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heyHow can I make the : node Edge Select grow only downwards towards the object's height axis?thank you very much
Hi! Sorry if this is something really simple but I really want to understand this. I made a texture and it looks great on the rounded cylinder(taken from the scene) but when i switch to the sphere (also taken from the scene), It stretches out and a lot. I tried to switch resolution but it did nothing. Nothing has changed. I'll provide 2 pictures below. What should I do? I need it to work exactly on the sphere. Thank you
Hopefully I can explain this well enough. I have two Tile Sampler nodes, I have exposed "Rotation Random" on one and "Colour Random" on the other. I would like to set it up so when I change the rotation random in the exposed parameters, the colour random changes for the second Tile Sampler. For example, when rotation random is set to 0.01 I want the colour random of the second Tile Sampler to be 0.3... when Rotation is 0.02 I want colour to be 0.5... Rotation 0.03, colour 0.7 etc. etc. Is this possible? And if so, how do I do it? Thanks!
Hello, I am attending university and went through the process of getting verified for my license. I got an email back with a code and was told I have succesfully redeemed it. Yet the substance apps are not available to me. I'm now getting the message that the code is already redeemed. I have signed out and back in, restarted my pc, tried everything I could think of. Contacting support seems to be made intentionally difficult as I'm just getting sent around from one useless page to the other. Any help? I need to be able to use the software.
Today, when a graph has an exposed parameter which is not used inside the graph, it is not present in the SBSAR form of the graph. This prevents using parameters to only control the visibility of other parameters. In some cases, we may want to make visible parameters based on the state of another parameter, even when this other parameter is not used in the graph. Unfortunately the current SBSAR processing is not making this possible. We can workaround this by using a fake node so the parameter is used into the graph, but that is not convenient and impacts the graph processing.
In Substance Designer, I want to convert a 16-bit node output to 8-bit using the 'Levels' node and at the same time, I want to create a switch that would allow this conversion quickly. I created a custom function as shown in the picture, but unfortunately, the switch does not work, as if it doesn't take the output from the Get Boolean node at all.
Heyhey, Substance community! I am fairly new to Substance Designer and I'm trying to create a mask where spots/dots follow a somwhat swirly path - here's a couple pictures so it's easier to understand what I'm looking for: It's the iridescent surface of a rose chafer's wing under a microscope. What I'm referring to here is the smaller, mostly green spots arranged in swirly paths in between the larger, brown notches. In the first couple pictures it looks like those rows/paths are more or less solid and not particularly broken up, and you can see the flow of those paths particularly well. In the third picture it's a bit more evident that those paths are broken up and consist of smaller dots, with some space between them, while in the last picture (which is actually a different beetle) you can mainly see the spots. Now I'd like to ask... how would you go about creating this type of texture/mask? For the main paths/rows, I think I got a good base going: &nbs
Hello everyone!I have a somewhat annoying issue, let me explain: I created a Smart Material in Substance Designer and I'm trying to apply it to a flat surface in Substance Painter... But I'm getting this "aliasing" effect on the material which doesn't appear in Substance Designer! I noticed that it's present on the base color and the normal map.Does anyone know where this might be coming from?Thanks in advance !
Hi,I made simple filter graph, grayscale input set to inherit bit depth from input. This is connected directly to an output. Both with default "input", "output" names. I've saved this graph as an .sbs and .sbsar and brought them into a new graph. I've connected a 16bit input to both, the .sbs properly inherited the bit depth while the .sbsar does not. I couldn't find any mention of this as a known limitation in the documentation and was wondering if this was a bug or did I miss something. Chat Support wasn't helpful...Thanks in advance
I often get Designer doing that temporary couple minutes freezes when it gets grey saying "coocking" or "renderenig cash" while showing only 20% of using memory , close to zero gpu usage and not that much of cpu stress too. Still I hear how my pc cooling system is getting lauder . So what may be an issue ?
Like ones in Blender : Ctrl + stroke across a line kills the line . Shift+ stroke accross several lines maks a sharedd pin . I hate mouses . They make my wrist sore. Please Adobe add those two simple additions.
When I drop a node from a library to my current substance I would very much like to have an option to embede it into file? Maybe something like ALt +drop. I mean to be able to edit it localy without changing the original. It would make my life so much easier. Without my tools libraries being a huge mess of versions with minor differences I couldn't eve remember what was what. Without a huge redundunt buggage that exact node would come with if its host sbs has a lot of other things.
