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Ive tried the last 4 versions of CA, and they all give:libgit2 error -3(4/revspec 'HEAD' not found) returned from git_revparse_single(&headP, repoP, specZ)When trying to open a file.Then for some reason in the new v25 I cant even start a new file to try recreate.Any ideas?
Just went to open a few files from a project I wrapped at the end of last year and every single one is giving me a libgit2 error in every version of CH I try. They are all local files and have always been. I only copy backups to the cloud. I did move the files to an archive folder about a month ago, but still local. So I'm not sure why anything would've changed if the files were never even opened. I tried renaming rope files in the data folder as another post suggested, but no luck. Anyone have any other suggestions? Thanks!
Hi.I am researching different software. I am relatively new to 2D animation. While I am willing to put the work in, I am also looking for something with a relatively fast learning curve while getting optimal results.I am currently learning Adobe Character Animator for making 2D animations with multiple characters. A little time consuming...Anyone have any thoughts on Cartoon Animator 5? I have read so many horrible old reviews. I am wondering if they have improved any. I know they rig differenlty and don't use vectors. You also have to pay a ton for add-ons. I have heard horrible things about their customer service. In fact I have tried to contact them with pre-sale questions and have been unsuccessful. I guess I am looking for anything positive with this software/company.Also any thoughts on Mojo or Toon Boom Harmnony? These are the top 3 that come to mind.I'm not trying to knock Adobe down. But I am looking for a 2D animator that doesn't require a degree in graphic design. I do know
Hey Y'all, I looked for a Motion Library Cheat Sheet on the web but couldn't find one, So, I made one. I will probably redo it once I get a few of these projects out, but for now, I hope it helps you. It has made my life easier. HTTP://www.artwasem.com/Ch-ML.php Art
Hi.I am new to Character Animator. I am learning the basics at the moment.Before I proceed, I would like to know how easy or feasible is it to make more than one character for an animated cartoon. Let's say for example I wanted three characters?How would I go about doing this? I have watched tons of Okay Samurai's videos. He is great. But I haven't seen how to incorporate more than one character.I am interested in making an educational YT video, in 2D animation style.Thanks for any input.
Hey all, installing the NDI tools and nothing is showing up with CC2020. I've attempted all the fixes listed here: https://community.adobe.com/t5/character-animator/ndi-doesn-t-show-up-in-character-animator/m-p/9179654#M2951 But still not seeing the NDI plugins anywhere on the CC file system. Is there a bug with NDI and 2020?
can someone please tell me how can i remove the background of a puppet on adobe illustrator
Hi,When I first started, the eyes were tracking great, and when I open up a new template project those eyes work great too, so it must be something on my end but I can't for the life of me figure out what it is. I thought I tagged everything correctly but what am I missing? Thanks for your help!
When I try to use puppet maker ,I can't change the background it stays on the default background and when i try to import my background this is how it looks like.what can I do?
Hi I rigged a character to work as I needed and then decided to give her a clipboard so she didn't need to worry about her hands. I copy pasted the photoshop file and matched the rigging to the working character and they behave differently. One bends at the hips like a human the other bends like a rubber doll, getting longer and stretched. What am I missing, I can't see any differences between the 2 apart from the removal of the arms. I have attahced a video to show what I mean https://youtu.be/6GtEx-4wcTw
I'm working with a vector (.ai) character. But I have two conflicting things:1. The character has a gradient "glow"layer behind it2. I want to run the Wiggler behavior on a separate layer of the character ... which requires me to Render as Vector ... which makes the gradient not work.If I were to make the gradient glow a separate character (not Rendered as Vector), is there an automated way to have that Glow character exactly track the positioning/scale/etc. of the main character? So that, essentially, I could stack the one on top of the other and they would basically behave as a single character?
Hallo,ich wollte mit Ch gerade einen eigenen Charakter animieren. Laut der Adobe Hilfe kann man sowohl Illustrator, wie auch Photoshop Dateien importieren.Das ist mir leider nicht möglich. Es werden bei "Importieren" überhaupt keine Dateien angezeigt, obwohl die Auswahl auf "alle Formate" steht. Ich habe jetzt mehrfach die Adobe-Anleitung durchgelesen und komme einfach nicht dahinter, warum das nicht funkioniert.
