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So I used to own substance before it sold out running on 7.2 which was splendid. But since the switch everything crashes. And I bought the subscription because of said switch. And I saw that Adobe can do rollbacks but that was from last year....so IDK where, or how to fix it even after going through the troubleshooting that was suggested and funny enough everything wasn't put out of place....from the environment variables which was fine to the NVidia control panel to changing everything, from reinstalling, to window graphic setting and adding it to run on my GPU, and even turing off software incompatabilities i.e google and my firewall....still it crashes....I have an up to dateNvidia 1080, AMD Ryzen 5 2600 Six-Core Processor Drivers
Installed from: SteamOS: Linux Ubuntu 20App: Substance 3D Painter 2022Problem: libqxcb.so: (libxcb-xinerama.so.0: cannot open shared object file: No such file or directory)I'm new to Linux might be easy to fix thanks in advance 😃If there is any more info I can give let me know!
Hi Peeps, Quick qestion, when baking textures in substance, this part of the model is baking improperly and im not sure why. If anyone could help me out I would be real grateful. The first image is in substance painter, the second one is in Blender where I 3D modeled. Substance Painter: Blender:
Hi, somehow it seems there is no support anywhere for this particular problem.Maybe, and I doubt it, someone knows were I can get some infos. There is a Substance plugin for the Unreal Engine, I do not use it and do not know how to use it, BUT an external project uses it and I am now damned with it. The plugin is windows only but I need it for all types of consoles, it seems there are platform specific version of it for consoles and no info what-so-ever where to get those. Best regards
Hello. Please tell me why I don't have a drawing brush displayed?
Everytime I start a new project and go into the export texture window it is too big for my screen and I have to grab the top, shrink it downward, then click the window top bar and drag the window up. How can I get painter to remember the window size so i dont have to do this every time? Im using Windows 11 with 3840x2160 resolution at 250% (recommended) scaling. Thank you for any help!
I'm not sure what I did but suddenly when adding a generator I no longer get an option to select a generator option. It's just blank where the selectable field used to be. I'm new to Substance so could have easily done something I don't understand. I'm 85% sure I'm adding a generator to the same layer type that was working earlier (a simple color fill layer).
I allow Substance Painter to unwrap my mesh for me, which means I need to export this mesh to Unity for it to have the correct UVs. However it ends up rotated in Unity. There's no settings for exporting meshes in Painter (perhaps this could one day be added) so I'm not sure what to do about this. I have scripts that rely on the z-forward of the object, so just rotating them back doesn't really work. Does anyone know what I can do to export the mesh with the correct orientation?
Bonjour,J'utilise Substance depuis 3 ans et c'est la première fois que je vois ça sans trouver d'origine à ce problème : ma texture est nickel dans Substance mais aprés l'export un décalage apparait sur des endroits random. Ma modélisation vient de Blender et c'est en réimportant les textures dans Blender que je vois le problème, j'ai donc posté un message sur leur forum aussi, mais ils semblerait que ça vienne plutôt de l'export de Substance. Les UV sont clean, la texture se déforme sur une face plate et sans subdivision, la texture en haut et en bas de la face est bien calée, mais en plein milieu elle va se décaler. on le voit sur l'oeil droit, le sourcil droit et la moustache, mais la partie gauche du visage, le bouc et la racine des cheveux sont identiques. (1ere image : substance. 2eme image : Blender). Les UV n'ont pas l'air de bouger, je n'ai eu aucun message d'erreur, ni lors du bake, ni à l'import ou l'export, la modé n'a pas de point qui se balade, de normal inversé, de modif
The lastest version, as per title, now gives me the teal loading bar after almost every stroke I make in my file.This however only applies to NEW files created from the new version. If I open a file made in a previous version and instead import my mesh/bake and paint in there, the performance is much better.Clearly something got broke, you guys need to fix. Out of the gate it just seems like the performance tanked for no real reason.
It's very annoying to always do size adjusting , copy pasting size etc.
