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Like ones in Blender : Ctrl + stroke across a line kills the line . Shift+ stroke accross several lines maks a sharedd pin . I hate mouses . They make my wrist sore. Please Adobe add those two simple additions.
When I drop a node from a library to my current substance I would very much like to have an option to embede it into file? Maybe something like ALt +drop. I mean to be able to edit it localy without changing the original. It would make my life so much easier. Without my tools libraries being a huge mess of versions with minor differences I couldn't eve remember what was what. Without a huge redundunt buggage that exact node would come with if its host sbs has a lot of other things.
Hello! Unfortunately, I've run into a bit of a problem. I wanted to install Substance Designer on a new PC, but it would seem I do not have my license file(s) (for either Designer & Painter). I bought the perpetual license back in the day, and I thought I downloaded the license files, but I appear to have downloaded the install files instead... Is there any way I can retrieve my license files, so I can install Substance Designer (and Painter) on my new PC? Thanks(!),Bram PS using the link mentioned on this web page to reach out to the Adobe Help Center was a dead end (https://substance3d.adobe.com/faq-end-of-life-accounts/) 😞
Today presets are accessed through a combo box. When a Substance has dozens of presets, going to the next preset is a pain: open the combo, scroll the last preset used, select the next one. I'd like to be able to easily move from one preset to another, with keys or previous/next buttons. Also, after selecting a preset, there is nothing in the user interface show which preset has been selected. At some point we may have forgotten which preset was selected, hence the difficulty to go to the next or previous one.
In Substance Painter : If you use Filters like "Warp" you can get an empty "Image Input" Parameter where you can drag and drop Textures or use Anchor Points. I Want to make my own Filter in Substance Designer but I cant find the right way to use Anchor Points. What do I need to set up to get an empty image input field like in the picture?
Hello artists! If you require high quality Substance 3D icons when publishing your artwork, you can find them in this page: Application icons for artists Icons are SVG files, which means they can be used at any scale. We are proud to empower you with exciting tools and are happy to help you show others that Substance 3D is part of your workflow. Have fun and go make things!
Hello, I just installed Mrs Eaves from Adobe fonts, It shows up everywhere (eg Photoshop, MS Powerpoint) but not as an option in the text node in Substance Designer. I am running latest version of Adobe Substance 3D Designer (CC version, updated) on Windows 10. Any thoughts? Thank you
Ah, the month of May. May, the bridge between spring and summer (depending on which part of the world you’re in). Lots of good stuff for Substance this month – notably the latest release of Substance 3D Painter, marking the tenth anniversary of the app! Coming Soon! Ten years old is a grand age. To celebrate Painter’s tenth birthday we’re presenting a livestream alowing you to meet and chat with the engineers and product managers who do the work behind the scenes creating such a great painting tool. This will take place on YouTube and Behance on June 6, at 10:00 AM PST. Bookmark our YouTube link for the event right now! Substance 3D News It’s been a busy, busy month for the Substance 3D ecosystem. As mentioned, we launched a major new release of Substance 3D Painter, providing Illustrator support, a text resource, allowing you to add text to your objects, the ability to access Substance 3D Assets directly inside Painter, and more. Take a
Upon first launch, I encountered the dialog box shown below. The issue was resolved by logging out of the Creative Cloud Desktop app, then back in. Hurray! But, clicking the link in the dialog box ("Contact Customer Support") takes me to a 404 page on adobe.com.
Would be awesome to make Designer work with Mac's touchpad gestures for graph panning/zooming. The way it works now makes at doable but pretty difficult to do basic navigation. Cmd/opt + right click drag is very non-user friendly.. Hopefully Im not the only one using Designer from a macbook.
I have a sbs that uses lots of functions and substance graphs from many other sbs files that themselves having lots of crosslinks and heavy big bitmaps to load forever .How can I collect all the functions and graphs in my current sbs file? Only ones my current sbs is actually using ? Not a huge archive of all sbs files but only functions and graphs that are actually in use?
