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Hi! New user of Character Animator. The whole point was to create a character for my pc gaming. It runs at the fps I set in the software, but then I connect it to OBS, start the game and boom, frames drop to about 7. Has this issue been resolved? How do others livestream without having dropped frames? Thanks!
Hi.. recently purchased Character Animator... 2 things. I don't have the reset next to my webcam. Just calibrate. 2... I've downloaded the NDI tools and NDI for OBS and I still do not have the choice to select NDI. I've downloaded, installed.. uninstalled.. restarted my pc.. reinstalled - restarted... nothing. Help??
As you can see in the picture provided, none of the 3 parents are independent, and I put face behavior on Head and Body with different formula, because I want the head movement is not the same as the body; I want the body only to move slightly. There is a fixed stick on the Body to prevent the puppet from floating around because of the face behavior. Here's the problem:Even though I have put 2 different face behavior with different formula, only the one on the Head layer is used by Ch to treat the entire puppet, meaning the one on the Body layer is ignored (negated?). I assume that's because I does not tag the body as head, yet, therefore the face behavior on the Body layer does not know what to do because there is no head tag.However when I tag the Body layer as head, the face behavior on the Body layer works, but the problem is now the fixed stick is ignored/negated, causing the puppet to be floating around. Help please?Thanks!
I'm starting to develop Adobe Extensions and like to know, if it's possible to write scripts to Character Animator, as I'm doing for AE.Thanks.Rubens Nobre
Recently Character animator was running very slow every time I click something while Im in rig mode eny task or any thing I do with each click it lags and shows the loading circle This is a brand new computer so there is no reason for this to be happening but I have not been able to get any work done because literally every click makes it slow down even when its the only app running and on a brand new computer Is there any way to make it go faster ?
Hello all, I would love to know if anyone knows how to make a mask layer invisible while still keeping the content masked. Like an alpha mask in after effects. I have a shape I want to mask out when I move too far to one side, but for a mask to work, it has to be visible.Confused? Try it yourself. I'll use geometric shapes to make it easy. Make a puppet, make the head a (color) circle, make a white mask under the head a square, larger than the circle. Make a square body. Rig it up and look in the record, you still see the mask as you look around. Now try to hide the mask, if you figure out how, please tell me.If you are still confused, comment to me, and I'll try to explain it better.I guess you can also consider this a feature request. The ability to alpha mask or make mask invisible while still seeing the content show.
Hello, I'm having this problem (video attached) with the right arm of my character when I apply the preset animations, like the arm goes to the opposite side, or there seems to be something wrong, but I can't find what the problem is, not even in my rig or in the configuration.Could someone help me with this? Thank you
Hi I made a character on character animate and when I import the file of character animate on premiere pro they send me an error message. Telling me, that I need to install character animator but it's already installed so How do I fix that ? Because I want to mix cartoon and real video please I need help thank you.
trying to start a project im trying ti upload a picture from my computer cant find it i searched it up in the search bar found it clicked on it nothing happened. I was able to upload the pciture below but cant open it in the animator
I'm trying to export a scene from character animator to premiere pro with a transparent background. When I use the media encoder with alpha channel it gives me an error saying it can't find the source file or can't connect to Character Animator. When I try to create a dynamic link in Premiere Pro, it says "Could not connect to Adobe Character Animator 2023. Please verify that Adobe Character Animator 2023 is installed." I have uninstalled and reinstalled Character Animator and it is still giving me the same error. I'm using v 23.1 of Character Animator, Media Encoder and Premiere Pro.
I created all my mouth movements and imported successfully. When testing the webcam and mic in STREAM mode it's picking up my mouth movements but they aren't holding on the shape and the mouth continues to move for a few seconds after i finish talking. For example if i hold an "oooooooohhh" sound and mouth position it jumps around wildly flickering to a bunch of different mouth positions and only displaying the Oh for 1 frame.
Hi all. I'm using the Figgy character from Puppet Maker. When using with a webcam, I can turn my head and the character will do the same (the default is facing straight ahead). Is there a way to setup the character so I can control the head turn with either the keyboard or mouse instead?
I want to do a live streaming broadcast as a character animator. I want to show my computer screen and my character in the lower left corner. Is this possible?
I respectfully and earnestly ask the person in charge of development at Adobe. I suggest that you separate the live stream functionality from adobe character animator. I suggest providing an easy and simple application dedicated to live streams and thinking about a separate pricing policy for it. If you do, you'll get the admiration and active use of a huge number of virtual streamers around the world.And I want you to be able to incorporate puppet into that simple application. If so, maybe this could create another Adobe ecosystem.
