Learn how to create, build, and animate 2D puppets.
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I've got triggers to setup the emotions of my puppet, everything is working perfectly... except the fact that when I use a keyboard trigger to change its emotions, the mouse & touch input (eye gaze function) seems to stop working.Is there a workaround?
I have been teaching the adobe suite for years. Character Animate was always fun for the students and reinforced keyframing from other programs. NOW I HAVE TO PAY MORE...to get the same product we had before? I am disgusted. The starter is not sufficient.
I upgraded my plan to Pro, but after relaunching the app, the features are still on Starter Mode. I tried switching it but the Pro Mode is still not available at the moment.
Arka Pilan Ekleyin Boş Kalmış Parkla
I do not do performance capture. Most of my work... 30+ years has been with Aftereffects. I need to be able to keyframe the entire animation. there seems to be no way... either because there IS no way, or... it's just not documented where it can be readily accessed... to keyframe the position of handles in a rig. this renders the rest of the features in Character animator completely useless to me. as nice and desirable as they are. also: write it down. if you have an urge to make a video tutorial about something... write it down in the documentation first. Videos often have minutes and minutes of non-helpful 'content' for people trying to answer a single question. if it's that important that you think it deserves a video... write it out in the documentation first.
Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes. I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production. Saddly, it's not there... yet?Or maybe I am not looking at the good place?!Either way, that option should be implemented, I think everybody making more than a single character in CA would be a big fan of this time saved NOT doing the same thing over again.Thank you in advance! 🙂
Hello, I worked on a project on Character Animator.I wanted to secure my working hours using google drive. Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!
A guide to how you can minimize errors and employ workarounds for facial tracking problems associated with wearing glasses. These problems include random blinking of one eye, one or more eyes remaining shut, and one or more eyes looking in the wrong direction. Maybe a setting to lock eyes being synchronous that can be turned on/off. Maybe a timer for blinking that you can select instead of camera input. Maybe a way the video can take a still and then you confirm what is the eyelid, what is the pupil, and maybe confirm what are the glasses.
The Head and Body turner behavior should have the option to be controlled by keyboard as well not just camera. It would be a good work around to having a full parallax head turn with the walking behavior (using just the keyboard) rather than just the 3 frames allowed for the walk behavior.
I'm unsure why the color blend mode isn't already a thing in the blending modes for CA. It is extremely useful. If there is a true technical reason why it isn't added or can't be added, then I would love to know, it sounds like an interesting thing to leave out. It may also just be a mistake, and it got left out when programing it. Anyway, I hope the best for the program, I'm having so much fun creating, and pushing it to its limits.
There does not seem to be a way to adjust audio levels from imported clips such as sound effects and background music. I can do this in an external app but its cumbersome and hit and miss. So having a simple audio level lever would be awesome and save a lot of time.
API to call triggers, looking to add twitch integration to effect my avatar looking for a way to do this / control this will channel points / chat watching applications.
レイヤー名に「F S D」のように命名した場合一つのレイヤーに対して、「F S D」の全てのタグが自動で付けられるが「R」を混ぜた場合、「R」のみ上手くいかない
パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?
Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.
This would be nice for screening your character in a show on a projector or a tv that you have hooked up the program to. Where you don't see the record buttons. For preforming live without streaming. It could be used then easy for live shows on school without having to get it up in another program. I did my exam in this way, having my computer atached to a tv screen with HDMI from computer, then midi controlling everything from one drum mashin and to other midi devices. But it was sad that i couldent get the full screen, had to scale the window. Dident look pro 😞
Hi. Flipping love this program. Soooo much. A bunch. Also, I love the mobile Photoshop app. It is my favorite way to create and edit the artwork for my puppets, backgrounds....etc. My idea centers around, (what may be in fact, nothing more than ignorance) my perceived inability to edit/access the puppet photoshop file from my iPad Pro, in the way Character Animator natively uses the desktop Photoshop program(app? Am I supposed to call them all apps now? ****....).I suppose what I'm looking to do is this: I'm editing/rigging a character in CA. I "edit original," and am given an option, either within CA, or possibly through PS, to edit the file from the iPad Pro. In this perfect world, when the iPad version saves, it would populate the changes in CA, just like the desktop PS. Hopefully I don't sound like an idiot. Thanks!Professor Julius
To be able to change colour of takes, the same as you can change colour of clips in PR
Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is supposed to be rocognized? I think I have heard like 150 different sounds... actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters.... Do I have to explain?well. in english e is e and a is a and y is y and i is ibut then if I change to swedish.... the i is like the english eand in spannish the a is like the english u in the word un..If you want to know how the french prounounce the e? well it depends on if it has an accent grave or not etc..... so then you say but it doesn't matter... because it is not letters.. but yes it is....because when I make the layers names.... I have to write letters.... So back to the problem... I need to have a list of the letters that Ch can recognize in english, and if there are a list for all languages??? well better but if not I can do with the list of 150 sounds... so I ca
For example, the user has a group of Cycle layers,some of them are nested inside each other, and they are sorted like this:. Idle_LayerCycle. Jumping_LayerCycle. Sitting_LayerCycle -> Sitting_And_Waving_GoodbyeIf the user wants to go from "Sitting_And_Waving_Goodbye" to "Jumping_LayerCycle",he has to turn off the "Sitting_And_Waving_Goodbye"trigger,then turn off "Sitting_LayerCycle",to finally activate the "Jumping_LayerCycle" trigger.Maybe we could have a less painful way to cycle through Nested groups.
Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.
One thing that "explainer animation" tools often have is a lot of pre-populated settings / objects for characters (and sometimes animations for those objects). For instance, you can drag and drop a "cell phone" to a character, and it will have them hold it, and you can drag in an animation of them tapping the screen.Other 2D animation tools have things like walk/run cycles, jumps and hops, dancing, etc, that can drive the animation of a character at a certain point.Not only would it be great to have a library of tools to create rich movements (and add objects, bg furniture, etc), but it would be great if custom variants could be posted on a public forum to share with other users.Right now this is probably limited by the fact that a scene is essentially just a single "puppet", which is hugely limiting. Ideally a scene should contain multiple puppets, objects, and cameras. But once that happens, being able to quickly build actions with pre-programmed objects / actions would be AMAZING fo
Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on Char Ani
Need to be able to drag a box around all the handles and sticks in a layer.Would be nice if copy/paste of the origin would at least copy the origin's "tags" (understandable why it wouldn't necessarily paste the location)
During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....Then these could be set as possible triggers once the program finishes the capture.
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