Learn how to create, build, and animate 2D puppets.
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trying to start a project im trying ti upload a picture from my computer cant find it i searched it up in the search bar found it clicked on it nothing happened. I was able to upload the pciture below but cant open it in the animator
I'm trying to export a scene from character animator to premiere pro with a transparent background. When I use the media encoder with alpha channel it gives me an error saying it can't find the source file or can't connect to Character Animator. When I try to create a dynamic link in Premiere Pro, it says "Could not connect to Adobe Character Animator 2023. Please verify that Adobe Character Animator 2023 is installed." I have uninstalled and reinstalled Character Animator and it is still giving me the same error. I'm using v 23.1 of Character Animator, Media Encoder and Premiere Pro.
I created all my mouth movements and imported successfully. When testing the webcam and mic in STREAM mode it's picking up my mouth movements but they aren't holding on the shape and the mouth continues to move for a few seconds after i finish talking. For example if i hold an "oooooooohhh" sound and mouth position it jumps around wildly flickering to a bunch of different mouth positions and only displaying the Oh for 1 frame.
Hi all. I'm using the Figgy character from Puppet Maker. When using with a webcam, I can turn my head and the character will do the same (the default is facing straight ahead). Is there a way to setup the character so I can control the head turn with either the keyboard or mouse instead?
I want to do a live streaming broadcast as a character animator. I want to show my computer screen and my character in the lower left corner. Is this possible?
I respectfully and earnestly ask the person in charge of development at Adobe. I suggest that you separate the live stream functionality from adobe character animator. I suggest providing an easy and simple application dedicated to live streams and thinking about a separate pricing policy for it. If you do, you'll get the admiration and active use of a huge number of virtual streamers around the world.And I want you to be able to incorporate puppet into that simple application. If so, maybe this could create another Adobe ecosystem.
Is there a way to define keyboard shortcuts to arm specific behaviors for recording? For example, ctrl+shift+d to arm draggers, ctrl+shift+t to arm triggers etc... Even better if I could define custom shortcuts for my own behaviors! So is that possible? Would have greatly sped up the animation workflow...
All of the models presented with Character Animator have specific built-in personalities and styles that each represent some other designer's idea of what a character entails. In order to create a generic character, I have to disassemble the existing characters and still find that each of them have their own quirks and implementations. I really just need a generic model that I can add clothes to, modify their bodies to my preference, add or modify facial features. It seems like the very first model that this software should provide is the generic, genderless model with very few features. Does anyone know where I could find such a thing? It's for a personal project, so I don't want to purchase one. Surely some generous soul out there has created a basic model facing forward and sideways that we can use in Character Animator. Any help would be greatly appreciated.
I am trying to start a lesson with Character Animator, but my students (a public school) keep getting error messages. Some can get started, and then it stops, and others it begins right when the character is selected. I think it may be a storage issue, but not sure or how to fix. Here are the two errors that have been reported:Internal error code: (1109000933:67+8) bad argument #1 to "Localize" (string expected, got nil)and the otherThe Directory "\\laneyfs.nhcs\students$\student.name\Adobe\CharacterAnimator' could not be created. Please check the validity of the path or parent directory protection or permission rights. Does the last one mean I need to have them download it to their offline storage? Thanks for any help.
Hello, I have a project I am trying to open and I am getting this error message. I click OK and it closes character animator. I can't get this project to open and it won't let me open any others for some reason. Please help!
Before giving up on the software entirely, I thought I'd post my question here.I've done a lot of animating in After Effects, and I would always have arms composed of several pieces - a shoulder / arm base, a forearm, and a hand. Each would be its own piece of art you would import separately. Those 3 pieces would be parent/child rigged together. This makes far, far better motion without amateruish-looking rubbery bending at the joint.But I can't find any tutorials on how to rig such a traditional puppet in Character Animator. They all seem to start with the assumption that the arm is a single layer that will just bend using CA software tools (ug!). Could anyone direct me to a video or document that would show the process to rig a traditionally, professionally built puppet in Character Animator?I'm going to have to abandon the software if it can't even do fundamental parent/child stuff, but if it's possible, I would really love to understand how.
hello friends, I made all the adjustments, but my character's head is distorted and I couldn't fix it. Is there anyone who can help with this? I am also attaching the project file. https://we.tl/t-OkJRwSTLOL
Just to chime in here. I really like the CA software from what I have gathered using the trial. But to be honest: it's just way to expensive for me at this point. CA cant be broken out of the complete subscription package like other parts of Adobe software. This is holding me back using the software. And I guess I am not the only one. The "starter" version is nice, but its too crippled to be useful in any way.