大家好: 小弟想求助一個問題?請問如何把character animator軟體中文化求解,感謝
I'm guessing Character Animator doesn't have the same languages and lip sync model as Adobe Express. The latter worked wonders for me for many months. I just record my Tagalog voiceover, then upload it to Adobe Express' Animate from Audio. My resulting character gives me a perfect lip sync prolly 95% of the time.And so I decided to use Character Animator to create different characters but to my disappointment, the compute lip sync with or without transcript is significantly worse. How can the paid app be worse than the free one?
Just working on my first project. For basic use it's working great. But I wanted to add a swap set face—the character is by default grumpy, and I wanted a comical version where he's trying to smile. I have the swap set smile (grimace) working just fine—the Neutral mouth is a slightly frowny grimace, the Smile is barely upturned, and Surprised is just slightly wider and more upturned. This is fun, because I can trigger the swap with the "S" key and perform all those variations with the face tracking camera (rather than having to Except ... none of my eye movements are working in the Grimace swap set. No blink tracking, no eyebrow tracking (the eyebrows in the swap point slightly upward, rather than the neutral downward), and even the manual left-right looking (triggered by the arrow keys) doesn't work when I'm in the swap. Any ideas? I see that Properties > Replacements only shows the Neutral blinks, and no eyebrows at all. Not sure how to fix that...
The answer to this is most probably very simple but when I draw a character in Illustrator and try and reduce the number of sub-layer the best I can do is as below: Taking the left eye brow, as an example, I have the main layer and a secondary layer thereafter. But if you look at the 'Blank Face AI' that comes with the Character Animator program program they have each feature of the face to a single layer as shown below. I am sure this is a simple fix to copy but can someone tell how they simplify the Illustrator drawing like this so I can emulate it. Thank you.
I am trying to find a puppet I can use Motion Library on. I have tried CowFolk, Nagisa, and Hunter. I have gone into Ps and separated the limbs. The walk cycles work, but I can not get the Motion Library motions to do anything. I have watched Motion Library, Walk, and Limb IK. I know from experience it will be between a simple red dot or a complete rebuild of the Character. Any help is appreciated.
Version 25 is incompatible with my PC. I've successfully rolled back Premier via 'Other versions' from the creative cloud interface. HOWEVER for Audition and Character Animator the option is not there.!! (I only get options for 'explore tutorials' and 'support community' on the interface). Can some kind soul please tell me where to find downloads of other versions of Audition and Character Animator? Can someone please post a link or links. I am an Adobe Creative Cloud subscriber and have been using it and paying for it for years.
When my mouth makes a wide smile, opens wide or does a tight pucker, I want the overall shape of my face to deform the patch that the lip sync visemes are animating on, that way the stocatto motion would feels a little bit more emotive. Ideally I'd like to deform the eyes layers in the same way. Essentially use the facial tracking points as a deformation lattice on top of the replacement animation underneath.Possible to get on the roster of future features? it would make the characters a lot more expressive...
I can't install the program. When I try to install it, it jumps from 88% to 90%. The program won't open. Please help.
Hi,I am attempting to create a bird beak style mouth using nutcracker, I can not seem to get the hinge factor to work.Nutcracker is working but I can't seem to activate the hinge.Help would be welcome.Thanks
This error code is showing when I try to open my work in character animator, "(2061843879:386+24) table index is nil". My whole work for 8 months. Please help. I don't have any back up.Then I traced and discovered it has to do with my ROPE File. Please help me.Thanks.
Character Animator 25.0, Mac OS 13.6.7 (22G720) VenturaI will preface this by saying I learned enough of CA 4 years ago in order to animate a client's cartoon logo man. Came out pretty good for a beginner. Now, after having forgotten most of it, I need to add to one of these animations. Imagine an arm that goes up where a basketball ball is added in AE. Now, when the arm gets to the top, I need to animate a slam dunk motion. The orginal animation was me dragging the mouse to move the IK chain up and a little side-to-side motion to imply balancing the ball. I thought I could easily switch to manual keyframing at that moment, but I can't figure out how. I can't see any keyframes in the timeline in the Record tab (not sure if mouse motion shows keyframes anyway), but not sure how to proceed. Videos I've found online show people selecting their puppet, clicking the stopwatch and going from there. Keyframes clearly visible. Not mine.Any help would be greatly appreciated.
When manually placing visemes to a waveform in the Timeline, I've noticed they consistenly perform later than they've been placed. It's kind of a guess where the appropriate placement should be to sync the visemes to the audio. Is this normal behavior for Character Animator? Is there a way to fix this? Thanks.
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