Learn how to create, build, and animate 2D puppets.
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It would be really helpful if there was an option to import raster, photoshop-based puppets at a lower "draft" resolution (like you currently can with vector Illustrator-based puppets) so that recording and setting up scenes can move more swiftly and smoothly and you still have the option to res up before outputting your final render or if a scene needs a tighter than usual zoom. (I know that you can achieve this by having different versions of your puppets, but the downside of that is, often we edit puppets on the fly, and if you edit the lower-res puppet, you don't have those edits available at the original resolution.)
When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye gaze and face bahavior to the root of the character, the behaviors only gets applied to my first drawings inside the head view layers. To solve this, I have to add the behaviors directly to my second drawings.I have a similar problem with my swappable bodies. I have front, left and right bodies that can be swapped using triggers. Although I have to add body and limb IK behaviors directly to the three bodies in order for the IK and the body tracking to work.As a result, I have
Hello. I think it's a little confusing for me with the "Record One Motion" button. It isn't really clear how to continuously record a loop motion (unless you record one motion and then drag the layer out on the timeline). In this instance, I'm trying to use it to create a dance loop.I think there should also be a "Record a continuous looped motion" or a "Record loop throughout Work area" button to compliment that button.
It would be great to be able to take the original characters we create in Pro mode using puppet maker back to Starter mode to be able to animate faster, and then be able to drop them back in the Pro mode timeline.
I hit record it says its recording ... then it freezes
Is this still a bug or am I crazy?!?You can't scrub through the timeline or even move and stop to a place in the timeline and see EXACTLY what is happening. You have to hit PLAY so that the app "wakes up" and updates/renders what you are supposed to see at that moment. Am I crazy? Why isn't everyone up in arms about this? It's absolutely unacceptable and unfathomable that this would even be happening. Yet, it's not a surprise at all since this is Adobe we're talking about and they are famous for such lazy oversights. I've addressed this before with no response. Call me crazy and show me why or admit this is a problem and lie to me and say you're working towards fixing it.
You should shut down and stop scamming people. Your software is gore level bad.
Currently, setting the scaling and rotation value to a layer results in scaling and rotaing the layer arbitrary from the center of the layer. Instead, I would like to see a rigging tool that can scale and rotate the layer by using its main handle (green and named with the name of the layer) as pivot.
I've got triggers to setup the emotions of my puppet, everything is working perfectly... except the fact that when I use a keyboard trigger to change its emotions, the mouse & touch input (eye gaze function) seems to stop working.Is there a workaround?
I have been teaching the adobe suite for years. Character Animate was always fun for the students and reinforced keyframing from other programs. NOW I HAVE TO PAY MORE...to get the same product we had before? I am disgusted. The starter is not sufficient.
I upgraded my plan to Pro, but after relaunching the app, the features are still on Starter Mode. I tried switching it but the Pro Mode is still not available at the moment.
Arka Pilan Ekleyin Boş Kalmış Parkla
I do not do performance capture. Most of my work... 30+ years has been with Aftereffects. I need to be able to keyframe the entire animation. there seems to be no way... either because there IS no way, or... it's just not documented where it can be readily accessed... to keyframe the position of handles in a rig. this renders the rest of the features in Character animator completely useless to me. as nice and desirable as they are. also: write it down. if you have an urge to make a video tutorial about something... write it down in the documentation first. Videos often have minutes and minutes of non-helpful 'content' for people trying to answer a single question. if it's that important that you think it deserves a video... write it out in the documentation first.
Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes. I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production. Saddly, it's not there... yet?Or maybe I am not looking at the good place?!Either way, that option should be implemented, I think everybody making more than a single character in CA would be a big fan of this time saved NOT doing the same thing over again.Thank you in advance! 🙂
Hello, I worked on a project on Character Animator.I wanted to secure my working hours using google drive. Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!
A guide to how you can minimize errors and employ workarounds for facial tracking problems associated with wearing glasses. These problems include random blinking of one eye, one or more eyes remaining shut, and one or more eyes looking in the wrong direction. Maybe a setting to lock eyes being synchronous that can be turned on/off. Maybe a timer for blinking that you can select instead of camera input. Maybe a way the video can take a still and then you confirm what is the eyelid, what is the pupil, and maybe confirm what are the glasses.
The Head and Body turner behavior should have the option to be controlled by keyboard as well not just camera. It would be a good work around to having a full parallax head turn with the walking behavior (using just the keyboard) rather than just the 3 frames allowed for the walk behavior.
I'm unsure why the color blend mode isn't already a thing in the blending modes for CA. It is extremely useful. If there is a true technical reason why it isn't added or can't be added, then I would love to know, it sounds like an interesting thing to leave out. It may also just be a mistake, and it got left out when programing it. Anyway, I hope the best for the program, I'm having so much fun creating, and pushing it to its limits.
There does not seem to be a way to adjust audio levels from imported clips such as sound effects and background music. I can do this in an external app but its cumbersome and hit and miss. So having a simple audio level lever would be awesome and save a lot of time.
API to call triggers, looking to add twitch integration to effect my avatar looking for a way to do this / control this will channel points / chat watching applications.
レイヤー名に「F S D」のように命名した場合一つのレイヤーに対して、「F S D」の全てのタグが自動で付けられるが「R」を混ぜた場合、「R」のみ上手くいかない
パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?
Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.
This would be nice for screening your character in a show on a projector or a tv that you have hooked up the program to. Where you don't see the record buttons. For preforming live without streaming. It could be used then easy for live shows on school without having to get it up in another program. I did my exam in this way, having my computer atached to a tv screen with HDMI from computer, then midi controlling everything from one drum mashin and to other midi devices. But it was sad that i couldent get the full screen, had to scale the window. Dident look pro 😞
Hi. Flipping love this program. Soooo much. A bunch. Also, I love the mobile Photoshop app. It is my favorite way to create and edit the artwork for my puppets, backgrounds....etc. My idea centers around, (what may be in fact, nothing more than ignorance) my perceived inability to edit/access the puppet photoshop file from my iPad Pro, in the way Character Animator natively uses the desktop Photoshop program(app? Am I supposed to call them all apps now? ****....).I suppose what I'm looking to do is this: I'm editing/rigging a character in CA. I "edit original," and am given an option, either within CA, or possibly through PS, to edit the file from the iPad Pro. In this perfect world, when the iPad version saves, it would populate the changes in CA, just like the desktop PS. Hopefully I don't sound like an idiot. Thanks!Professor Julius
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