『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
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Hi, I have Adobe Animate Pro 2023. Is there supposed to be a toolbar as I don't have one. For example, I've read you can use text but there is no toolbar that would have the text. Thanks
Hi, I'm working on a project and when I tilt the head, the mouth doesn't move with it. I have gone through and search through my tags and groups. I can't seem to find the problem. Can anyone help?
My voice recording won't work even though it's calibrated. It does match head movement.
I know there is a solve - but I have a specific kind of eye that I am drawing for a character. I am starting with the blank template now from pro and going step by step. eyes are proving to be most difficult. My pupils will NOT move with my eyes left, right, up or down. THe pupil is inclusive of BOTH the black center with the white dots to show light reflecting. I haave them grouped together in AI when i am building the puppet. Any thoughts on how i can get my pupils to move with me? Otheriwse eyebrows and blinking are working great.
I feel like this must have been asked 1,000 times, but I have searched and gone through the tutorials and Help Articles, and I feel like i am spinning my wheels. Yikes! Maybe this just isn't cut out for what I was trying to do... but before I give up for now.... Is there a way to make a puppet from a single image by using a template? I was hoping I would be able to import/apply my own fixed image to one of the included puppet templates to get this rolling, then make adjustments, updates, etc from there to make it work with my image. Maybe not....?? (Clearly all new to this.) What is the best way to make a simple puppet from my image? Can someone point me in the direction of a tutorial by chace? Thanks, in advance, for any help you can give! Much appreciated!! Rebekah
I made a character originally in Illustrator but I was having issues with it and put it into Photoshop. So, I have a Vector version of the character. I made the character at 1080p, without thinking about the fact I was going to have to scale up the character in the scene, so now I have a pixelated version of the character. I optimistically thought I could re-make the character in an 8K photoshop file and switch it out within Character Animator but sadly it didn't work as all the handles and everything stay in their original position. Does anyone have any advice on whether this is possible? Sorry if I've not explained this well. Happy to give any further details if necessary.
I'm working with a character that has three views (left, frontal, right), each in a T-pose by default. In the frontal view, I manually positioned the arms down to create a natural resting pose.When transitioning from the frontal view to a side walk, everything works fine. However, when the character stops walking and returns to the frontal view, it quickly flashes back to a T-pose for a split second before settling into my intended frontal resting pose (arms down). I was also curious if there was a way to reduce the vertial movement on my character. When walking his chest seems to be moving up and down too much.
This erro occured when Opening Ch. It was slow to start with, then I opened my project file and got this error. Anybody got a fix for this?
I’m working on a character design, and I’ve run into a problem when creating a draggable handle for the arm. As shown in the attached images, when I move the arm into the scene, it doesn’t behave as expected—there seems to be some distortion.Does anyone know why this might be happening or how to fix it? Could it be an issue with the rigging, weight painting, or the pivot point of the draggable handle? Any help would be greatly appreciated!Thanks in advance!
I have two separate avatars for Adobe Character Animator. We are using them for a podcast, and we want to make them talk individually on a single computer. When one person speaks, one avatar should be active, and when the other speaks, the second avatar should take over. However, we only have one computer. Is this possible?
If you had files already for a avatar that animate in animate cc, what is the easiest way to get these into adobe character animator, i realize i am missing speaking mouth shapes, but i have a lot of these done and more scratching my head as i see options for illustator and photoshop but not animate cc for doing this. this is a example of what i'm working with, i also have the fla for this.... i want to take the front view and have a live avatar for doing video reviews. these are aleady split apart in pieces at least, i think TOO many pieces. https://archive.org/details/blue-jellyneo-idle-pets
Hey Gang! I just watched the @OkaySamurai tutorial on Motion Library [see here] and it was very helpful! I followed every step and it worked on my rig. My problem occurs when I have multiple body angles [1. Front Body 2. Left Profile Body and 3. Right Profile Body]. Motion only applies to one rig [Front Rig] and not the other rigs [2. Left Profile or 3. Right Profile]. Below you'll see a snapshot of 1. Rigging Structure + 2. Properties Panel. Please Note:Each body [1. Front 2. Left and 3. Right] has a fully set up rig within them. The rigs follow the Okay Samurai Tutorial.The problem though is that only the Front Body works. I cannot assign motions from the Motion Library to the other rigs.i try to turn off [Make Invisible] the front rig and turn on [Make Visible] either of the other two rigs. What can I do differently to make the other two rigs [1. Left Profile and 2. Right Profile] work with motions from the Motion Library??
I'm working on a late 2013 Mac Pro with no sound input device found. I'm unable to record in Character Animator. When I hit record, a notification window pops up and says "The selected audio device has no input channels available. Do you want to open the Audio Hardware preferences?" I click the Preferences button and see "After Effects 13.8 (Not working) in the Default Input field. When I click this field, the only option given is "No Input".Would simply attaching an external microphone solve the problem? (I don't have one or else I'd try). I don't need to record sound, I only what to record silent animations.
