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Hello dear all. Just broke my head thinking what is wrong with my puppet settings.Put all the points at their places. Stili when girl is walking legs and arms are messing up. And it is messing up as strong as I'm changing the walking strenght. Whan it is on 0 everithing looks same as a puppet. Rasing the strenght transforming the body.Attaching the puppet and will appreciate if someone could drop an eye for a moment. I'm sure there's a tiny thing which I can't find and fresh view will help a lot.Now the walking strenght is 0Now it is 73And 100By link below the puppet itself. https://drive.google.com/open?id=1EB7OdnMQDMMnDcZ2tquMj2oeg_wDZKBiThanks a lot to those who will spend a minute to check what is wrong here,
I have created a puppet. The animation works, however when I go to record, it only wants to record a small rectangle in the middle of the screen (my puppets waist) instead of my whole puppet. I cannot figure out how to fix this. Any help would be greatly appreciated.
I'm making a 30 minute cartoon with Character Animator, which works great in general. Some issues have cropped up that new features would fix, and I'll leave them here. For all I know 100 others have too but it can't hurt.1. behavior speed. Slowing down the record speed is great for precision; the trouble is that anything automated like the length of time a moved limb takes to reset or the speed at which pupils move when operated by keyboard speeds up as a result. If you are recording at half speed, an arm set to take 1 second to return to its default position takes .5 instead. You can fix this in that case by setting the arm to take 2 seconds to reset, but other things like pupil speed don't have such controls, at least not readily obvious. In any case since speeding up these things is clearly not the point of half-speed recording, the ability to have them take their proscribed amount of time regardless of record speed would be appreciated. I
Hi guys!I've created a puppet on Illustrator, using a template base (empty layers) so all the layers are correct. Now I'm trying to import it to Character Animator and I keep getting the "bad allocation" error, without any additional details. The puppet doesn't even appear and when I try to click on the layers, the error keeps coming up. I'm desperate, as I've been trying to correct this for four days now, with no success... About to give up, but I really need to make this animated video for a work project... Can you help me?Thanks!!!
The head moves with camera however when it moves there is a gap between body and head. My question is how do I get the head to stay connected to body yet still have movement.
I'm having a heck of a time over the last week trying to do this. I've done it successfully but with mixed results. I want a great quality stream and I have all the components I should need. I've been using the NDI plug in for OBS, if just seems to be too unreliable is there another way to have a 2 PC setup and stream with a character?What I'm trying next is to use a caption card to capture xbox play on my desktop. I just tried to use OBS-NDI to run CH from my laptop to my PC....it works for a few minutes that disapprears (NDI unreliability). Is there a way I can connect and grab my laptop/Character screen on my desktop to stream out of OBS other then NDI? FYI I get 500 down 50 up, network shouldn't be the problem. Had anyone successfully done this?
My game capture of Character Animator in OBS keeps randomly changing sizes every 10 minutes or so. I don't want to have to edit crop/transform sizes to fix this midstream. I've had this happen on both a mac and pc. Does anyone know a work around for this? Sorry about the picture size Correct:Wrong:Thanks in advanced.
When I try to export a scene to video with "Adobe Media Encoder" in "Adobe Character Animator", AME returns an error, saying that it is impossible to read the origin and when I tried to add a new origin in AME queue and I selected the .chproj archive (character animator archive) , AME returns a Dynamic Link error sying that it can not connect to the selected application (Character animator in this case).This is the error that I find in the error log of the AME.- File of origin: F: \ ... \ larguito Puppet.chproj - Output file: C: \ ... \ Desktop \ Scene - larguito.mp4 - Preset used: YouTube HD 1080p - Video: - Audio: - Bit rate: - Coding time: 00:00:0008/20/2018 10:59:59 AM: Coding error------------------------------------------------------------The origin can not be read. Check if it has been moved or removed.------------------------------------------------------------The version of Adobe Character Animator is 1.1.1 and the version of Adobe Media enc
So I've done a walking scene that basically is for the ending of all my videos. Despite the fact I knew how to get them to walk this still took a good 5-8 hours. (I don't count, as it is depressing) My question is can I copy this entire scene somehow into my videos, or do I have to cut and paste each character?I've also attached a pic for those of you interested in how this was done. Basically, everything's a puppet, including names. Many of the changes and expressions are done with triggers.Again, I didn't draw these characters. I purchased them from Graphic Mama. -Sharonhttps://drive.google.com/open?id=1fyfd6keIlULThtMeNkOR2zJJpLyqtOuG
Not sure where to really post something like this, but I have some compiled thoughts I'd like to share with the ACA team on things I feel need improvement or need to be added. These are thoughts that come after a long project using ACA.First off, the program is really cool, and I love where it's going, but it still feels very much like a Beta to me and not a full release ready for big time productions.1. Dynamic link to After Effects is unacceptably slow and unstable in my experience. It's great on paper, but after having to bring 40 plus links into Ae and having each import take 3-5 minutes, I had enough. Not to mention that after enough links are added an Ae file, the file may never open again. In my opinion PNG sequences are the only usable method of getting the work into Ae. Not only this but if you set multiple renders to Media Encoder Que, there is some kind of memory leak that will eventually crash media encoder. It seems character animator makes lots of little "RAM eaters
