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The newest version keeps crashing, but I can't find where to get an older version of the app. Any help is appreciated.
Hi! I've got a problem with how things look in the 3D view compaired to how it looks in 2D and also when I export my textures and use them in my 3D applications, the textures look like in the 2D UV window. In the picure above I've switched to "roughtness view" only to make the mesh more vissible. The red and blue area is a fill layer with a simple mask that I painted by hand and it looks like the mask isn't projected properly. This also happens in other places on the model.
I know that compute tangent space per fragment is an option in mikktspace. I know that compute tangent space per fragment is an option in mikktspace, and I understand that they need to be used differently for different engines like unity and unreal.What I'm wondering is why I need the option if I'm bringing my own tangents calculated in maya into Substance. If I use custom tangents in the game engine, should this option be checked? Or will this option, which is mikkt-specific, be ignored for custom tangents?Thank you.
I wanted to bake trim sheet in Substance Painter, but i am struggling with this weird problems. Most of trim sheet just baked well, but in some places some problems appear. Usually baking two normal maps: with average normals on and off and mixing it later helps, but right now i dont know what i am doing wrong. Or Substance Painter is just unsuitable for baking trim sheets like this?
Hi, out of the blue Substance Painter has just started giving me the attached error. I have tried rolling it back to previous version and the results are the same. I have deleted prefs and logs with no change in results.Got a a client deadline tomorrow, really stuck as clicking either option crashes out.Any ideas?
How to flip the Normal Maps, so you can see the "flip" in teh active viewport?https://youtu.be/Qntsg0ejRZY
Hi ,We are company.We use 3xSubstance painter.Before we have one account with 3 license.I download file the 3 licenses and sent to emplyer who use it.Is there any licence file when i bought from Adobe page?Can I bought 3 x substance painter from one account?or I just need to bought 3 licensec from 3 account?Do you use license files too or i need only to log in to adobe account?I don't want to log for 3 account and download 3 license file.
Why do UNC paths not work in painter? They work in literally every single other piece of software that I know of.I have written applications and didn't have to do anything to handle UNC paths. The explaination on the Adobe website smells very very strongly like a latrine on a hot day. Is there a plan to solve this as it is extremely inconvenient.
Worked on this file just last night. Opened just fine, worked just fine.Today, when trying to open it, I get this error:And then the program crashes.Didn't save a backup or autosave like usual.I'm at my wit's end. Is my file recoverable?
I just joined substance the other day and I joined because I want to make skins in Primal Carange Extinction for myself or personal use. However I can paint the body of the dinosaur but the neck(head) up it won't let me paint that part of the model. I was wonder if anyone could tell me why this is happening and how to fix it.
All of the sudden can't open Substance Painter on my 2012 MacBook running Catalina?
Is there a way to select source for the clone tool? I'm trying to fix some seams and I've got it set up correctly but the old tried and true way of selecting source doesn't seem to work as expected (coming from Photoshop where you use the alt key to select source). Also in my early attempts I'm finding that the cloned bits are coming out too dark (from where the little box is gliding over which I guess is the source but it's it's not correct) Thanks so much Richard
I exported my low and high poly meshes from Blender in FBX format. I can import the high poly mesh into Substance Painter and it looks fine but if I try to import the low poly and use the high poly to bake my normals, I get lines through the texture maps.
I am currently using an older version of Substance Painter for which I purchased an indie license some years ago. I stopped updating just prior to the change over to the 3D variant of the product. I ended up purchasing maintainance through October of 2021 but it had since lapsed because Adobe would no longer be supporting perpetual licenses. My question is, how do I get the Activation Wizard to stop prompting me to active the product every time I launch the software? I have a license. The product was activated years ago. I have no desire to have to go through that step every time I launch the program.
I had downloaded substance for my art college. It worked fine the last time I used it, now it won't work. There's a constant error where they can't find my license and won't look the account over. I deleted and redownloaded and it still does not work.
When I launch SP, I get this... No matter which button I click on I get this....I am unable to attach .txt files so I am including links to the log.txt and the crash report log.txt file crash report file I tried uninstalling and re-installing but get the same results... crash.
The material picker is a great tool, but it sorely lacks an option (or alternate picker) that restricts it to a single channel. Use case : when handpainting a texture, I often find myself wanting to pick color from the base color channel. Yet the material picker will also activate a couple other channels based on whatever is underneath and if I don't want to use these, I need to turn them off maually.
Situation:I have paint mask on solid chunk of model but because of tight corners of shape, i need use small strokes on edge= cant go bold with big brush stroke. Lasso selection would be great addition to polygon fill toolWhy: that would improve speed of painting or selecting particular elemenets of model. Lasso and polygonal lasso tool is basic in 2D, and substance is sort of 2D as well.
https://forum.substance3d.com/index.php?topic=23637.0Yes, We have the none pbr specular shader as starter assets which works with alpha test,But we also need a none pbr specular alpha blend as a starter assets.I think most game artists would need this when using painter as work。I notice 2022 alpha dithering has some denoise when displaying, which looks like alpha blend.But it wont draw the interior part of model when using it .(ex: glass with ice cube) which is kind annoying。 Please add this as one of the starter shader.
A model with maps already needs to import SP for editing, why do you have to remove maps and then manually import maps?Wouldn't it be easier to import models with maps?This is a problem that has bothered me for a long time. I wonder if it can be solved?
Hi, Wondering if there is a tutorial out there about fixing seams in Substance Painter? This texture set it using UDIM uv's and I need to be able to work across seams to repair the seams that are present. It's for a human character I created but I used a merchant resource pack as the base and I guess it's got seams that need to be corrected before it can be completed and accepted to the marketplace. Honestly, I wasn't planning on another subscription but if I need this program to make the magic happen then so be it. Thanks so muchRichard
I made material using substance designer. I magnified 3 times. I can export 8k from substance alchemist. But, Since I switched to substance sampler, I can't export 8k. I don't know exactly why. No rendering at 8k resolution. substance alchemist was all happening. I will be glad if you help. I tell you what I mean in the photos
What can I miss? ps. I replaced a texture manually with new version and hen I hit update it brings preciouse one back . I am lost.
I have recently downloaded Adobe Substance 3D Painter for school, but once I open the app the program crashes immidetly. Then a pop up with along report pops up. Why is this not working?
When I open a project file directly, through a shortcut on the desktop, I get Steam "Allow game launch?" window appears. It's annoying. How I can fix this?Thank you
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