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After the new Windows update today, Substance Painter will open, I can open old files but if I create a new file, I get to the point where I can import the FBX file and I get a corrupted explorer window and the program bombs out without any warning or error message. Windows 10 64PRo, Nvidia Studio Drivers. AMD Ryzen 7, RTX 2070. Painter 8.1.0 What I've done: 1. Updated graphics drivers (Nvidia Studio drivers)2. Run DISM/restore health3. Run SFC / scannow4. Uninstalled, then reinstalled. Issue still continues. I have installed 7.4.3 to continue working. I don't get the corrupted import window when I use this version.
对于我们自己的资产管道构造,我们需要使用SP的自定义通道作为数据映射。然后,自定义着色器读取纹理作为渲染的基础。纹理由 SD 创建的纹理生成器生成。参考文件:temporaryPlan.spp,参见 Shader: Toon.glsl,如图所示。正确呈现最终结果图层设置卡通地图用户频道 SP 默认为预乘 UV 并扩展通道映射,这将导致数据映射无法按预期读取,如图所示。参考文件:bad.spp,如图所示。 渲染结果由于预乘UV导致的数据通道错误 Because the relevant settings were not found, and the related API could not close the texture premultiplication and expansion for a certain channel. So try to use another auxiliary patch with fully unwrapped UVs to solve the problem. Hope, whether the official can provide relevant solutions. Or increase the corresponding settings of the channel. Or provide APIs that can control related functions.
Dear Substance Painter Community, I have created a large library of substance painter files and I am now ready to generate the texture files. Is there anyway to automate this process? If so, could someone please point me in the right direction as far as documentation and step by step is concerned? Thank you all for your time and consideration. Sincerely,Aaron
This has happened with the newest version of Substance Painter 8.1.0 from the Steam version, on a Windows 10 System. My model has intersecting surfaces. This is intended and needed. In my case, not all faces are always intersecting in the same spot due to animations. As such, I need to clean up the black AO in some of the intersecting areas.Prior to version 8.1.0 using an AO channel with "replace" could overwrite the baked AO map on faces with intersections to clean up black spots where needed (the method used can be seen in AOSettings.png and AOReplacement.png). I have done this multiple times in the past and it worked without issues then.With version 8.1.0 the AO channel is still displayed as overwritten (see NoMultiplyAO.png) as intended. However, the AO in overlapping sections nonetheless remains unaffected (see NoMultiply.png).The issue is due to AO and not any other channel as can be seen when multiplying the AO of the entire section by 0 (see MultiplyAO.png) and overlaying
I've tried all solutions that I believe I found through web search, at my wits end on these black dots. My troubleshooting: Checked normals, apply scale, UV unwrap is perfect, no overlapping anything, no duplicate vertices/edges/faces, updated to the latest Nvidia drivers, baked with varying methods (dialation, subsampled anti-aliasing, you name it) I cant for the life of me get rid of these black dots. Someone please help.
I'm trying to bake a high poly version of the face onto the lower poly version. Ive been through process many times with other characters and never anything like this! Ive checked to see if any faces are inverted, and thats its unwrapped properly. any other ideas on things to check? First image is with ignor backfacing, second is with it turned off
Im a student and have been using adobe for a while and my plan allows me access to all of the software, but when i look at my account plan i see adobe substance painter is availabel to me and my administrator has also said yes it is available to me and he does not understand why it is not showing up on my creative cloud app.
Something that would be super awesome is a tool where you can click a location on the 3D Mesh and have it highlight the location on the UV Map. Sort of like the find cursor function on Windows, but to find a location on the UV Map. It could even work in reverse, clicking on the UV map would ping the location on the model. I spend way too much time finding where something is on my UV maps, currently I make a pink paint stroke or fill layer with mask to find where it is, but even then sometimes I have to look a while to find it. This would be especially helpful on models with UDIMs.
Across multiple different files with different models fully unrelated I cannot export any textures.Nothing I have done seems to do anything to export anything out of substance now. I have exported on a variety of the pre built custom pre sets to no change.I really need to get my software working for my job ASAP.Log attached here as well as screenshots.