Hi, I have a question about Substance Designer. I've been using it occasionally for some time now, and every time I create a texture, I run into the same issue.For example, when I use a Tile Sampler for the height map (grayscale), I also have to use another Tile Sampler for the color map, with the exact matching numbers for each individual tile so that both align well. So whenever I adjust the numbers to experiment with the look, I also have to manually apply the changes to the corresponding color nodes. I'm wondering if there's a way for any changes I make to automatically reflect in both nodes (like the Tile Sampler and the Color Tile Sampler). Here's another example: I downloaded a material file from somewhere (likely from the Substance Designer homepage), and when there are puckering, there are also stitches that should match exactly with the number of puckers. However, I always have to adjust both of them separately for alignment. Is there a way to
If you have a team how are you handleing exporting from designer when people have different locations on the pc? but the export_location/ is all the same?I dont want only 1 person to be able to export.ieperson 1Z:/workstuff/mycoollocation/export_location/person 2Y:/myPc/im_an_artist_i_dont_carewhereitgoes/export_location/person 3C:/export_location/I tryed using aliases to affect export location but could get it to find the folder from herehttps://helpx.adobe.com/substance-3d-designer/interface/preferences-window/project-settings.html#section8
Hi, we had a couple of artists who upgraded to Designer 13.1.2 thinking it would be a small update but it actually breaks compatibility with the current version of SAT used in our pipeline because sbs files created with 13.1.2 aren't compatible with SAT versions lower than 13.1.2. In the future is it possible to keep those types of breaking changes to minor or major version updates (such as with semantic versioning --https://semver.org/)? When a patch version update can bring down an entire pipeline it's not ideal for us.
Hello!I scanned the object, created the mesh in RealityCapture, unwrapped it and texturized. In RealityCapture my object looks great! I exported the model, opened in Substance 3D Designer and got fully black model. When I opened Substance baker settings it showed “UV set = -1”Why is that happening and how can I fix it?
Hello All, I am new to 3D photography, although I do have some experience in photography, so understand some of the basics of taking a decent photograph. My issue is, no matter how many pictures I take, I cannot get Substance to align them correctly. Hence Substance rejects the majority of my photographs and produces rather feeble meshes. I have attached my photographs below I know there isn't enough - I haven't uploaded all of them. But this is the quality I have created. It does create a mesh, but not a very good one. Any advice?? Thanks
Hello. For whatever reason, whenever I try to drag a single node from this Material Height Blend, it drags all the nodes at the same time. How do I disable this?
Can while loop node be usedd to do something like slope blur or doing random iterations offset like in fxnode? Or it's only for pixel value calculation itself? For example I am trying to to do small image shift in X/U direction with max blending . Could it be achived with loop node and more than 32 steps ot it's incappable to do such thing by its nature? ps. Just asked ChatGPT same question . In one reply it says I should use iterations in FXmap node instead for the task , other time it says while loop still can do it but then tells something meaningless with nonexisting nodes and options. I am officially lost now. If while loop can do it could sombody show an example please . I think FX map would do it too slow.
Hi, I am not able to modify a graph at all because the package is read-only. I can't find any reliable information telling me how to unlock it. Can anyone be so kind and help me ?
I would like to remove the limit on the number of samples and the number of Blades in the non uniform blur node. 16 and 9 are small, and artifacts are often visible.
How would one go about setting up nodes to calculate the inverse of sin, cos, tan? I need to draw triangles where I will only know two sides and their shared angle, and I'm using the Law of Sines to calculate the third side.
I don’t want to go too far off-subject in a non-Painter forum, but this news is a biggie for us: we’ve just launched a major new release of Substance 3D Painter, including a bunch of new features! Head over to our post on the Painter forum to learn more.
They way Zbrush adds polypaint/vertex colors to OBJs via OBJ comments is non-standard but is intended to work in SD. However if you want to replicate this in OBJs that are exported from another DCC and be able to bake the vertex colors, SDs OBJ Pareser will only parse the comment data if each #MRGB line is terminated by a windows style (CRLF) newline. This seems like a bug since this is an invisible difference to any normal user. In the image below are 2 OBJs containing a cube with the same vertex data. However only the OBJ on the left will bake as intended.
HiI'm wondering if it's possible to use one graphics card in the computer and another external e-gpu to render a scene in Substance 3D Designer/IRay?In the Substance 3D Designer/IRay settings it looks like this is possible?
It would be handy if there was some way to overwrite a portal input connection after a certain point on the graph. For example, after blending in the texture here, I could set the test_01 portal to the output of the blend node to use from that point onwards, rather than needing to create a new test_02 portal.
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