Hello! Unfortunately, I've run into a bit of a problem. I wanted to install Substance Designer on a new PC, but it would seem I do not have my license file(s) (for either Designer & Painter). I bought the perpetual license back in the day, and I thought I downloaded the license files, but I appear to have downloaded the install files instead... Is there any way I can retrieve my license files, so I can install Substance Designer (and Painter) on my new PC? Thanks(!),Bram PS using the link mentioned on this web page to reach out to the Adobe Help Center was a dead end (https://substance3d.adobe.com/faq-end-of-life-accounts/) 😞
Today presets are accessed through a combo box. When a Substance has dozens of presets, going to the next preset is a pain: open the combo, scroll the last preset used, select the next one. I'd like to be able to easily move from one preset to another, with keys or previous/next buttons. Also, after selecting a preset, there is nothing in the user interface show which preset has been selected. At some point we may have forgotten which preset was selected, hence the difficulty to go to the next or previous one.
In Substance Painter : If you use Filters like "Warp" you can get an empty "Image Input" Parameter where you can drag and drop Textures or use Anchor Points. I Want to make my own Filter in Substance Designer but I cant find the right way to use Anchor Points. What do I need to set up to get an empty image input field like in the picture?
Hello artists! If you require high quality Substance 3D icons when publishing your artwork, you can find them in this page: Application icons for artists Icons are SVG files, which means they can be used at any scale. We are proud to empower you with exciting tools and are happy to help you show others that Substance 3D is part of your workflow. Have fun and go make things!
Hello, I just installed Mrs Eaves from Adobe fonts, It shows up everywhere (eg Photoshop, MS Powerpoint) but not as an option in the text node in Substance Designer. I am running latest version of Adobe Substance 3D Designer (CC version, updated) on Windows 10. Any thoughts? Thank you
Ah, the month of May. May, the bridge between spring and summer (depending on which part of the world you’re in). Lots of good stuff for Substance this month – notably the latest release of Substance 3D Painter, marking the tenth anniversary of the app! Coming Soon! Ten years old is a grand age. To celebrate Painter’s tenth birthday we’re presenting a livestream alowing you to meet and chat with the engineers and product managers who do the work behind the scenes creating such a great painting tool. This will take place on YouTube and Behance on June 6, at 10:00 AM PST. Bookmark our YouTube link for the event right now! Substance 3D News It’s been a busy, busy month for the Substance 3D ecosystem. As mentioned, we launched a major new release of Substance 3D Painter, providing Illustrator support, a text resource, allowing you to add text to your objects, the ability to access Substance 3D Assets directly inside Painter, and more. Take a
Upon first launch, I encountered the dialog box shown below. The issue was resolved by logging out of the Creative Cloud Desktop app, then back in. Hurray! But, clicking the link in the dialog box ("Contact Customer Support") takes me to a 404 page on adobe.com.
Would be awesome to make Designer work with Mac's touchpad gestures for graph panning/zooming. The way it works now makes at doable but pretty difficult to do basic navigation. Cmd/opt + right click drag is very non-user friendly.. Hopefully Im not the only one using Designer from a macbook.
I have a sbs that uses lots of functions and substance graphs from many other sbs files that themselves having lots of crosslinks and heavy big bitmaps to load forever .How can I collect all the functions and graphs in my current sbs file? Only ones my current sbs is actually using ? Not a huge archive of all sbs files but only functions and graphs that are actually in use?
Hi, I have a question about Substance Designer. I've been using it occasionally for some time now, and every time I create a texture, I run into the same issue.For example, when I use a Tile Sampler for the height map (grayscale), I also have to use another Tile Sampler for the color map, with the exact matching numbers for each individual tile so that both align well. So whenever I adjust the numbers to experiment with the look, I also have to manually apply the changes to the corresponding color nodes. I'm wondering if there's a way for any changes I make to automatically reflect in both nodes (like the Tile Sampler and the Color Tile Sampler). Here's another example: I downloaded a material file from somewhere (likely from the Substance Designer homepage), and when there are puckering, there are also stitches that should match exactly with the number of puckers. However, I always have to adjust both of them separately for alignment. Is there a way to
If you have a team how are you handleing exporting from designer when people have different locations on the pc? but the export_location/ is all the same?I dont want only 1 person to be able to export.ieperson 1Z:/workstuff/mycoollocation/export_location/person 2Y:/myPc/im_an_artist_i_dont_carewhereitgoes/export_location/person 3C:/export_location/I tryed using aliases to affect export location but could get it to find the folder from herehttps://helpx.adobe.com/substance-3d-designer/interface/preferences-window/project-settings.html#section8
Hi, we had a couple of artists who upgraded to Designer 13.1.2 thinking it would be a small update but it actually breaks compatibility with the current version of SAT used in our pipeline because sbs files created with 13.1.2 aren't compatible with SAT versions lower than 13.1.2. In the future is it possible to keep those types of breaking changes to minor or major version updates (such as with semantic versioning --https://semver.org/)? When a patch version update can bring down an entire pipeline it's not ideal for us.
Hello!I scanned the object, created the mesh in RealityCapture, unwrapped it and texturized. In RealityCapture my object looks great! I exported the model, opened in Substance 3D Designer and got fully black model. When I opened Substance baker settings it showed “UV set = -1”Why is that happening and how can I fix it?
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