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So I was doing my usual work with flash when I switched to my brush. Wanted about an 25 or so but i couldn't change the stroke size. It doesn't say anything it just won't let me drag it. Its really irritating... Got any advice?
Hey, not sure if this is a bug or if i've changed something, but I was trying to rearange some simple shapes in a document today only to find that the free transform tool was selecting my ovals diagonally making the task of manipulating the size and width awkward. Any Ideas on whats causing this? I'm sure its something simple ive missed but cant seem to find a solution?
Hello, does anyone know how to make the touch screen react to pressing an object? ? )) Here is the function for the mouse and desktop on primer (in Adobe Animated) - this.ball.on("pressmove", moveBall ); . But it doesn't work on a mobile screen. Is there an alternative? Just not a click, but a constant click on an object is read
Hello! i am making a puzzle game for school that is due today. I need to make a three level puzzle game. Each level has 12 objects, 6 objects being the puzzles themselfs and the other 6 drop zones. The code that is below only works for one level. I changed the item names and put the code into the second frame. The game doesnt let the player click on the puzzles and im not sure where the problem lays.import flash.events.MouseEvent;import flash.events.Event;stop();var count:Number=0;stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);function PuzzleLoop(e:Event):void{if (count >=6){stage.removeEventListener(Event.ENTER_FRAME, PuzzleLoop);item1_mc.visible= false;item2_mc.visible= false;item3_mc.visible= false;item4_mc.visible= false;item5_mc.visible= false;item5_mc.visible= false;gotoAndStop(2);}}var orig1X:Number=item1_mc.x;var orig1Y:Number=item1_mc.y;var orig2X:Number=item2_mc.x;var orig2Y:Number=item2_mc.y;var orig3X:Number=item3_mc.x;var orig3Y:Number=item3_mc.y;var orig4X:Numbe
For a class, I have to make a 30-second clip that can be stopped or resumed throughout but when I go to test the clip it opens up a tab on my browser(Which I believe it should) and it shows a blank screen. This hasn't happened with the last project I needed to test so what might the issue be?
So I can't hear audio in animate, but only in testing, exporting, or preview. I'm using actionscript 3.0Sounds are not mutedSync is on streamsound is selectedthe wave form is still thereI tried restartingI tried reinstallingI tried other waveforms and formatsI'm using my computers sound outputYet all of these dont seem to help! I want someone to please explain what's going on and how I can fix it. I'm a mac using btw
WhenI export my animate project in an .swf file the elements in the video are animated, but when I export in an .mp4 format the file, the elements are static and not animated.. How can I solve this problem?
AnimateCC is my weapon of choice, but for web and native animations it falls short on exportingI extensively tried the WebGL, Createjs, SnapSVG and recently PIXI export plugins, but After Effects with the bodymoving plugin running in Lottie seems a much better option.When animateCC doesn't provide export plugins it is probably easier to learn After Effects, but I'd rather have the combo of drawing and animating in AnimateCC.Could you please elaborate on this subject. And is support for exporting to Lottie on the roadmap ?Kind regards
Hi, I exported 2 videos from Animate so that they can convert to mp4s in Media Encoder. I did specify a location before exporting, but couldn't find them anywhere. What else can I do?
i Cant drag and drop movieclip .The only event whitch work is "click"touchend , touchmove, touchstart not working .I am teacher , my physics simoulation work at mobile and pc but not on windows touch screen.https://users.sch.gr/lefgeo/faraday/faraday12122020.html Please help me.
Probably a very novice question but there's surprisingly no other information about this anywhere else. I currently have a 6s animation where a symbol is supposed to come onto the stage and stay in 1 spot until the video ends. How exactly do you do this? I found a single tutorial on how to do this on YouTube but it doesn't seem to work for me.
it's not possible to reparent a symbol created with drawing tools and added from the library or created on-stage (draw whatever > convert to symbol) unless it's removed (and that's not doable via removeChild) first from the stage. ie, this.box.addChild(this.circle); /* won't work with on-stage instances of this.box and this.circle without prior removal of this.circle*/
Do you have a solution for this: When I stop in the middle of a long audio clip in Adobe Animate and resume, the audio is gone and I have to go to the beginning of the audio clip again
Hello, I installed adobe animate 2019 recently on my windows 11 PC and everytime i open it it just force closes. Is it because windows 11 doesn't support animate 2019? If so is there a workaround?