Hello everyoneI have faced this problem inside SP and wnat to fix it ,but have no idea what is the best way to do itfrom the bottom i got a carbon fiber material with base+nmap+roughnesstop layer i got a logoI want to disable nmap + roughtness of carbon faiber for the logo onlyis it possbile to do it, if it is please show me a way thanks alot
Hi,I'm pretty new to Painter. Anyway I built this guitar tuner in Maya and exported it to Painter. I baked the mesh maps and the buttons looked odd. (Kinda like the case looks now), so I went back to maya and tried redoing the UVs on the buttons but I didn't do anything with the case and after re-baking the mesh maps the case looks like this. I suspect a UV problem, but I'm not sure. I'm still trying to wrap my head around the whole UV thing. Also, is it possible to rebake individual objects after baking everything? The buttons in this are separate objects.Thanks,Michael
Hi Im fairly new to Substance 3D Painter. I have been using it for over 2 months now. I was importing textures and rendering with Iray without anmy issues. About a week ago I was about to open older projects I worked on and suddenly I could not use Iray anymore. When I was previous was able to render other projects now whenever I hit the Iray button it automatically crashes and shuts down the app. Anyone having the same issue ? Would be good to know what has changed. Francois
About a week ago, i suddenly started seeing black blocking on my exported textures. I havent changed any settings in blender or painter. Laptop is less than a year old, amd ryzen 5000series 7 nvidia geforc rtx. Please help. Im still pretty noobish with substance painter but I havent changed any settings.
I just updated Substance Painter and to my surprise, I lost all the materias I had already downloaded from the Assets Store. To be clear, I aready had Adobe Substance, this is not due to the Allegorithmic -> Adobe shelf migration. Is there any way to get them back? I wouldn't like to have to spend more downloads to get what I already got before.
Good afternoon community. Tell me how you can increase the resolution of the smart material? I have texture settings as in the screenshot, visually and the resolution should be higher.I tried again to click on the Bake Selected texture, for some reason the quality of the materials for all is no more than 512 px although it is set as 2048 px.
I just updated Substance Painter today and got this issue for the first time.When I export (no matter the file type I select) I get a black base color. I have tested this with multiple files and got the same results. *Log attached. I hope this helps!
the new release (8.1.0) of june 08 will be set it up for steam or no longer ?
I've tried for a while, but it seems like there is no hotkey for turning the wireframes on and off... and no way to set one. Am I right? If so, this seems like a really obvious thing to be able to bind to a key.
I work as a CGI freelance. We spent years hankering companies to come up with darker interfaces for darker working environments. Most of them responded in the end, with options for lighter or darker, with some providing full customisation. Personally I find the Substance 3D too dark and would really like a lighter interface option so I can dial in tones that strain my eyes less.
The file was made in previous version to 8.1.0 and opened after substance updated. After saving that file in new program version, it wont open anymore causing substance to crash. Includen the austosave version of this file.
HiI have been going through the Substance 3d tutorial and got to Part 4 (https://www.youtube.com/watch?v=dHpGMHHxM_o&list=PLB0wXHrWAmCwnqWfKdGEmbtSKN2EzvLrY&index=5). Then after a few weeks, continued with it and got part of the way into Part 5 (https://www.youtube.com/watch?v=4iUVOfGOxPI&list=PLB0wXHrWAmCwnqWfKdGEmbtSKN2EzvLrY&index=6), the rendering with vRay, when i noticed all my decals and hard surface details was missing. I opened the file again, but it was still missing, then i opended a previous version i did weeks ago with the decals, and that also was missing the decals and hard surfce details. I have noticed that in all those versions the Hard Surfaces layer is now missing, so not sure whats going on. Can any one help with this. Wasn't sure whether to put this into the 'Technical Issues' part of the Forum, as i am new to Substance 3D Painter, so not sure if its something i did. Thanks.
Hi, it seems like there has been a recent update and now I get the error "We cant verify your subscription status" Ive rebooted, no change. All of my other Adobe apps (CC) work fine. I am fully connected to the internet, and I cant see any issues as to why this is happening. Any ideas? I have deadlines to meet! https://prnt.sc/tO_2JdRhGK-l
I would really like to trail this software before purchasing, any ideas on what to do here please?
The attached video shows this entire process, but:1) Import .abc or alembic file2) Change view to half 3D half 2d (3D/2D) To see my UVs while I paint3) Canvas is strangely blank. Maybe they are outside of the canvas somewhere.4) Zoom Out 30 times to locate the UVs.5) UVs are found but bigger than the canvas, outside of the bounds of the canvas, undeditable(not paintable), and the two islands for front and back of the shirt are now overlapping on the sleeve.How can I fix this?
Hello everyone,my PC crashed while Painter was open and now the stitches no longer work.They worked fine before the shutdown, but it looks like something got messed up.
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