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I tried to publishe a simple base material and others. But I am getting always the same error below.What do I have to do in order to fix that? [ERR][762][SBSAR PUBLISH]launch application:C:/Program Files/Adobe/Adobe Substance 3D Designer/sbscooker.exe --inputs C:/Users/Bernhard/Documents/Adobe/Adobe Substance 3D Designer/Brick_Ganistan.sbs --alias sbs://C:\Program Files\Adobe\Adobe Substance 3D Designer\resources\packages --alias sd-3dview-maps://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/maps --alias sd-3dview-shapes://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shapes --alias sd-3dview-shaders://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shaders --output-path C:/Users/Bernhard/AppData/Local/Temp/Adobe/Adobe Substance 3D Designer --output-name Brick_Ganistan.sbsar --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 13 --enable-icons --compression-mode 0Execution failed ! (Exit C
Hi,I want to make a filter for use in the painter. I want to use HSL in the filter, but there is a problem.the default mode of HSL in the painter is Perceptive, but when I use the HSL node in the designer and send it to the painter, it works like regular mode. I couldn't change the HSL mode in the designer. Please let me know how to change the HSL mode in the designer just like the painter.I want to make the HSL works just the same as the painter's.Thank you.
HiI need some help with limiting the saturation of a color node between 0 and 0.8. I know I should use the linear interpolation function, but when I try breaking the color node with swizzle and limiting the 'y' parameter, it doesn't work. Can you show me the solution? Thanks!
Hii,My english is not good, so kindly forgive any grammar mistakes... Im here to request adobe to make a powerful 3d software like maya and blender which is layer based and not node based.... An industrial standard layer based software is lacking here and im pretty sure software developers of adobe can surely do it... It will be more simpler to work in layer based than node based.... So if this happens it will be a huge game changer in 3d software section, animation and vfx... Consider my request as a request of lot of people around the globe.... I hope this request will reach adobe developers... With hope:)
Hi, how can I use the Flood Fill to Position node to access each point position from this node within a FXMap node. I tried a sampler node within the FXMap functions; by using the correct input image node that being the Flood Fill to Position node in for example input 1 to sample the point positions but I'm not getting any result ?
Hey guys, is there a despeckle or median-like node or workflow in designer that can smoothout/degrain my image this way? Here's problematic grainy image: And here's what I want to achieve: Is it possible? Thanks in advance!
I'm having a really tough time here. So many issues...not working. Even the most pro users are scratching my head when they see the issues I have. Can someone here please tell me why my material is not showing up in the 3d view? Please don't ask me the same simple questions... "Did you right-click and view outputs in 3d view?" - yes... I did. "Did you right click and reset and view outputs in 3d view." Yes... I did that too... There's something I'm just not doing...and I'd be happy to pay for the answer since I only get crickets on the discord channel...and basically no help at all. No support for this app exists except this ..area. Any help would be so awesome... and I'd be so grateful to reach in my wallet and pay you to help...since that seems to be the only way I can get help. lol
Hi All, I need to expand how I'm creating textures using substance designer, I'm currently using python and sbsrender across multiple threads locally which works fine. I'm moving to a model where I want to do that remotely, am I ok to just buy a bunch of substance subscriptions and run them on something like paper space and call python to run sbsrender or will I get pulled up for that ? It needs to be a proper supported solution. It feels like something better suited to automation server but I don't know if that is still a thing, when I tried to get a licence a few years ago / spoke to sales team etc. I gave up couldn't even get through the door to have a sensible conversation about pricing without being an enterprise and I don't need all that overhead/governance at this point just a licence, not sure if anything has changed since then ? thanks! Mark
Hi all,I'd like to know if it's possible to avoid to expose the "random seed" parameter when creating an sbsar file in Designer.I think back in the days it was possible to avoid to expose it by default..Thank youMax
How can I change the size of a pattern depending on the distance to the UV edge (like "Generator UV Border" does in Painter)?I want to create a pattern that fades to the edge of any surface/.
Hi all, I really need help in automating/ batch outputting the texture maps from a list of sbs or sbsar files. I can no longer donwload Automation Toolkit, so all the videos online are outdated. What is the process for Automating now? It is so poorly documented after they closed access in September 2022 and I am really lost. I am trying to something like below. I have no idea where the files the video mentions have gone or if they are even in the latest Substance installations. https://www.youtube.com/watch?v=lYgKVXKHImQ thank you!
I am getting blue screen error in Substance painter program. I don't get blue screen error in benchmarks tests. I only encounter this problem when exporting. I am us,ng i7-13900h and 4070 rtx (Laptop ) graphics card. I'm getting a blue screen only with this program. Could you help?
Hello! noob here i dont know much.I moved all my Substance graphs from an unsafe package to my Substance_graph-Patterns save package.This is what i am getting Reference resource not found :pkg///shapeReference resource not found :pkg///thresholdReference resource not found :pkg///clouds_1(2times). Is there a way to fix this without doing it all over again? Thank you.