Hey Dave,This is Milind from Philly.More than a year ago I started learning Ch An from your videos. I learned essential basics and just with that, even without learning the entire software, I am able to achieve some success. Here is my latest work on youtube. https://youtube.com/shorts/QZ-qAJz4_mk?si=c36W0O2P4XlufvpaLet me know if you have any suggestions for improvement.Thanks again.Best Regards
Hello,I really like the way parallaxing works with noses and was wondering if theres any way i could rig up more than one layer to the nose tag.I first attempted this by following a guide by OkaySamurai and making the object a "face" and simulating parallax through that method. While this does achieve somewhat of the look I am looking for, I don't particularily care for the fact that the parallaxing items exceed the bounds of my character and will parallax not only when i turn my head but tilt it side to side as well.Is there a workaround method or a feature I am missing that will attach and parallax an item to my character's face, similar to a nose?Thanks for your time!Marcus
Hi There,I have have a swap set of eyes, to get any eye gaze movement on the second set of pupils I have to add it as a behavior but when I do the Eyeball layers in the swap set don't provide Pupil Range even though they are tagged for it. Here's a video showing my puppet file. For this Angry Eyes swap set I'm aiming for eye gaze movement within a smaller area closer to the lid. Any recommendations on how to I can get the Pupil Range working would be much appreciated! Lisa
I have just purchased a Logitech C525 webcam - and there is NO video in the Character Animator. I can see the audio levels move if I make a noise, however, cannot see any video whatsoever.I have installed all the latest drivers - it appears to work elsewhere, just not in Adobe Character Animator.I have tried switching to Next Camera, default camera, reinstalled drivers, Logitech drivers, Microsoft drivers etc... all to no avail.
There's definitely something simple I'm missing here, but I'm using a default mouth and an alternate mouth in a swap set that I made automatic lip sync takes from (and the visemes are show do show up) but nothing happens on playback. Both are tagged as mouths with a Lip Sync behavior. The trigger is working as well, but how do I make them show and (assuming I can accomplish that) determine when one shows and the other doesn't? Thanks to anyone who might have any idea.
I am a medical doctor and started learning Ch early this month to create online health content. I made some triggers and swap set poses but I am having four problems and a potential fifth one.1. The mouth triggers are not swapping with the sad mouth triggers (they swapped initially but I didn't know what I pressed that removed it). They both show up on the scene. 2. When I trigger the poses, the character disappears. I guess I messed up something too. I have clicked on reset layers but that is not solving the issues.3. When pressing triggers over a sync-lipped animation, what do I do so that the two do not conflict? 4. I want to attach a goatee to the jaw of my character but I don't know how to do it. 5. I have like seven triggers and nine poses. How do I assign a number to each? That's 15 in all, and I only have 1 to 9. I attached a screen shot of my rigged setting. I will appreciate all the help and explanation I can get. Thank you in advance.
I picked a character in character animator and customized it. Had it working perfectly, and then researched how to make hands come in front of face. Found a website with a tutorial and followed. All I did was this:--Create a new layer (Name it anything you like, I named it “upper”). --Drag this new layer into our character hierarchy, above the head layer. --Draw a little square/dot (anything) on the character, and change its opacity to 1%. --Make sure it is placed as part of the “upper” layer.I saved the photoshop file, and went to animator to check progress, and suddenly then, the characters head detaches from its body, and the bottom of the character lifts up out of place. So I thought, forget this, I just want my old functioning character back. In the history tab, I opened a previous version before I messed with the character in photoshop and all looked good, except for the character in rig mode was colored bars. I realize this is because it is referencing a character
HiI'm struggling to get my alternative mouth set to work properly. When I press the trigger key, it just shows all the mouths in the set. I've tagged it as a mouth and it's worked ok in the past, so I'm not sure what I've done wrong. I've attached a quick video to show what I mean.Thanks for any help.
I'm trying to get limb ik to bend one way in a replay where it shows ini the replay working and outside of that and back at the regular character, I wanted to have my arm bend the oppisite way. As it stands it glitches out the arm in the replay. If i switch it back it breaks my other replays. I just wanted to have replay override limbik and then return back. Hopefully that makes sense.
How does one replace a missing "Camera Input" take (.art) file?I moved some of my projects over to a different machine, and I now want to relink to the correct take files. I was able to relink the audio files, but how do I relink the take file?When selecting the missing audio file, I can then replace the path on the right side:However, this does not work with take files. Thanks
Every time I try to select a puppet in character animator, I always get an error like this. I've gotten the software up to date and have restarted my computer.
Hello, all! Forgive me if this is covered in another discussion -- I couldn't find it anywhere.I want to create my own basic puppet template in my own drawing style, rig it up, and then be able to create new puppets from it that I can customize with new faces, clothes, colors etc. I don't want the new puppets to be linked to the original, since I'm making each one different and don't want the new versions' customizations to affect the original.Can anyone point me in the right direction? Thanks a bunch! Ted
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