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Feature Requests
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When exporting a Mogrt from the Essential Properties panel, you are given the opportunity to add keywords to the template. However, if you then later re-export the Mogrt, the previously entered keywords are no longer there, and must be entered again.It would be very helpful if AE were able to remember which keywords were previously entered for the Mogrt export of a comp, and to display them the next time an export is initiated.
By any chance, can Adobe provide Bezier Warp working on 32 bits?What about all other effects that are not working in 32 bits: Mesh Warp, etc?Thanks.
When a shape layer does not have stroke or fill on it, it appears in the small fill or stroke window as a "?" - it would be helpful if when applying a stroke or fill in this situation it was automatically added to your shape (instead of needing to add one from the shae twirl down menu). Small improvement but, would be a nice UI upgrade.
I ignored Adobe Illustrator artboards for years, but now I have found some benefits, I'm disappointed that Ae is not aware of those. Please make Ae do something smart when an .ai has multiple artboards.
I'd like to request a read/write layer property (eg. layer.lockedMarkers = true/false), so that markers on a layer can be locked/unlocked (and the lock status determined). Currently the only was of doing this via scripting that I'm aware of is with the Command ID (2565), which is very inconsistent. It doesn't always work properly, it seems that it can lock/unlock layer markers but only lock comp markers. Furthermore, markers that have been locked can still be modified via scripting, so it would be helpful to have a way to determine if a layer's (or comp's) markers are locked, in order to skip that layer/comp.
I'm often having to retime complicated After Effects comps. I can select layers and move them. and all their keyframes will move with them. But often there is also a select group of keyframes on outgoing layers that I want to move at the same time, without moving other keyframes on those layers. I currently can't do this in one operation. I have to move the layers first, then select the group of keyframes and move those by the same number of frames. This is just a bit more fiddly than doing it in one movement 'cause I need to count precisely the number of frames I moved the layers and apply that to the keyframes. Also, on complicated timelines, it requires me to scroll the timeline window and click more often. Generally speaking it would really help if there was a way to do the equivalent of a ripple edit in Premiere. Maybe there could be a way of shortening a layer that causes all non-overlapping layers downstream to move by the same amount and well as downstream keyframes o
Hey! More than once I've been caught out by a render not starting because I missed an alert when pressing 'Render' in the Render Queue. It's often that there's more than one alert that I get caught out, thinking I've dismissed the alerts and the render has started. The feature request is pretty simple - add an audio alert (or the option to have an audio alert) for any event between pressing 'Render' and the render actually starting. This is valuable to me because renders not going when I think they are can be a real problem for production schedules. Cheers!
Having to use 3rd party tools like Duik Angela (which is amazing), Rubberhose etc is ok, but with the advent of Rive Surely it's time we had a powerful IK / AK bone engine built into After Effects. Cavalry is growing but AE performance is severly lacking. Surely... surely they are re-writting the software from the ground up... surely.
User interface scaling, make the text and surrounding elements as big or small as desired. This feature has been requested for years and totally ignored by Adobe. Essentially shouting into the void. Similar issues occur to an extent with other Adobe software. Even when scaling is an option (Photoshop), the options are limited, scale can only go so high (large), and it's not all that controllable. I can't believe that Adobe devs aren't aware of this, so why has it been ignored? 🔍 I'm having a hard time seeing what I'm doing often.
In the render queue File Name and Location Template dialog, would it be possible for the "Add Property" dropdown function to insert the selected property at the cursor position and position the cursor at the end of the inserted property? The current behaviour is the property is inserted at the start of the Template string. For example, if I build out a template by inserting Hour-Minutes-Seconds, I have to rearrange the Template which now reads [timeSecs]-[timeMins]-[timeHour] ... etc. I realise it's fairy low-stakes, but it would be a quality of life improvement for this interface.One possible downside I can foresee is accidental insertion of a property within the square brackets of another property, but I'll take that downside.
Overall, the 'Properties' window was a good addition to my workflow as it condenses parameters that are normally spread across different panels into one place. However, rather than being redundant copies of other panels, 'Properties' has its own version of them that are slightly different enough to be annoying and confusing. For example, I was having a difficult time figuring out why a stroke on a font wasn't blending the same as another layer with the exact same parameters. It turns out that faux bold was turned on but that wasn't immediately obvious because the 'Text' sections of the 'Properties' panel is different enough from the standalone 'Character' panel that faux bold and faux italic are hidden in a dropdown menu instead of being selectable buttons like in the 'Character' panel. I'm all for having fewer panels open and for appropriate layer parameters and variables appearing in one easy place, I just don't understand why what appears in the 'Properties' panel would lo
I am writing to request an enhancement to Adobe After Effects' scripting capabilities, specifically a more efficient way to ascertain the number of rows in a CSV file using the dataValue method. Presently, I am able to get a count of rows using the layer("Data")("Number of Rows") method. However, this is not practical for my use case as my projects often involve up to 50 different CSV files. Integrating all these CSV files into my composition unnecessarily complicates and bloats the setup. It would be far more convenient if there was a way to directly access the number of rows using the footage("data.csv").dataValue method. The necessity for this feature stems from the need to iterate through a column of data for sorting purposes. While I have developed a workaround to address this issue in the meantime, it lacks the fluidity and full automation that a built-in feature could provide. I believe that Adobe already has the backend data analysis capabilities to facilitate this fe
In complex projects, I like to cut 'm in pieces - several Ae Project files that make a project.Once In a while, I need Compositions from Ae Project B in Ae Project A In stead of importing it (and losing a link to the original Comps), it would be nice if Project B could be referenced to - imported, but not editable, and updated when Project B is changed, just like a .psd or .ai is imported and can be updated (or an x-ref in Cinema4d).
