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I posted this over on the adobe feedback site but I was wondering if perhaps I'm missing something and this is already possible somehow. It seems like such a logical feature to have: It would be really helpful if there was an option to import raster, photoshop-based puppets at a lower "draft" resolution (like you currently can with vector Illustrator-based puppets) so that recording and setting up scenes can move more swiftly and smoothly and you still have the option to res up before outputting your final render or if a scene needs a tighter than usual zoom. (I know that you can achieve this by having different versions of your puppets, but the downside of that is, often we edit puppets on the fly, and if you edit the lower-res puppet, you don't have those edits available at the original resolution.)
When I try to record puppet facial expressions the whole puppet keeps jumping between the position where my face is and the position somewhere between my face and the original position.Example here: https://drive.google.com/file/d/11CwAeL4fq1_yQPIrUCuvwBj7l90Vx0i2/ I can't seem to find any solution to my problem. Has somebody have similar kind of problem?
I took tull and modifty him, its work perfectly,Then i have create one more character using tullthe 2nd one was working perfectly, but first character controls are blank now,unable to record any hand moment, or expression, i have set all the tiggers as i know ,but this still not working,Pls help if any one know the solution
After suffering a corrupted master boot recod on my pc's main hard drive, I decided to buy a new one so I could recover my files from the old one before reformatting.I chose a pair of solid state hard drives this time around and find myself in awe. I should have switched long ago. Making changes with states and layers that would normally take 30 seconds or more is now done in an instant. I have several characters and animations that have thousands of layers and sometimes you need to change the state of several hundred layers at once, solid state drives make this so much easier.Solid state drives are quite inexpensive now, if you can afford it then spoil yourself. This change is now saving me several hours per project.
I have a particular visual style I'm working with where shadows are heavily posturized. Here's an image zoomed way in on the eye and side of the head (the blue on the left hand said is hair). Here's how the objects are layered. The expectation is that when the eye moves the layers respect the fake lighting. Green disappears under blue, yellow disappears under green. I'm looking for some sort of parent/child grouping system, but all I'm seeing is leader/follower which seems to only be intended for IK rigging.Is this something that can be done or is it simply impossible?
So I was trying to make a version of my puppet like you did with RedMonsterLive that has a wide, mid, and closeup camera view. Correct me if I'm wrong, but I don't see a way to copy over all the behaviors, handles, and keytriggers to the new psd file that includes the three camera shots. Is there a way to do that or do I have to manually put all those things back into each of the three scenes separately?
I was fixing some basic rigging for my character's walking and moved into record mode and she was gone. Refresh didn't work, but the puppet is still available in rig mode. Am I missing something obvious? It's just gone from record mode, and nothing directly that I did should have made it happen.
I would like to change the whole color of my character except its eyes. What should I do??
I saved my project version literally one hour ago, and I was trying to open the project but it keep showing up the same two notification and forced quitted. even though I tried to open another project it keeps opening the same project with the issue above. I have no access to any other buttons in Character animator for now. Do I have to uninstall chacrater animator and re-download it?
anybody out there wanna help me make a cartoon series email me @tholdem2021@outlook.com
I was unable to get an answer to the question, I am reposting with edits to see if any suggestions will help finding the answer ----I have been working on creating some puppets with Illustrator and CA. I recently watched this puppet walking video from Okay Samurai, and attempted to do this with some illustrator puppets I created. I noticed the waist on my puppet was larger than needed after watching the run & sneak styles. I opened the file in Illustrator, deleted some anchors on the waist shape, saved AI file, back to CA.Now the waist looks like it is doing some odd behavior, but there are no behaviors added to the waist or body layer. The anchors at the bottom center of the waist stay in the same position, while the rest of the waist moves with the body in motion to the walk styles. Issue showcased in attached video file below. Puppet file here Any suggestions, insights, recommendations are appreciated. Tha
I'm trying to just capture some head movement, but my puppet keeps opening their mouth at random times. I have lip synch turned off and there is no noise in my room.
