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Coming from Blender it's inconvenient to select nodes in Substance Designer . Please do lasso selection. Also I would love Blender style ctrl+right drag erase connection line and shift + right drag inserts a dot node even when crossing several lines at ones
So when we export a material as a psd we could have it with layercoms like : base color , nomrall, spec , mask 1, mask2 etc. That way we could just drop that exported psd as a linked smart object to Photoshop master document and switch layersomps having a single material layer the same way Substance Painter represents layers . I just want to try material mixing in Photoshop. Being per pixel accurate without sub-pixel blurring like Painter or Sampler , never asking for missing resources and having quite nice brush toolset it needs just a few extra help on SD side to be quite a nice texture compositor. With chatGPT finally writing working scripts for Photoshop I am doing a big comeback currently.
Arr, matey! Few there be who be havin’ the gumption to create materials that be useful years down the line! Yet this be just what wily ol’ Eric Wiley did a few years back when he put together his ‘Treasure Island’ Signature Collection for good ol’ Substance 3D Assets! The most beautiful ship decking ye ever did see! Treasure, me hearties, by the armful! Everything ye need to make the most astounding pirate scene ever seen across the seven seas! So aghast were we at the beauty of ol’ Eric Wiley’s work that we dredged up from the depths Eric’s accounting of his workflows and techniques and all, and republished it just these last few days. Go and cast yer eyes over it now, ye mangey landlubber! Arr, me beauties, she be a fine read indeed!
While works fine in 2023 Steam version and also works just fine in Adobe subscription version ? I love my Steam 2025 version because I have all my favorites, custom tools and project settings there . I had w10 extended security update before I first noticed that 2025 Steam 15.0.3 version issue :right click menu shows something , but next left click to confirm do nothing at all. My guess Microsoft update might be a culprit since I saw no Designer updates recently . I would be appreciative for any advice .
Thanks to your reports, we've established a conflict between Discord's Game Overlay and Substance applications. We're currently looking for solutions, but in the meantime, if you're facing functionality issues with Designer/Painter buttons, please disable Discord's Overlay.
tried different setups, Sbsrenderer can only render up to 8192x8192 resolution, which is quite not enogh. Please help.
So not all of the UI responds to mouse actions in Substance 3D Designer 14.1.2 Steam Version. A few days ago everything was working just fine. I’ve noticed that all commands execute normally when launched via keyboard.
Substance designer creates a circular basketball leather pattern, as shown in the following reference image
Hi everyone,I’m new to Substance Designer and I’ve run into a problem I can’t figure out. No matter how many times I create a new graph and select the Metallic-Roughness preset, I cannot find the option to choose Translucent + Displacement (or any PBR shader) in the 3D View.The only material available is AdobeStandardMaterial, and it’s always marked as “default (overridden)”. I don’t see any way to load other shaders.I’ve searched for solutions, but most tutorials show that by choosing the Metallic-Roughness preset, the PBR shader options should appear automatically. In my case, they don’t.Has anyone else had this issue, or knows why this is happening?It’s really frustrating and I’d appreciate any advice.Thanks in advance!
Hi, Apologies if this is an obvious or dumb question - I'm a but new to this and the learning curve is proving steep! I have been using the mutliangle_to_normal function in 3D Designer to take a set of images recorded using illumination form 4 equally spaced directions - lets say N, E, S and W - to create a normal map of my object and from that create a height map. It works really well and give some amazing results. But.... I now have a sample where I can't use the 4-equally spaced points, the lamps have to be placed at irregular, but well-defined, known points. Can I change the input angles into the function and if so how do I do that?Thanks in advance, and agin aplogies if this is too easy a question.
Hello all,I'm creating a Substance Designer filter that turns an image input into an oil paint effect. I made custom brush stroke alphas and used Shape Splatter node to scatter them around.The problem:Shape splatter tiles by default, so some brush strokes are leaking through the borders which can be seen in the images. I don't want any tiling effects to happen at all since I will also use this shader to paints on baked Unity lightmaps.Any help would be appreciated, thanks!
I recently got Substance Designer from Steam, but when I try to launch it, it opens the title screen and then closes. I've clicked Verify File Integrity and reinstalled it multiple times, but it hasn't resolved the issue. I've also checked the minimum system requirements, and I meet them. So I'm not sure why it's not opening or what can be causing it. I got it because the remote computers my school provides are very laggy, so any help would be greatly appreciated.
After updating my old substance designer to the newest version 15.0.3 Substance designer is unable to launch. When I do so it stays stuck on the splash screen. I have tried multiple solutions but it does not seem to work. The solutions I have tried:uninstalling and reinstalling the app (version 15.0.3 and version 15.0.0)launching the app as adminupdating my Nvidia drivers to version 581.57Changing my graphics processor to high-performance in the Nvidia control panelDisabling my Nvidia GPU (seemed to work, at first, as it opened the software and my graph but crashed a few seconds after opening) My specs:Laptop model: Acer Nitro AN517-41Processor: AMD Ryzen 7 5800H with Radeon Graphics (16CPU)Operating System: Windows 11 Home 64-bit version 25H216GB RAMDirectX 12Nvidia GeForce RTX 3050 I have found multiple threads with the same issue however I still haven't found a way to solve this problem. Is there anything I might have missed ? Thank you for your help
Hello dear community, i want to create a function for 2D transformation node to control only Y2 transformation matrix. My aim is to expose this as a parameter which i need to use in a sbsar in other software. how can i build it in the function graph? thank you, Mark g
Is there a correct way to check the default resolution on a mystery SBSAR with no origin, info text or metadata?In this case the SBSAR output is probably set to Relative to Parent so it is adjustable dynamically when brought in to another Substance graph.Wanted to find out if there is a better way than simply changing the Parent graph size and eyeballing the SBSAR output to see if it stops changing at a certain resolution?