I've been having an issue with the Asset Warp Tool in Animate (24.0.2). Once I have used the Asset Warp Tool to animate a layer, I will often save and close the project to return to it the next day. When I reopen the project, the animation I've done with the Asset Warp Tool is gone. The AWT pins are still there, but the animation data is gone. Any solves or workarounds, I'm missing? I don't remember ever having this issue with earlier versions of Animate. I mean, they all still crash pretty regularly when using the AWT, but whaddayagonnado?
Hello! I'm trying to get the preview of my animation to display in real-time. However, after searching for information on the topic, it seems that achieving a smooth preview is not possible. Here's what I've tried so far without success:Using the "Fast" preview modeKeeping only the layer I need to animate visibleZooming outClosing all other programs on my PC before using AnimateRestarting the programAll of the aboveIs there anything else I can do? My graphics card meets the requirements, but perhaps I should try something better, not just meeting, but exceeding the requirements.Thank you!!
HI! I'm just starting with Adobe Animate, I followed a tutorial on how to make a basic fire. When I try to mask the main layer that contains the fire, the content of the main layer mostly disappears.
Hi. I believe Animate is a vector based drawing/animation program. But when I try to export or import a file into Illustrator, it doesn't see it as a vector program. In fact, if I then try to vectorize the Animate jpeg, it image traces terribly. How can I export an Animate file and then import it into Illustrator as a recognizable vector file. It seems like this should be easy as both are Adobe products. But I can only find tutorials that explain how to import Illustrator vector files into Animate, not vice versa. Is driving me crazy as I am not a fan of Illustrator, but my teacher is requiring that I use Illustrator for a particular project. Thanks very much for saving me from going nuts.
So, I use Adobe Animate 2023. I don't ever want to use 2024 since that version crashes constantly.When it comes to symbols, I've come across a weird issue that only seems to happen in larger size files that I have. Sometimes, the file will take a while to save, which I assumed would be typical for the file size. However, randomly at times whenever I make edits within a symbol, save it, close the file, and then reopen it, those edits don't save. And when I say random, I mean it is completely random. Sometimes an added keyframe didn't save properly, sometimes changed objects in the symbol don't save, etc.Anyone facing any similar issues? I can't post any files due to the type of issue this is.
Hi Guys,Adobe Animate html banner works on Macbook perfectly in every browser but very PIXELATE on LG, DELL or Acer monitor...Why? Thank you!
All embedded fonts break when opening a file on macOS Sonama. I have filed a bug.
I am very new to animate and would love some help.I have added motion tweens to symbols in isolation from the main stage, they have their own timeline that does not show in the scene's main time line. The animation appears to work when I go into Control, Test Movie however the animation it will not export to a video (just get an image). This is an image of the main timeline:Individual symbol timeline:How do I get the symbol timelines to play on the main timeline?Is there a way to export to an mp4 as is?
there is feature levels 12_1 Fluid Brush is grayed out an cannot be clickable
If I am making a rookie mistake, excuse my inexperience. That being said. Experiencing blocking bug on Adobe Animate 2024:WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. Prevents me from publishing or Testing.Occured during playing with Window>Actions in a simple 3 keyframe projectusing the wizard to generate simple script to play animation on mouse hover Tried:Restarting adobe animate and creating empty project e.g:using File>New>Web>Low Preset (Platform type: HTML5 Canvas)Nothing inside the project, can't publish/test After reading about it in forums, tried:Finding a way to disable warnings in publish settings, couldn't find anything. P.S calling it bug as it prevents work with the program in this scenario.
I am trying to animate on the latest version of Animate CC on what I believe to be the latest version of MacOS Monterey (version 12.3.1) and whenever a somewhat big movement occurs or a tween is being used, the software as a whole is lagging and playing slowly. In the beginning, it was just playing slowly on the time line (about 13 frames when it should be 24) but now the entire software is lagging and performing slower than before. I've tried reinstalling it, checking to see if my computer is right for the software, updating it and doing many other things that others on the community have told me to do if I could but nothings working. This has been going on for about a month now and I want to know how to fix it.
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