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I've added an auto blink behavior to my puppet, but I can't figure out how to turn off the camera input blinks. Right now, I'm getting both the auto-blinks and the camera blinks. Here's what I've got set in the Properties panel. I figured the Camera Input blinks were coming from the "Face - Replacements - Blink Eyes Together" item, but that option isn't armed and I'm still getting camera blinks in addition to my auto-blinks. Is there another place I need to go to get the camera to disregard my blinks?
I understand and respect that talking about an upcoming release can be easily misunderstood."We're working on X" can be misunderstood to mean "There will definitely be X""I expect it will be ready by Y" can be misunderstood to mean "It will definitely be ready by Y"Still, any news? I've got some character animator tasks to do, and want to know if it's worth waiting for the update before starting.
Help!I don't know why it happened, but when I closed Photoshop it said 'save changes?' and I clicked 'yes'. The moment I opened After Effects to render my project, the body of my beaver appeared at another position than it should be. The eyes, mouth, eyebrows, dangling feather and fix points remained on the same place. When I opened Photoshop again everything was just normal. What can I do?Look at the pictures to see what I mean.Chris
Hi. I'm currently trying to create a Hula dancer. So many problems!! So many layers!!! I want everything to move with the body...hair, flower lay, grass skirt etc. But first thing first. I can't get my arms to move without detaching from the body! At first I had the arm layers behind the dancer's torso layer. I thought it was good until I tried to puppet the arms. The hands couldn't move in front of the dancer. So, I re-drew the arm sockets so that the arm layers could sit above the torso's layers. Now, even after stapling the arms to the body...It pulls away, leaving gaps. Finally, I made the arm layers part of the torso. Of course now, when I move the arms the body goes with them. Any other suggestions??P.S. I'm also having issues with the grass skirt, flower-lay and hair. It's a layering issue again.Thanks!
Hello,I position my characters arms then record. In the recording the arms are floating and bent all over the place. Please help
Is it possible to have a character grab and move an object in the scene? I have a character at a switchboard that is supposed to move a cable from one port to another. Can this be done in Character Animator?Thanks,Pat
I can not find the Camera & Microphone panel in the "window" tab. I`m using Animator on a MacBook Pro
Can you use quicktime movie for puppet input instead of a camera and mic?F
I have zero artistic ability - as well as zero animation skills - but I am fascinated by this program - and have spent the last week really trying to absorb as much info as possible.Looking to find lots of puppets - as I want to start making animations from highlight of my podcast.Would really love some help directing me to the right place.
Hi,I am running Adobe Illustrator to make my puppet, Illustrator version 21.0.0 CC. I have saved the file, according to the tutorial.When I import it into Ch, nothing happens, not even any error message. What is going wrong ?Using Character Animator version Beta 5 x141.Let me knowThank you
Sony FDR-AX33 & Black Magic Intensity Pro 4K is NOT detected by Character Animator 2017 (Beta). Blackmagic software included with the capture card seems to be showing video on my Windows 10 (64bit) PC during my tests.However, I tried switching to "next camera" and "default camera" on Character Animator, but still does not show up any video.Help, please.
hi which is better camera or web camera for getting best result ii adobe charakter animator?thank for info
First off: Great work. I just come from binge watching all of Dave's tutorials and updates. I also spent a few hours playing with my first puppet.Now, my question has been asked in a specific way (regarding Korean), but I wanted to ask in a general way and provide feedback for languages more closely related to English.Here is what I found:English - as expected - works very well. In fact while exploring CH I ran the tutorials on a second screen, so the mic picked up the sound and had the puppet (with its own mouth design) rattling away. It looked quite good. When I tried a pre-recorded German track the result was mixed. The TH shape came up a lot for some strange reason, though the sound does not exist in German. On the whole it felt less accurate. In Italian I fared a little better with a sample I recorded. Now, I know tweaking can be done by altering the source shapes, inserting specific vismemes manually etc. My question is: Are there plans to work on the audio processing (auto lip s
As the title says. I have a series of images as a cycle layer, which are triggered and play as expected when the relevant key is pressed. However, I would like to pause the cycle midway (for example) by perhaps holding the trigger down, then have the remaining play when the key is released. Is this possible?