Hello, I installed Character Animator 22.2 (from adobe creative cloud) on Windows 10, 64 bit, 16 RAM, the camera works fine, but the face/body is not detected even after calibrate, I tried several puppets, including virtual ones, I also tried several faces, but even the green tracking lines does not appear in the camera panel!any ideas?Thanks in advance ^_^
So I've been having trouble running CH along with gaming. That's not the problem though. I have a high end enthusiast build with a 3080 ti, ryzen 9 5950x and 32gb of ram. Even while playing games I have sooo much head room. Gaming while running CH and OBS puts my GPU load at 70% and my CPU at 30%. Lowering GPU load further by lowering resolution or graphic settings doesnt help. From numerous threads on here I've seen that CH has an issue with bottlenecking itself apparently. No matter how good your PC hardware is, you find out real quick that you only get so far with CH. I have a 1000 dollar GPU and 500 dollar CPU and I can't get more than 24 frames with CH running by itself. Running a game with it and CH drops to 5 frames. This puppet has simple behaviors and is only 1440p in height.
My puppet's arms do not seem to be responding correctly to the limb ik behavior - they are not bending as expected. When I move the arms up, the forearm show switches to pointing up. It kind of works when I drag the arm toward the body. Also, the limb ik seems to affect each arm separately. This could be because my arms are not exactly identical. Side note: is it possible or useful to put the ik limb behavior separately on each arm if they need different settings? I've tried:-Dave's tutorial-Modeling my tags, etc. after Dave's examples-re-rigging my puppet.. nothing!I'm attaching my puppet (dropbox link) in case anyone is willing to take a look at it. Link to DB puppet Thanks!
My Character is very slow, taking a long time to load. This started after the new update. It's not a pc problem.
Today, we're releasing Character Animator 3.3 which is available for download from the Creative Cloud desktop application. We're excited to announce timeline search filter, markers via Dynamic Link, audio track volume control, and more. For more details, visit https://helpx.adobe.com/adobe-character-animator/using/whats-new.html To update Character Animator, open the Creative Cloud desktop application and click Update. What should I do if I don't see the update in my Creative Cloud desktop application?Click Help > Check for Updates from the Creative Cloud desktop application to refresh it.
1 I used one arm layer to bend 2 i used trigger layers (2 looks good but still feels laggy hand rising up and down is laggy other movement is smooth thats why it feels weird )3 i tried swap layers and it looks very jumpy/laggy (1-2 looks better)
Is there a way to switch the image the hand uses (or use an image sequence to animate between) when the elbow bends the opposite direction?The Arm IK works well, until it snaps the arm in the opposite direction the hand was not designed for, and then it looks like a broken arm and/or puppet-master induced torture (probably a smaller use case).Is there a workaround to get this to work with the current build? Something along the lines of ...if(isLeftElbowFlipped == true) { showThisLeft }if(isLeftElbowFlipped == false) { showThatLeft }(etc)The hand in question would look something like this when it's pronated:Thank you! The Arm IK is great! :]
I've done this over and over again. Still the whole figure floats. When I apply the fix pin to the body folder, it causes the figure to distort. I don't know what i'm doing wrong, i've followed the setup like the tutorials. Please help! Is this a bug in the latest update?
the feet scrunch up when walking
Hi. I've trying to fix the errors i get on CA but I keep getting an error that says "Arm mesh has a handle tagged as draggable separate from handles tagged as wrist or shoulder". I send the screenshot of the body of my puppet. Can someone help me fix this please?Thanks.
Hi there,I am exercising with puppet creation and rigging. I got this vectorial character free online, distributed parts of the body in the relative layers of a .ai file. Then I imported it in Ch and rigged it. As you can see, feet do not work properly, although I think I have tagged ankle, heel and toe handles correctly. Here the project:https://drive.google.com/file/d/1EoDLuwO2A1_Ap1NXLwFFDq-DVw8xEpDx/view?usp=share_linkThank you for your help!Max
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