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Hello, I'm creating a game in Unity where players build tanks by putting together blocks. I am creating the blocks in Blender, and texturing them in Substance Painter. I would like to add some variation to the blocks, and I am adding details using the normal and height maps for the material. However, this gives a tiling effect when the same block types are put next to each other.Would someone be able to give me some ideas about how to achieve variation on the model without the tiling effect? The only idea I've had is to make 4 or 5 different versions of each block, and randomly instantiate one of them when the player selects a block, so that there would at least be a bit of variation. However, this would take a while, and may not avoid the tiling effect, so if anybody has a better solution please let me know. Thank you for the help!
Hi, My name is Kris, and I have a question. Is there a gradient like brush or tool to paint in Painter 3D? I mean like the one in Photoshop? Thanks.
I have created a custom MDL shader in Substance Designer, which does work (mostly) in Substance Painter. However, several features that are only availble in MDL 1.6 are used, and those effects do not appear to be working correctly. Likewise, none of my shader parameters show up in Substance Painter -- I can use user# channels to drive most effects, but settings I might want to change via slider are not available. Is this a known issue (meaning Substance Painter does not support MDL 1.6 or newer)?
Hey guys,about 2 year ago I used Substance Painter as my main Texturing Tool. But when I started to do very big assets with lots of UDIMs, I switched to Mari, since it was much easier to work in such Projects there. In the last 2 years though, SP added lots of new stuff (especially better UDIM support), so I’m thinking of using it a more again.1. In Mari, I often paint stuff like rust leaks by hand, since I need them in very specific areas (like on vents etc.) After I have painted them, I then can just use an HSV and Levels node, to get and adjust my Roughness and Height map from it. The problem is, I have not yet found out how to go about that in SP. I watched some tutorials on the image project tools, but they only show how to paint on the color channel. What is the Workflow on creating bumb and roughness maps from that? I cant really create them before hand in Photoshop, since I often use many different images for that, and that would take forever to do that.2. I’ve seen some Videos
Hi, all!I have a question about how to fill paint.As a beginner user, I want to get an advice from all substance 3d user. I am under a problem which my model is not able to read paint area.Do I have to set something before importing 3d data?or....what is the reason.....T.T??Please,,, help my problem..
I'm new to substance painter. I don't know what I did but after messing with some brush properties this brush preview kind of overlayed on the screen. Its on all paint layers, not any fill. I can only paint along the line. I need it to go away. Thanks!
Hi,I'm hoping someone can help me find an answer to my query! I've photographed and edited a texture in Photoshop and saved out to Jpeg. I have then dragged this to the shelf and the thumbnail comes up, which is great so far )or at least normal!)...then I add the texture to the base color of a fill layer and it's just showing as blank white!Then I copied all of the layers from the original document to a new file of the same size, in RGB etc, then exported to Jpeg and it imports perfectly...which is strange...but it works so far.Then I made a change to some of the layers in the new document and again, I get a white blank import! Has this happened to anyone else, and can anyone help at all please? Thanks
I have been following some tutorials to try out the new Substance 3D Painter warp projection feature. I can sometimes get the lower right quadrant of the image to show up, but most of the time, the image is not visible in Warp Projection. I am running Substance 3D Painter on an M1 Mac. When I switch out of Warp Projection, things seem to work, but I lose all the warp capabilities. Any ideas on how to get this feature to work for me?
Hi. Im trying to launch my SP on a new laptop and every time i double tap the icon, program just crashes after loading screen.
Hi Guys!I have to export USDZ and GLB files. Unfortunately, there is a difference in size. In need GLBs in meter to get them displayed properly in AR on Android. So, I use an FBX in meters.The USDZ file from that FBX is too small in the standard AR viewer on the iPhone. If I generate it in other software from the GLB everything is fine.Is that a known issue, or are the FBX files somehow a problem?