Is there a way to define keyboard shortcuts to arm specific behaviors for recording? For example, ctrl+shift+d to arm draggers, ctrl+shift+t to arm triggers etc... Even better if I could define custom shortcuts for my own behaviors! So is that possible? Would have greatly sped up the animation workflow...
All of the models presented with Character Animator have specific built-in personalities and styles that each represent some other designer's idea of what a character entails. In order to create a generic character, I have to disassemble the existing characters and still find that each of them have their own quirks and implementations. I really just need a generic model that I can add clothes to, modify their bodies to my preference, add or modify facial features. It seems like the very first model that this software should provide is the generic, genderless model with very few features. Does anyone know where I could find such a thing? It's for a personal project, so I don't want to purchase one. Surely some generous soul out there has created a basic model facing forward and sideways that we can use in Character Animator. Any help would be greatly appreciated.
I am trying to start a lesson with Character Animator, but my students (a public school) keep getting error messages. Some can get started, and then it stops, and others it begins right when the character is selected. I think it may be a storage issue, but not sure or how to fix. Here are the two errors that have been reported:Internal error code: (1109000933:67+8) bad argument #1 to "Localize" (string expected, got nil)and the otherThe Directory "\\laneyfs.nhcs\students$\student.name\Adobe\CharacterAnimator' could not be created. Please check the validity of the path or parent directory protection or permission rights. Does the last one mean I need to have them download it to their offline storage? Thanks for any help.
Hello, I have a project I am trying to open and I am getting this error message. I click OK and it closes character animator. I can't get this project to open and it won't let me open any others for some reason. Please help!
Before giving up on the software entirely, I thought I'd post my question here.I've done a lot of animating in After Effects, and I would always have arms composed of several pieces - a shoulder / arm base, a forearm, and a hand. Each would be its own piece of art you would import separately. Those 3 pieces would be parent/child rigged together. This makes far, far better motion without amateruish-looking rubbery bending at the joint.But I can't find any tutorials on how to rig such a traditional puppet in Character Animator. They all seem to start with the assumption that the arm is a single layer that will just bend using CA software tools (ug!). Could anyone direct me to a video or document that would show the process to rig a traditionally, professionally built puppet in Character Animator?I'm going to have to abandon the software if it can't even do fundamental parent/child stuff, but if it's possible, I would really love to understand how.
hello friends, I made all the adjustments, but my character's head is distorted and I couldn't fix it. Is there anyone who can help with this? I am also attaching the project file. https://we.tl/t-OkJRwSTLOL
Just to chime in here. I really like the CA software from what I have gathered using the trial. But to be honest: it's just way to expensive for me at this point. CA cant be broken out of the complete subscription package like other parts of Adobe software. This is holding me back using the software. And I guess I am not the only one. The "starter" version is nice, but its too crippled to be useful in any way.
Hello, I installed Character Animator 22.2 (from adobe creative cloud) on Windows 10, 64 bit, 16 RAM, the camera works fine, but the face/body is not detected even after calibrate, I tried several puppets, including virtual ones, I also tried several faces, but even the green tracking lines does not appear in the camera panel!any ideas?Thanks in advance ^_^
So I've been having trouble running CH along with gaming. That's not the problem though. I have a high end enthusiast build with a 3080 ti, ryzen 9 5950x and 32gb of ram. Even while playing games I have sooo much head room. Gaming while running CH and OBS puts my GPU load at 70% and my CPU at 30%. Lowering GPU load further by lowering resolution or graphic settings doesnt help. From numerous threads on here I've seen that CH has an issue with bottlenecking itself apparently. No matter how good your PC hardware is, you find out real quick that you only get so far with CH. I have a 1000 dollar GPU and 500 dollar CPU and I can't get more than 24 frames with CH running by itself. Running a game with it and CH drops to 5 frames. This puppet has simple behaviors and is only 1440p in height.
My puppet's arms do not seem to be responding correctly to the limb ik behavior - they are not bending as expected. When I move the arms up, the forearm show switches to pointing up. It kind of works when I drag the arm toward the body. Also, the limb ik seems to affect each arm separately. This could be because my arms are not exactly identical. Side note: is it possible or useful to put the ik limb behavior separately on each arm if they need different settings? I've tried:-Dave's tutorial-Modeling my tags, etc. after Dave's examples-re-rigging my puppet.. nothing!I'm attaching my puppet (dropbox link) in case anyone is willing to take a look at it. Link to DB puppet Thanks!
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