Substance P is crashing when I open any file...well, I don't even have to open it. As soon as I open the HHD drive then navigate to the folder Substance closes. Should I copy my working files to an SSD drive? I am using HFS+Paragon to read a Mac SSD drive on Windows(Says in the documentation this could be causing a problem). I deleted it but the problem still occurred. I am not sure what to do next. I attached the log file.Any help would be greatly appreciated.Thanks,Paul
Hey o/ A while ago i was looking some help here for a problem on my bake, nobody no one has ever been able to answer me.So i try again :i sent u guys the low poly and the high poly (sculpt) from one log of the final object, please someone can try bake it and tell me wich settings i need for all map.I tried many different settings and that always the same, the bake give me empty map. Wetransfer link PS : sorry, english not my native language
Is there any wat I could set up my bakes for a Maya tangent space? There is a setting about this in Marmoset Toolbag, however I'd like to know if it's possible to set it up in Painter since I like its baker more.
I'm trying to unzip the downloaded zip file and open it as an fbx file, but it keeps saying no. What's wrong with this? TT
Hello! I'm still getting experience with Substance, however, I have a model with several texture set list, and I can't export a single file with all the packaged UVs, so I'm using the "Output Template 2D View" option, it exports all the materials with the transparent background, after, I put them all together in photoshop using a script. I suspect this is not the standard method of exporting textures, is there any quality loss when using the "Output 2d view" option?
app crasehes when i click on search for high resolution mesh on the baking section
Hey everyone! I've been constanly running into this error. When I export a model form substance as a PBR GLTF my normals come out funky. Its like everything with a normal gets a lil wavy stippled texture when it should be perfectly smooth. I've attached ain image of what it looks like! This is in blender and the normal map has been set to non-color, my shader is setup up perfect yet i cant figure out what this error is. I know its due to the normal as when i remove it , it goes away. Please if you have run into this problem let know how to solve it! thank you sooo much!
Hey! I'm using Substance Painter 7.1.1, and getting different results after exporting textures, and I don't mean your typical differences between render engines. It looks like the Warp modifiers doesn't apply after exporting. You can see the problem on the attached screenshots. Thank you in advanced!
Hi, this toolbar doesn't work even though I click it, I press on it and it just stays. Can you help me?
Hellow You can see this phraze in official documentation"The Effects are a set of various actions that can be applied on the content or the mask of a layer in the layer stack of Substance 3D Painter."I understand what the mask is and a layer is but what is the content to which i can apply effect?
Howdy, I'm using this resource (Shaved Hair Material) from the substance 3D asset store in 3D Painter. It has an option for "Flow Map Grooming" which I assumed meant you could feed a flow map to control the direction. Problem is, I have no clue how to feed a map into this material. My questsions are: Is this feature meant to be useable in Painter, or would this be activated in Designer? Is this meant to take in a flow map, or is it saying it will generate a flow map ( I assume if you painted with the material on a brush instead of loading it in as a fill)? If it's meant to take in a flow map inside of Painter, how do I plug a map into this material? I've attached screenshots of the Properties panel when its in fill mode. Of note, there is nothing listed under "Image Inputs" when it's opened. Thanks!
SP continually crashes when I turn off a layer. Processor Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz 2.90 GHzInstalled RAM 32.0 GB (31.9 GB usable)Product ID 00330-50000-00000-AAOEMSystem type 64-bit operating system, x64-based processorSubstance 3D Painter, version 8.1.2Build 1782 - e7c0d315d4338f536eb1ec1603a31781156a6d1b
Can anyone help me change the gradient colors while using the Gradient Hue (dynamic tool preset). I simply need to get to the source of this preset so that I can define my own colors. Thanks in advance!
HelloAfter update Substance Painter from 7.4 version to 8.1, if i try to save the scene, or export textures, it will crash and corrupt the scene without warning, and even the autosave appears corrupted. I have updated my drivers, and the local disc C it's not full at all.The specs of my computer:Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz64 RamNVIDIA GeForce RTX 2080 TiAny idea of what is causing this problem?Thanks.y de Topic
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