I've just installed the latest Beta Release: Version 22.6 (build 24), Windows 10. The arms in the rig have disapeared, they appear for a microsecond after the scene is prepared then they completely disappear i had set them up using the autoswap feature
Hey All,I updated Character Animator this morning and suddenly my dragger handles for wrists and heels have stopped working when my character is in profile view (frontal view seems to be working fine in some puppets.) Anyone else experiencing this and/or has a fix?Much appreciated!
I have been working on creating some puppets with Illustrator and CA. I recently watched this puppet walking video from Okay Samurai, and attempted to do this with some illustrator puppets I created. I noticed the waist on my puppet was larger than needed after watching the run & sneak styles. I opened the file in Illustrator, deleted some anchors on the waist shape, saved AI file, back to CA.Now the waist looks like it is doing some odd behavior, but there are no behaviors added to the waist or body layer. The anchors at the bottom center of the waist stay in the same position, while the rest of the waist moves with the body in motion to the walk styles. Link of video to showcase my issue Any suggestions, insights, recommendations are appreciated. Thank you!
Hi. I am new to Character animator and I came across the problem of eyebrows not moving. I renamed them +Left or right eyebrow, added them to the head folder, added behavior, and still nothing. I tried adding them to different folders, renaming them, played with handles (idiotically) and the only thing that helped was to add them to the +Eye folder. But the problem is, that the eyebrows disappear when the character blinks. But they are moving. So help, I really don't know what to do to fix this.
In one of the question threads about Character Animator Dave Werner mentioned a list of character designers for those who would like someone to design a character for them. I'd like to add my name to the list. Where do I find this list? How may I add my name to it?
Hello Everyone! Had a question using the puppets from Adobe Character Animator site. When I click to use a character, all the triggers are available to use, but if I save the character to a cloud drive or my computer and reopen the puppet - all triggers and behaviors are gone. Is there a way to save a puppet (For Example: Tull) save him to your computer and reopen the file from your computer to keep the triggers and behaviors? Much appreciated!Roger E
So I'm trying to design a custom character for CH and for the life of me I can't figure out how to do what I'm trying to accomplish. I can't find any tuts on youtube so here I am, reaching out the the community here for some help/suggestions. 2 images included to try and explain my dilema Fig 1: I'm building the arms as 3 different pieces. Upper arm, forearm and hand. I'd like there to be a way to "hinge" them (hinge not working) so that they pivot around 1 point. The Upper arm pivots around the shoulder, and the forearm pivots around the elbow. I move the hand/wrist (with a dragger) and the whole arm bends/follows with it. Is that possible? Along with that, there's the "stretching" that goes along with it. I'd really like to turn that off and near as I can tell you CAN'T do that with IK LIMB because the arms in this case are 3 separate pieces. and it won't rig right. I DO NOT LIKE the idea of just having one single piece for the arm because as it bends at the elbow
I am using Character Animator to animate a scene where about 15 puppets (each with 4 views and various triggers) are running, jumping and fighting. I am getting errors such as internal error codes. Is this because I am using too many puppets in the scene? How many puppets is "safe" to put into one scene? Thanks for the guidance!
After updating to 22.5 from 22.4 my characters no longer show hands positioned with draggers while the character is walking. Being able to walk, talk and hold items is important to the scenes I’m working on. Is this a bug?
Can anyone give me a hint? I've been stuck with this problem for a week:(
More a bug to report, as this was working previously...I have a puppet with a walking view, with Start/Stop Easing set to 0. Previously this would immediately go from walking to the standing puppet, with its arms as they had been set. Right now, the puppet arms are jumping to the default ‘A’ pose for a frame, before returning to the way it should be. So it is ignoring the '0' setting for the arms. I’ve tested this with several puppets and it is the same with all of them.
I just download adobe master collection and every app works excpet character animator noting pops up not even an error message apperd and iam using windows 11
Good evening, I have a problem with character animator, I created a puppets in 3D with illustrator, on character animator I only see a part in 3D. How can I do?
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