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Hi there!I'm still a student learning how to create things, but I've never had this issue before and I'm not sure why it's happening.I created a model in Maya, created two UV sets, exported everything as an FBX file. Opened it in Substance Painter. And I want to something very simple for a game jam, and I'm running out of time, so I'll only use flat colors. So I select my color of choice and start painting... but nothing shows up in the preview windows. Nothing in the material or base color previews. I don't know why, and I'd be so grateful if someone could help me.Could it be because of the material I used in Maya? It's called lambert1 and I did some googling and read that it can give people problems and someone suggested deleting it, but it seems I'm not able to do that in Maya, neither assign new materials to my UV sets. Perhaps there are some unsolved bugs in the newest version of it? Either way, I try to click and click and click but no colors show up in Substance Painter...
Hello,I'm using Substance Painter 10.1.2 and working with 32-bit EXR textures that have white values exceeding 1. For example, when lowering the exposure in Photoshop, I can see details in the whites (like cracks on a wall).However, after importing these textures into Substance Painter (set to Raw) and exporting them back as 32-bit EXR (still Raw), the white values seem to be clamped at 1. When I lower the exposure in Photoshop on the exported EXR, the details in the whites are lost.I've ensured that my color space is set to Linear, and both import and export settings are configured as Raw, but the issue persists.Does anyone know how to prevent Substance Painter from clamping white values during export?Thanks in advance for your help!
I'm trying to programmatically adjust layer blend opacity values (range 0-100) in Substance Painter using the Python API.Specifically, I need to set the blend opacity value of in this case AnisotropyAngle2Screenshot attached showing the UI values I'm trying to modify programmatically.I'm using Substance Painter version 10.1.2Has anyone successfully modified layer opacity values through the Python API? Any code examples would be greatly appreciated.code snippet to create "AnisotropyAngle2" fill layer effectfill_effect_2 = substance_painter.layerstack.insert_fill(inside_anisotropy_fill_layer) fill_effect_2.set_name("AnisotropyAngle2") fill_effect_2.set_projection_parameters(substance_painter.layerstack.UVProjectionParams(substance_painter.layerstack.FilteringMode(1))) fill_effect_2.set_blending_mode(substance_painter.layerstack.BlendingMode.Overlay, substance_painter.layerstack.ChannelType.Anisotropyangle)
Hi there.I intend to purchase substance painter from Steam. Before I do that, I wanna know about the license.1: what is this Perpetual license?2: updates are only available up to the end of 2024? Which means I can't get an update after that? But I will be able to use the software?3: am I able to sell 3d models wich are textured using painter(Perpetual license) on marketplaces like cgtrader?
I bought free trial. It says I have it. I open substance painter. It has a pop up that says to buy free trial. I go to it. It says I already have that plan. Then it closes substance painter when I x out of the pop up.
hi; i am posting a problem that i dont know how to solve.i download the app "substance painter", and after i finish to install the app i try to open it but every time pop this warning:so i try to delete the app, and install it again, it didnt help. i try to edit the firewall and put acsess to creativty clous and this app and it didnt help. i try to close my computer and it didnt help nither. i really dont know what to do now, and i Would appreciate help
Hey guys, have mercy on me. I enjoy making models and using Substance Painter, but I don't make materials/textures. I went to Free PBR and got all their texture sets, but it's a folder with a bunch of maps. I want to convert them to a material for ease (a .SBSAR file?). I have a free trial of Designer and permanent Substance Painter. Is there anyway to do this? Thanks in advance everyone! I posted this to Designer's forem too, hopefully that's alright.
Hello everyone, I have a method problem and would like to ask advice from those of you who have already been through this.I do historical reconstructions, mainly buildings and city areas, in Blender, which I usually visualise via Lumion or Twinmotion.I want to insert a step through Painter to manage materials and add details (like dirt on the edges or in the lower parts of houses).In Blender, I usually set the Texel density to 1024 px/m but I do NOT use UDIM, so unwrapping produces HUGE UV islands!Hence the problem:1) If I import the model into Painter like this, the baking (especially AO) comes out rubbish and becomes unusable2) If I reduce the Texel density I have to get to about 64 px/m to make all the UV islands fit inside the edges of the UV map and I lose all the details in Painter3) If I start unpacking in UDIM it will take me ages.....Can anyone point me in the right direction?Thank you all in advance
Hi, currently trying to install Substance Painter, but Creative Cloud is claiming that my system does not meet the minimum requirements. My Specs are: OS: Microsoft Windows 11 HomeVersion 10.0.22631 Build 22631System Type x64-based PCProcessor 12th Gen Intel(R) Core(TM) i7-12700, 2100 Mhz, 12 Core(s), 20 Logical Processor(s)Installed Physical Memory (RAM) 32.0 GBBaseBoard Product MAG B660 TOMAHAWK WIFI DDR4 (MS-7D41)Graphics Card: RTX 3060Ti (12Gb of VRAM) As far as I can tell, the only issue may be that my OS is Win11 Home? I'm unsure as it doesnt specify anywhere under the requirements what specific Windows type is required.