it's on the tin. Both are industry standard, I don't see any deep image implementation at all (I may be dumb and looking in the wrong spot), and EXR is basically an entire menu set for importang one image sequence, and often poorly if properly at all. Sure multilayer EXR is a pain at times, but the current integration is jarring, atypical of adobe, and seems to have gotten no updates or support for the better part of a decade at least.On the other hand, just rewriting the software from the ground up with modern standards would also solve this. it's a crying shame unreal can manage global illumination and tesselation of millions of verts, then instance those, all at over 60FPS, but on the same hardware, AE runs your computer at max, struggling to spit out some text and shapes with motion blur.
I've only recently discovered output modules and tokens, and they really improved my rendering experience. However, one feature that is clearly missing is the ability to add incrementing numbers to file names automatically. That way it would be possible to quickly render new outputs for revisions without having to add version numbers manually.
スマートオブジェクトレイヤーをコンポジションに変換し、中のレイヤーを正しく読み込めるようにしてほしいです。 現状、スマートオブジェクトレイヤーの中に複数のレイヤーがある場合、何故か数枚しか読み込まれなかったり、レイヤー名を変更すると1枚でしか読み込まれなくなります。 adobe frescoのアニメーションデータをAEに読み込むために必要です。 よろしくお願い致します。
COME ON! Who uses less then 16 labels? I have projects where 64+ labels (Or maybe even the ability to just add as many or as few as we want ?!?!?!??!) would be absolutely Ideal. There isn't a single plugin that can solve this problem. and no, the answer is not always just to add more precomps! INCREASE THE NUMBER OF LABELS AFTER EFFECTS!!!! COME ON MAN THIS IS INSANE WHY LOCK US BEHIND 16 ????
Would be great to animate by Paragraph too!
1/ If Media Encoder is not installed,Composition > Add to AME Queue option should be grayed outbecause if you accidentally click on it, it generates 2 error messages. 2/ A new version is availableIf you click the Update button, it opens Creative Cloud Desktop,and then you can update the software.The only problem in Creative Cloud Desktop is that when you click on update,you are prompted to close After Effects to start the update.So, you have to exit Creative Cloud Desktop, return to After Effects to close it,and then go back to Creative Cloud Desktop to start the update. When you click the Update button from After Effects,you should be prompted to close After Effects automatically,and then be redirected to Creative Cloud Desktop to perform the update.
For the type of work I do in AE I find it extremely annoying and disorienting that each comp is stored with it's own settings when it comes to column widths and which ones are enabled. When using OCIO it is also very impractical that each comp has it's own saved setting for the viewer regarding view transform/display device and other settings. I'd love to see a user preference setting to completely lock/sync all comps to keep it all fixed and when it's changed anywhere it is updated on other comps as well. We could work much faster and more consistent that way. Comps that have the same duration could also be more easily compared because you'll know the timeline width is exactly the same.
It'd be handy to have the option to set the quality of a 3D comp for both the comp viewer and the final output; when working with heavy 3D comps, it'd be nice to see a rough view in the comp viewer, but to know that when I send it to render, AE will use a better quality output. I know "Draft 3D" exists, but this does not seem to make much difference to the redraw speed. On a similar note, I'd like to see "render only" layers (I've feature-requested this before, a long time ago) which work in the opposite way to "guide layers" - ie. they only show up when rendering, not previewing a comp. This would be handy for things like motion blur, colour grades, etc. which can slow down a redraw, so one turns them off...and has to remember (hopefully) to turn them back on again when rendering.
Mesh Warp should have a "define boundary" option (like in Nuke's Grid Warp) so that the entire screen space doesn't have to be manipulated which just a small area needs to be tweaked.
Wouldn’t it make sense to ask Adobe to integrate after effects into premiere, same as fusion is integrated in davinci resolve, since AF is also used for compositing. That’s much more reliable that the mostly broken dynamic link, & also less destructive since over in davinci land you don’t have to replace footage with fusion comp, so if you need to do any adjustments later your footage will be as intact. also the trips between the pages are instantaneous.
Request:An option in the Add Grain effect that would add the grain at the Composition level rather than having the grain move and distort with the layer it's applied to. The result would be grain that ignores the layer's tranforms but uses the layer's (transformed & effected) alpha channel as a matte, whether the layer is 2D or 3D. Current Workaround: Create a new Adjustment Layer with Add Grain above the target layer Select the target layer as an alpha matte for the new Adjustment Layer Repeat for each layer that requires grain Add Grain is typically used to match the existing grain of the footage layer underneath the layer being composited. For me, the above would be the default option.
Hi, I am creating a mogrt template. I am adding more than 300 solo properties to the essential graphics panel. And I am placing them in folders to keep them in order. However, since there are so many solo properties, it takes too much time to move them to folders. It would be great if it was possible to multi-select solo properties in the essential graphics panel. Is it possible?
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