*this post was originally posted in premier forum, but was guided here because i was informed this would do what i needed to*I am completly new at Character Animator!but i would like to get something done i would like to make something that works kind of like a music spectrum,but looks nothing like it.Basicly i want it to be kind of like a small animation expample i have 2 images one with a image of a drawing with a closed mouth and one with an opened mouth.i whant it to outomatically show the image with an opened mouth when there is speaking and when in silence it shows the image with a closed mouth.So i would like a link to a tutorial on how to create the diffrent stages of the mouth movements,also a tutorial on how to import the audio to Character Animator so the mouth can be moved by the audio imported,i would like ideas on how i could do this so my intentions is making a face narrating the video so i would like to overlay the face ontop of a already existing and ready video. how w
Follow this guide replace your puppet with a new one:Adobe Character Animator - Puppet Swap Trick - YouTube
Hi guys. I have a character holding a coffee cup. Her arm will be in front of her as she talks, and occasionally she'll lift the cup to her lips. However, to make this work I need the hand to rotate on its origin so the cup stays level as she raises it. Is this possible? I think it's an option in Duik, not sure if Character Animator can manage that. Also, is there a way to export tracking data with the animation back to AE, so I can have Particular make steam coming out of the cup? I can probably just track the cup and get the same results, but it seems like there should be a more elegant way.Really exciting new tool, though!
I know the answer is yes, but there is more to my question:My character has puppet arms stapled from the shoulders, so for the character to stand side on, both shoulders would have to come closer together.Is that even possible?My first instinct was to have it work frame by frame, giving the character maybe 20 different pairs of arms to tween from one to the other. However, those arms wouldn't know they're the same arm, so wouldn't behave as one.My next thought was maybe there was a way of just moving the shoulders, but I couldn't think of a way.The only way I can think of, is if I were to animate the entire body turning on its side as a fixed animation, and have the arms turn from a preset resting position, however that is a lot of work for very small payoff.Is there any other approaches?
Hello,I'm new to character animator and I'm having some problems. I have seen lots of vídeos and read some tutorials but I'm still having issues. I made my character parts in the PSD (just pupil, Blink and mouth need) , used "+" and named my only mouth layer with "ah". When I go to character animator I can only make the head work and I couldn't find any tag window. Seeing all the vídeos make it look soo easy and almost automatic.....Thank you!!
Hello, I followed the tutorial but my puppet is still not moving. My camera is working, I labeled each body part too. I used Illustrator to make the puppet. Please help.
Hi,I need more than two eyes. To be exact, I need four eyes in one puppet. Two left and two right eyes. Both left eyes, as well as both right eyes should behave exactly the same. That means if I blink with my left eye, both left eyes of the puppet should blink.I thought this would be easy to set up, but it isn’t. If I call the second left Eye “Left Eye”, it is declared as a left eye in the tags-panel, but it has not the webcam triggered behaviour. Instead its name gets a “2” added (“Left Eye 2”) and it gets a handle and a grayed out Text behind it’s name “| +Left Eye 2”.What am I doing wrong? Is there a way to manually bind the second left eye to the left eye-camera tracking?Please don’t suggest putting them together in a single group called “+Left Eye”. This won’t work in my case.Thank you!Cheers,Markus
When I open the program, it flashes open for less than a second before closing completely. Please help! Thanks!
Hello I'm building a new puppet in photoshop and I'm using the template provided by Character Animator. For some reason my new puppet's face distorts when brought into Character animator. (mostly when I blink my eyes) I have all the same layer and folder structure but I must be doing something wrong.Here are a couple of screen shots of my PS file and what I'm seeing in Character Animator. Any help would be great!
I hit recording button - the puppet freezes and there is no recording performed. I went through everything: I set the rest pose, marked whatever I want to record, hit the recording button the puppet in the scene freezes and the play arrow doesn't even move. Please help.
Hello People,everytime when I start a record or copy Content, ch creating a new Track.But I want have everting on the same Track. Is that possible?I could not finde the answer in the Manual or Tutorials.Thank you very mutch.GreetzMax(Noob)
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