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Hi When i use ambient occlusion bitmap as a mask then i want to paint only in those areas which are white but during painting (drawing) the brush paints on all areas of the 3d-object How can i use ambient occlusion as a mask to draw only in white areas?? Thanks
Hellow When we press "Y" button we can use "quick mask"And as i know i can define this mask manually mainting it using a brushCAN I BAKE AMBIENT OCCLUSION MAP AND CONVERT IT TO QUICK MASK?????? Thanks
I have a substance account. Why can't I export from Sampler to Painter? That could be done with the older version.
It's been working fine for me when i was still using 2019 versions of max and SP. and still did it how I do it before. but somehow it's not working with the 2022 versions.. am I doing something wrong or did i forget something?
When will Substance Painter get ACES colorspace support? This is something that is really lacking in Substance Painter right now. Thanks!
HELP!!! MY TRIAL DOESNT WORK! NEED SUBSTANCE FOR LESSON TODAY!!!
I am seeing a lot of important and urgent questions in this forum but rarely any reasonable answer from the Adobe support. I think Adobe has more than 22.000 employees...what are all these people doing ? Don't say they are in the R&D dept. Since years new developments for Photoshop, Premiere Pro etc. are hard to find.
I have a subscription to substance painter that was migrated from Alleogorythmic (or however you spell it). When I launch Substance painter from my task bar it claims that my subscription has expired and requests that I activate using my old credentials for Alleogorythmic which of course doesn't work because my license is now a subscription with Adobe . I can successfully launch Substance from creative cloud, but that is ridiculous.
Is it possible to move geometry from one texture set to another? Or create a new texture set to switch an object to? I have a model where three pieces came in without a material assigned and they all got grouped into one texture set together. I would like to separate them out but I cannot figure out how.
is there an ETA on when Painter will be apple M1 native?
I have purchased perpetual licenses of Substance Painter and Designer and the maintenance of both expired by the end of October. Now, each time when I open Painter, the activation wizard pops-up. I can close it manually and continue working as usual. Nevetheless seeing this nag screen several times a day becomes annoying. (I have also attached a screenshot.)There is no such issue with Designer. Could you please tell me how to get rid of this hassle ?Or could you provide a fix for this problem. I am presently not interested in any extension of the maintenance.
Hi everyone,I’m texturing a project and i found a weird problem using the height maps created in substance painter.If I connect the height map with the bump nodethe height is not represented correctly as it was created in substance painterBut if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.Below the basic node setup in BlenderI also noticed that in the Height map the height information is not even represented:Someone know something about this issue?Thanks in advance to everyone!
Hii guys,I am extremely new to the world of 3D and Substance Painter. I am trying to model and texture a game asset from Maya and Substance Painter. The problem I am facing is whenever I try to bake the high poly on my low poly model in Substance, I am getting weird results all over it and can't pinpoint what exactly I am doing wrong. I have followed the general advice of:1. Adding suffix on both high and low poly and changing that setting in Substance to match with suffix.2. Softening the edges on the low and the high poly.I have uploaded all relevant screenshots and also the link for my fbx files for both of my high and low poly model. Link: https://drive.google.com/drive/folders/1uR_gloedjVsDTF0sPq1p6l0hWGbRsWdu?usp=sharing
I have had a Substance Live account since (about) March 2016, and I collected more than 1300 points for the Adobe Substance 3d assets. What can I do to keep my points so far? Thank you for advanced: Tamás Jarolics (Gdinnye)
Hi on the old Substance Painter - with our 30 credit a month - there was always a bevy of new materials released to spend the credits on. On the Adobe Assets - I have 333 points and not a thing to spend them on as I am not seeing a single new asset in Materials/Smart Materials etc since the move over. Did they discontinue this (not sure why we are still getting the 30 points and being charged for it as part of our package if so) or as I just not seeing them 🙂
Hello everyone!I've been adding new components and texture sets to my project. Everything worked fine except for on the new texture set: while it's supposed to be on UDIM 1001 and 1002, and has a mat ID on it, it does not show up as two different UDIM tiles in my texture set list. Actually, it does not even show as multiple UDIMs. I just added 5 new texture sets with the regular way of doing and only one didn't work.Any clues why please? I'm joining some pictures so that you can have a better look at it! Thanks a lot in advance! 🙂
Не могу ввести бесплатную лицензиюи в substance 3d painter, полученную в от университета Кайно. Истек срок бесплатной пробной версии. Как быть? Куда вводить?
We have the bundle with 100 assets per month
Hi Folks, Having an opacity issue that looks like artefacting but not sure how to troubleshoot it. Any wizards here that can offer advice? Cheers,David
Hi,I'm a CG artist and i make some NFT. Can I use some substance materials downloaded from the substance source page to make pictures? Is there a restriction if I sell my art ? Thank you!
Куда ввести ранее доступный код активации программы, приобретенный через университет Кайно, для продолжения использования программы?
i have been trying to bake from high poly to low poly in substance but it brings an error in the log " high poly mesh could not be found" the highpoly mesh has 1.8mil verts I'm using a 1050 gtx card i have even checked the naming and its correct for both meshes
Hey guys this is my problem, i draw on my mesh some height information within a paint layer. Now afterwards i tried to add color but it isnt possible anymore. Is there a way to add color to the already existing height information. If not whats the usecase of a paint layer, a fill layer with a mask can do the same and is editable afterwards. Hopefully you can help me. Peace
Hi everybody, I'm in trouble because the bike near the UV boundary gets dirty. Is there any good solution? I have attached the fbx used for baking and a screenshot.
S3DP does not start 😞 Programm gets stuck on splash screen.Have tried manipulation with "high performance" mode thorugh windows and nvidia settings. Didn't help. Log file in attachments
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