Hello, It seems like my Daz UVs are upside down in Substance Painter so when I export them for use in Daz they are flipped. Can anyone help me with this? I have attached a screenshot. I'm new to Substance so please be gentle:) You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
I installed the trial software and it does not let me open
Hey folks, I'm trying to load an old (perhaps the operative word here?) Photoshop brush into painter and getting the following message: [Resource Import] "......brush.abr" cannot be imported as 'brush'. I have successfully imported other brushes using the same method.I tried clicking the "import resources" button (+) as well as drag-dropping the .abr file, as suggested in the user docs. I've attached the log file and the brush I'm trying to load, as well as a screenshot of the settings which are active on the PS brush - are there certain things that prevent PS brushes from being transferable? Any help would be much appreciated!
I can not find parameters in the text alpha brush properties. I am trying to use the text tool as a brush tip, I need to change the text. Please help. I am using the latest substance painter release.
Hello!I would like to know why the thumbnail of my layers are displayed as spheres ? Instead of flat maps like usual. Thank you! Have a nice day
every time I try to drag some slider the program stops to work! just to leave registered my computer works well with substance 2020!
Hi Well done on the 7.3 release, nice to see the Warp tool. As a sugestion I would like to soo a project through painting working with the Warp tool, this would be more intuitive that having to paint on mask layers. The more closer it gets to Mari the better but a nice step in the right direction. Laying down patches of skin is still easier in Photoshop at the moment as to Painter. Dan
Hi,I'm trying to assign a ressource map as a material ID map on a textureSet.AFAIK, we can read this info via "structure" call and it return something like this:"additionalMaps": [ { "urlToBitmapRes": "resource://project1/matID1001?version=69243b1c31ded77dfd7e7181c89428a9083a188f.image", "usage": "DataAdditionalMapUsage_ID" } ],I would like to do the opposite.Thanks!
I have noted in the Adobe version I am seeing a lot of issues in relation to:Thumbnail generation (despite puting in a 2K plus cache) from a SSD.Something simple can trigger an issue too like copying a smart material from one mesh to another.Then when you save and nothing happens and try again you get two saves - examplehttps://gyazo.com/e52d5fd04300e7db4b7d4f1f00725f7aAt this stage it's a full freeze and the only way out is a force quit.Any ideas on what is causing the poor performance on a Mac?Finally it won't even generate a log so I can put in a bug report. But something is really off with this version.
Hi all, I have swapped Macs and in my current version of Substance Painter (as installed) it's not exporting the 2D "texture" using Texture Export correctly.It is something to do with the installation/set up perhaps on my 2d export - as I have validated the issue exists with historical projects I re-opened to check as well as the current (new) project I am working on.Any tips/hints as to what is up - what I may have missed? I have been exporting 2D images for a long time and this is the first time I have seen this particular issue. It's like it's ignoring the maps except for the color etc when 2d export occurs.1. Version: Substance Painter, version 7.1.0Build 804 - 82d8bfde9befcba05ae351f1a6172ded1eb9d2e62. Example screen shots1. the SP 2D image which I am "expecting" to export.2. The actual export it's generating.3. Things I have checked/rule out1. Materials (checked an old project created on the prior version of Substance with same material used - an
HiI want to know why the default blending mode of the Height channel of a new layer is Lighten(Max) or for the normal map is NMdt(Normal map detail) and is there any way to change these defaults to normal blending mode?
Could someone tell me why Substance instantly crashes when I try to load this model? I use both uvmap automated and not ... https://ufile.io/0lkdq0o4 same result always crashes.
Im a beginner and have followed the Substance 'Getting Started' tutorial (Spiderbot) and decided to apply what i learned to a simple model i made in Blender. I'm getting grey artefacts when u try to apply a fill layer to my model. (see image). I did a Smart UV Unwrap in Blender, set vertex colours and checked for overlaps before exporting to Substance. I have no idea why i am getting these grey artefacts, can someone offer some advice as to why this is happening and where am i going wrong?
Hiis there any way to do somthing that mask output in Substance Designer only masks the base color channel and does not apply to other channelsI want to use this technique to expose a parameter for sbsar material that removes parts of the material colorThank you
The Substance Painter docs state thatSubstance 3D Painter will automatically create a new Texture Set each time it finds a material ID on an imported meshbut it does not find any materials when imporing Alembic caches. Right now, I'll only get a single "DefaultMaterial" texture set.How should I prepare Alembic geometry when exporting from Houdini, Maya, Blender, ... to make it work?Thanks! Michael
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