS, restarted, went to Device Manager disabled Blackmagic, restarted, opened CC and still the same issue "Camera Busy".Yes, I went to the 'Switch camera' option, yes I 'Default Camera' too, still same issue. I performed another test, closed CC opened Skype and the C922 turned on no problem. I closed Skype and gave up CC for another program.
It would be awesome if adobe adds a feature to support multiple character animation and rig in one scene
The scale and anchor points now are set but won't remain unless you record them. If you touch any other behavior before recording, they disappear, causing you to have to re-enter them. These are so basic to where a character is in a scene and need to just have them inputed in an easier and more stable fashion, such as typing in a box.
Hi, I am experiencing a GL error when I try to run Character Animator and haven't managed to run it successfully yet. I have attached screenshots to give you more information
It would be great if this issue can be resolved soon, I can prep and record just fine, but when i try to re-rig the bones, it crashed before the skeleton loads up
I work with two screens and put my timeline on one, the rest on the other. When I switch to rig mode and switch back, the timeline has changed to a small spot inside the big grey window. When I change the width it comes back. I work with Windows 10.
Need a way to figure out what's happening in the timeline with regard to position keyframes
This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).
Snapchat style 3d mask building and face augmenting. Soemthing that feels less paper cut. Maybe allow us to mix our real eyes in with cartoon features. I know this is a big ask, but character animator is a bit underwhelming when you see the possibilities in something like Snapchat face filters (lenses)
On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:- I can't change to the next camera (there's only 1).- I have given permission to the camera, and even rebooted after.- The mic works fine. - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).Version2.0.1 (Build 😎
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