Hi guys, I got an RGB image which I want to convert to grayscale but maintaining exact grayscale values that were initially in Red channel, namely these 43, 33, 76 and 66. I tried using Grayscale Conversion node with Red channel weight set to 1 while having Green and Blue set to 0, but it still doesn't work and the resulting grayscale image has incorrect values: Here's the source RGB image in case you want to give it a try yourself. I'm trying to convert it to a grayscale single channel image: Is there a way how to do it in SD? Thanks!
Hey Good people 😀 I made a filter to optimize my team's workflow. It's done but I'm left with a black thumbnail in painter library.I checked the internet and the only thing I found is the thumbnail guideline:https://substance3d.adobe.com/documentation/ctn/creating-thumbnails-205362332.html In this page, I couldn't find what to do in designer or painter to attach the thumbnail so I can distribute a decent official looking filter. Thank You 🙂
Hey guys, I got two height maps that are seamless in regards to each other but for some reason both maps have a thin (5-6 px wide) outline around the edges that creates ugly bump when used as a displacement map un UE5. Is there some magic node or a workflow you could suggest in Substance Designer that would average out pixels near the edges of both maps to eliminate this thin artefacty outline? Thanks in advance!
Hi, I want to enquire if a mobile GPU with 8GB VRAM is good for 3D rendering and animation for a smooth workflow... Eyeing the 3070 ti with 8GB VRAM on i9 12th Generation. I am having trouble to understand what spec of graphic card should I look for my laptop for animation, 3D. I am learning both but I am aiming to do client work on it as well that helps me with faster TAT as it will be my main system. I don't and will not have a desktop until 3-4 years.. so to understand it in that terms will it suffice animation like this without crashing or slowing down? (OR ELSE I am going with i9 13th gen 4080 12gb VRAM costs more but definitely future proofed.) examples: [Links removed by moderator]
Hey guys, is it possible in Substance Designer to drag multiple links from one node into another at once? Thanks in advance!
I'm not sure what parameters to chose for Normal Map for 3ds Max Arnold.DirectX or OpenGL?Alpha Channel Content - Fill Alpha with input or Force Alpha to 1? I'm using a standard surface in Arnold.
When I am opening a substance graphs that I have just worked on. A lot of the default build in node become ghost instance with error messages of "Reference resources not found". I have include images of the error messages. When I compare the broken nodes with the correct node. The Graph instance value both nodes are very similar but have slight numbering difference. For example, the working Tile Sampler node have "pkg:///tile_sampler?dependency=1474624371" but the "ghost instance" Tile Sampler have Graph instance link of "pkg:///tile_sampler?dependency=1474432934" On top of that, some working nodes have their input socket missing. which pretty much make the entire network unusable. Any help is appreciated! Thanks!
Hello, Thanks in advance for any help on this matter.Currently I have a library of exported SD Matte Paint maps, and I want to use them to create an Arnold new AI Material Library directly not using the substance map 2. Does anyone know the best settings using the above maps going into the Arnold Standard Surface in the new AI Image maps with any connected Layer RGBA or Color Correction Maps. The maps I have are from the metallic/rough workflow: Base, Height, Metallic, Normal, Roughness. Please note that I did look at a Substance to Arnold Conversion and this is not helping much because there are different categories for inputs. Please see attached Arnold AI Template that I am using. Please advise on best settings for the maps and the Arnold Standard Surface Material with new AI image maps. Thanks so much,Sandra
Hello, is there a way to fix arabic typing issue in substance designer? I know how to fix it in Photoshop but I can't find the same setting to apply in substance designer.
Having a problem with the Blend node getting transparency even though Opacity is specified. Used Min (Darken).
I made a material in Substance Designer, exposed some graph inputs that were important to me and saved as sbsar.When importing it in Marvelous Designer it shows the material as just plain white.Is there anything I could be forgetting?[Maybe important info:]- When I compare my material to other working materials in MD, the ones that work include Reflection Parameters (Reflection Intensity), Channels (Diffuse, Base Color, Normal, Specular, etc), Technical Paramenters (Luminosity, Contrast, Hue Shift etc), while mine doesn't. How can I save mine with these?
Hi! People,There's a boolean input node having indentifer name as "bevel_type"There's a second input value node. I want input value node to be visible when "bevel_type" is true.I'm finding such a simple stuff difficult.I used this as guide:Visible if: control visibility of inputs, outputs and parameters | Substance 3D Designer (adobe.com) The expression I entered in the "Visible If" of input value node is: input["bevel_type"] == Trueinput.bevel_type == True A) There's no way to add line_break/ENTER/Return in "Visible If" field as shown in the documentation link above.B) It's just giving me yellow exclamation.
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