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Participating Frequently
November 27, 2017
解決済み

Is there a way to completely isolate the mouth movement, using only the information gained by the "audio input"?

  • November 27, 2017
  • 返信数 1.
  • 680 ビュー

I've completed the mouth sync using "compute lip sync from scene audio". No more mouth animation needed, and have therefore deselected the "lip sync" function on the puppet properties panel.

But the mouth continues to pick up information (it moves) when the "Face" camera input is selected.

Is there a way to completely isolate the mouth movement, using only the information gained by the "audio input"?

Any help appreciated! Thanks, Ed

このトピックへの返信は締め切られました。
解決に役立った回答 KJerryK

Thank you for the reply

The "surprise" mouth shape doesn't seem to appear as an editable element on the mouth timeline. So unless there is a letter shape on the timeline then the "surprised" mouth shape will be triggered by the camera, regardless of lip sync being on or off. Tricky trying to explain this on text!

I solved it by replacing the surprised mouth shape with the default. It is a cheat and not a proper solution, as I lose the "surprised" mouth from my options.


Okay, here is the designed workaround straight from the Ch team.

Remove the smile and surprise tags from those mouth shapes, and there will only be the neutral mouth except when there is audio to record. So after those tags are removed, the face and lip sync behaviors can both be enabled. Just put the audio into the timeline, turn on both the camera and mic, and record.

返信数 1

KJerryK
Legend
November 27, 2017

Is the mic turned off, and the mouth strength set to zero?

EdTracy作成者
Participating Frequently
November 27, 2017

thanks for the reply

Yes. Mic off, and the mouth strength set to zero but still the mouth shapes are triggered.

KJerryK
Legend
November 27, 2017

So, after playing around with this a little, here's what I found.

Even with lip sync disabled the mouth still responds to the camera, such as surprised, or smile, and it will record those mouth movements. But, if the audio lip sync has already been recorded, either directly or using the timeline compute function, then the video mouth movements do not appear during that previously recorded audio lip sync duration in the timeline.

Seems strange to me, and I don't see a way around it except to edit the unwanted mouth actions out of the timeline.