Hey! I want to scatter my pattern on a spline, and have it layer the patterns based on a height map (bottom to top). This is easily done in Scatter On Splines Greyscale, but the only blend options in that node at Add or Max, and my pattern has a black outline (so needs an alpha channel).The option for ordering via height map isn't available in Scatter On Splines Colour. Is there a way to get around this?I approximated a result using Shape Splatter and Shape Splatter Blend and then using a map to mask it, but I ended up with too many shapes clustered together than I'd like.
After installing the latest version of Designer on my Laptop, it opens the splash screen and terminates after two or three seconds. I deinstalled it and did a new installation I also updated GPU drivers I disabled Antivirus Software Here is the Log from the Windows Event Viewer: Protokollname: ApplicationQuelle: Application ErrorDatum: 01.10.2025 17:06:24Ereignis-ID: 1000Aufgabenkategorie:AnwendungsabsturzereignisseEbene: FehlerSchlüsselwörter:Benutzer: MARCO-LAPTOP\marcoComputer: MARCO-LAPTOPBeschreibung:Fehlerhafter Anwendungsname: Adobe Substance 3D Designer.exe, Version: 15.0.2.0, Zeitstempel: 0x68c442b0Fehlerhafter Modulname: Adobe Substance 3D Designer.exe, Version: 15.0.2.0, Zeitstempel: 0x68c442b0Ausnahmecode: 0xc0000005Fehleroffset: 0x0000000001e1aee4Fehlerhafte Prozess-ID: 0x3058Fehlerhafte Anwendungsstartzeit: 0x1DC32E4F1CF379CFehlerhafter Anwendungspfad: C:\Program Files\Adobe\Adobe Substance 3D Designer\Adobe Substance 3D Designer.exeFehlerhafter Mod
Matthias Schmidt’s new Procedural Planetarium Signature Collection delivers a rich set of procedural planet materials – from icy moons to gas giants to ocean worlds – built for Substance 3D Assets. All materials of course incorporate modifiable parameters to allow it to fit your stellar needs, and node graphs are provided allowing you to study Matthias's expert approach to material creation. In our new article, Procedural Planetarium: Matthias Schmidt on Filling the Night Sky, Matthias details the techniques he used to recreate layered atmospheres, emissive “civilization” masks, and more to create these astrological wonders, incorporating outstanding visuals and practical tips you can drop straight into your material workflows. Take a look today! (Or, y'know, tomorrow.)
HelloHow should I proceed so that multiple meshes (each with its own UVs) in a single graphic/material can have their individual bakes read without overlapping the bakes?Thank you
HelloIs it possible to create a single graphic with multiple objects that have the same material and bake each object individually?Is there a tutorial?Thanks
HelloIn Blender, it's possible to optimize material graphics by grouping them so that when a change is made to the graphic, the entire graphic doesn't have to be processed.Is there a similar feature in SD 15? Is there a tutorial?Thanks
I found a bug these days that I have to report and I wonder how it could have slipped through the cracks (haha, Substance pun - which was not intended) Anyhow, here is the bug report:When you open the clouds_2 node which live inside noise_clouds_2.sbs and you change the scaling of the "Scale" input parameter you will notice that one of the FX graphs inside will not scale correctly.Reproduced with Substance Designer Version 15.0.1See a demovideo here:https://youtu.be/giEP8fFGivc Best Regards,Rüdiger
Does anyone know right way or could point me to a relevant tutorial? I need not a tree like "splines on a spline" but rather vertical splines with random subtle waviness getting random x and y shift . Is there something like index parameter in spline nodes like inside fx map node ? A way to set spline quadratic node spline amount to say 10 and use each spline index to give each its own subtle random points wavines . A super easy to do thing in Blender geometry nodes with clear and easy preview but I broke my mind alredy trying to do it in Designer. I see I can do 10 pre-made splines manually with some functions controlling points position for each of them individually , map a texture on splines, and then feed each on
Substaince Designer is crashing every time i select other Meshes in 3D view. It also happens when i Change Render Typ or anything Else realated to the 3D view Window. I dont know what to do, please Help me.
I tried everything I could, but some things are missing, like the shape function.How can I restore the functionality? 1. Deleting the program and trying again doesn't work2. I had a 2-hour Adobe consultation.3. I also downgraded too4. No graphics and CPU issues(latest upgrade)5. Useless for new users6. Cleaning tool is useless tooI think a file is missing. How can I restore the functionality?
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