This is about the new Path tool.One option is to create a preset and click on each path and apply this preset or brush, but I don’t see a synchronization function or the ability to select all paths at once.
Excuse me, but where did gltf export to substance go? Please tell me where to look for this feature now?It used to be like that. Now it's gone?
Is there any fix for this yet???I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.I dont think its my computer cause older version still workes fine. I would like to use the new features and not have to deal wit this.
Materials created as part of the Substance 3D collaboration with Peclers Paris; see the Substance 3D webinar on product design visualization for more information The end of the year approaches, but there’s still time to bring another Substance 3D Community Digest into the world before the ball drops. Here’s what’s happening in December! Featured Artist This month, we’re looking at the work of Zaki Abdelmounim, also known as Creatiflux. A 3D Motion Designer who started out at Al Jazeera News, Zaki subsequently joined Alkass Sports Channels, before moving into freelancing, and working with a range of top brands worldwide. What’s the most important thing to keep in mind when creating a piece of artwork? The most important thing to keep in mind when creating a piece of artwork is maintaining a consistent style, focusing on the details, and carefully setting up the overall mood of the scene. Kibo System: see the full animated scene
Hello,I would like to inquire about the free Substance 3D for Students and Teachers License. I have completed step 3 on this page (https://substance3d.adobe.com/education/) and have received an email. According to step 4, after eligibility is validated, I should receive an email with the redemption code and instructions. However, I have not received any communication. Should I wait longer (i already waited for 2 weeks), or is there possibly an issue with email distribution?Thank you.
Hello !I'm a CGI Student and I submitted an application to get the free student version of Substance Painter.It got validated and I got a code to download Substance Painter.The problem is, I downloaded it and when I opened it, they said that I have 30 days left for my trial, but i'm supposed to have a 1 year license ?How can I fix this ?Thank you very much !
does everyone have this problem or just me? I enetered the promo from fab which states Get 6 months of Substance Painter and Modeler for freeYou published a paid listing or made a purchase of over $25, so you get a redemption code on us!I cant redeem my code. thanks in advance 🙂
I'm working on a personal project and I am adding text in multiple languages. Quite a few languages I paste in the text box don't display. Is there a way to enable this or add it in? Or do I need to resort to Illustrator perhaps? I'm not super adept with Substance Painter but google searching hasn't been helping me with this.
I've been trying for a while to fix the blending of the normals which is making the sticker see through but haven't found a working sonlution both online and from my own testing. Does anyone know how to fix it?
Hi there! I am a beginner in modeling. I am modeling a rapier these days. As it has a pretty complex shape, I create separate meshes for different parts of this object, UV unwrap them individually, and use Alt+J to merge them. To make the high poly, I use the subdivision modifier. However, as I try to bake its normal map in Substance Painter, some black serrations occur on edges where different meshes intersect, especially when cylinder-like meshes intersect with others. It basically looks like this: It seems that when those objects intersect, some black things occur inside them, and they somehow bleeds out from those internal spaces, it looks like this: Using the "antialiasing" option could partially fix this problem, but it still looks obvious when I get a bit closer. I am sure I made some mistakes, but I think I cannot find the solution independently. Can someone help me? Thanks!Here is the link to my blender file:https://drive.google.com/file/d/1xjHRPYuVlrTX_439BrMLL-amrL
Hi. I couldnt find solution for this. Searched the whole internet+here on Adobe forums and just cant solve this problem. Is there anybody able to help me with this? The problem appears when I add a generator curvature. My normal map has seams as well. Thanks
Hello, this is driving me insane, can anyone tell me why when I use one of the preset sitch brushes, they behave in a weird way when they don't follow a vertical path? Example attached
Currently working on a pixel form game. Is there anyway I can enable nearest-neighbor interpolation, or even a python script?
Hi! I modelled a gun on Blender. It's my first try. It was looking all good on Blender. I imported it to Substance Painter and some extra faces appeared which I can't see on Blender. I checked my model twice but I have no idea what's wrong.
Since updating to Adobe's version of Substance Painter, I've been seeing the error message of "Fail to decode bitmap" followed by the name texture. Mostly of which are my AO maps baked by Substance. I've tried rebaking the AO mas and still receive the same errors.My resources are up-to-date and I ran a cleaning session about a wek ago in hopes of fixing the issue.Any thoughts?
I'm trying to use my diffuse mask to make color selections to create IDs from the diffuse. When I plug in the diffuse mask none of the colors appear on the model Is it not possible for me to do this?
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