Hello,I wanted to record videos or do live streaming while gaming with a charakter Animator Puppet as "Facecam"I am having a Character Animator puppet with multiple Triggers (currently set to normal keys).Also im having an elgato Stream deck which i wanted to use to control the Puppet while im playing games.Now i have the Problem that i dont know how to use the triggers while the Character Animator is in the background.I read that its possible to use a midicontroller. But Stream deck cant be use as such (as far as i know).Also using a second Computer which would help isnt really a option.Hope someone can help me
This seems like a pretty basic process, but I'm having trouble figuring it out. My bet is there are Okay Samurai tutorials that cover this in pieces, but I haven't managed to track them down.I'd like my puppet to walk onto screen from the left, stop at a particular point (on his mark is how I'd put it if my actor were alive), turn towards us, then simultaneously move down the Y axis a little and scale down some. This last part is to give the impression he is sitting down (we only see him walk in from mid-thigh so it's OK that his knees don't bend when he sits). He'd then sit there and talk for a while, then get up and goes off camera the way he came.I know how to make my puppet walk across the screen, but not how to end at a precise point (he needs to stop exactly in front of his chair).I know how to transform along the Y axis while recording and how to change scale while recording, but not simultaneously and not that precisely. But I don't know how to do this, um, not live.I thi
Hi!I wanted to ask you guys if it's possible to animate only the face expressions including lip sync(using webcam) in Adobe Character Animator and export the face in After Effects and parent it to the body? Is it a good way to animate?Can I just use Adobe Character Animator for lip sync(with a audio file imported from Adobe Audition) and then export in After Effects parent it to the body to ease my work?What's the best way to use Adobe Character Animator with After Effects?Thank you
I am currently looking for some more complex templates for puppets. I want to study a few and then build a brand new character for this.I watched all the videos (thanks Okay Samuri) for all the tutorials. But having viewed them all I really want to work on a more complex character.Where can I find some detailed puppets with more behaviors and actions? Learning hands on is something that I love!Kenn.
Hi!I attached Blackmagic Web Presenter to my computer, and when I select BMD's device for video input it shows it for a second and then, like there is no camera attached in Character Animator.Any suggestions?Selected camera:Next second:Greetings,Anže
Can anyone tell me why the character isn't responding correctly to the visemes's (visemi??) I've tried everything I'm out of ideas! CA.mov - Google Drive
I'm not sure if we are to post our projects here but I've received substantial help from this chat group. So I thought to share my creation with group - just posted today on Youtube. Below is finished project. Jawbreaker - "Shield your eyes". Fan video - YouTube Thank you allWass
I just encoded my video - which I today finished and the quality is very low and the size is also wrong. What are the options for size and video quality setting? Any help is appreciated Thank you Wass
Hi,I'd be grateful for any tips / links or examples of how I can sync puppet moves to music in Character Animator with accuracy please. Aligning a move or edit with the audio wave form is proving to be a challenge.I'm new to Adobe suite but have drawn a robot I am happy with in illustrator, have it smiling in Character Creator, and will probably assemble the final in video in Premier for final 4K export to YouTube.I made a video storyboard of the moves I intend to make: TMC Hello Song 03 - YouTube Thank you - Tim
Loaded up a new puppet for the first time and I get this. This puppet was created based on another puppet that works fine in CH. I think I just made this one bigger in size. Thanks in advanced if you have any ideas what this means.Lamar Jackson.psd - Google Drive
The independent arms created in my puppet are not attached to the body although I have the arm layer attached to auto, independent ticked on and hinge style.Tried all kind options but it does not work. This is the 2nd time I have encountered this problem since the last release. Is this a bug or ....Help
I have made a cat puppet in Illustrator. I have resolved all but one issue with rigging this puppet. He has a "Normal" face and an "Evil" face. I set the "E" key to trigger devil horns and fangs. The "E" key also triggers latch and replace for the eyebrows, mouth, and eyes. The "Normal" eyes blink and move without issue. The "Evil" eyes had to have the behavior "Eye Gaze" added before they would work properly. No matter what I do I cannot get the "Evil" eyes to blink. They won't even blink when I add the behavior "Auto Blink". What am I missing or doing wrong?! Help! (almost forgot, I am using eyelids for blink).
I am getting a dark layer upon my character while exporting psd file from photoshop to character animator . I changed the background colour but it still remained the same ,i tried with different character but still it resulted the same . I would be happy and thankful to know if anything could be done to solve this issue . Thank you so much Character Animator oksamurai
Not new to animation but new to Ch-Ive got my puppet set up and pretty happy with it so far, I have my eyes blinking automatically with mine, which just scales them vertically, which works quite well with the art style. At full blink they disappear completely, is there a way to constrain this so they stop at a certain point? Or should i just add to the artwork on the face behind the eyes.* I was going to post a screenshot, but i am also experiencing the famous "computer went to sleep now the webcam isnt working" issue currently
Bom dia, tenho trabalhado com o after na criação de algumas animações, o programa não trava e faço a renderização através do Premiere e Encoder com muita facilidade e rapidez. Agora tenho tentado utilizar o Animator, ele é muito bom e funciona com facilidade no meu computador (I5 3.30Ghz 8GB de RAM), mas na hora colocar o arquivo no after, o after começa a travar muito e fica mais lento. Gostaria de saber se tem alguma maneira de reduzir o peso do arquivo para funcionar melhor no after sem perder a qualidade. utilizo o arquivo do Animator, com o personagem, com a definição de camera em 1280X720.
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