Connect, learn, and get help texturing your 3D assets.
Recently active
In the three following example tutorials, dealing with, applying a bitmap texture to your object from within Substance Painter, you will notice that once they drag their image texture to the Color Channel, their moving cursor then contains the Image. My Substance Painter, (7.4.3 build 1608), does not. Am I missing something, perhaps a setting that allows this to happen? https://youtu.be/HVw5EuegHlg?t=92 https://youtu.be/SrSxTsIuX0M?t=154 https://youtu.be/F4b287nwjYY?t=328
Hello everyone, I have a problem when exporting 2 or more models from Blender 3d to Adobe Substaince 3D Painter. Recorded a video when selecting and exporting models https://youtu.be/2RUaw-XA3RM I tried to separately select the oven model and export it, an error appears that no meshes were found. Tell me what can be?
Hi! A problem I have recently encountered multiple times now are my masks, or portions of masks, changing unexpectedly while using a combination of Mesh Masking and Layer Masking. A scenario - i setup regions of a character, masking a group to the mesh, then child layers to parts and pieces. Occasionally, the painted masking will change, or the Mesh masking will change, and the expected layers are not visible. Painter will output this corrupted result, and often if i turn a layer off, then on again it will fix the visual issue. has anyone else expereinced this, or are there workarounds that dont involve not using mesh masking?
Important Note: I am using a Substance Painter liscense and installation distributed by Steam.I've been working on an important portfolio project in version 7.4.3. Steam automatically updated my Substance Painter to version 8.1.0 on June 7th. Since then, I have not been able to load or open this particular project without Substance Painter immediately crashing. I have 3 or so different save files & back ups of this project, and none of them can be opened. I'm thankful this is a personal project and not part of a deadline.I've troubleshot my installation; deleted its preferences and settings, files & registries. Tried verifying the installataion, and also reinstalled. No luck. Sent bug reports within the software as well.With my Liscense from Steam: Is it possible to provide me with a standalone version of Substance Painter 7.4.3? I have read on older forum posts that it may possible.
Hello all,I have a question about exporting (for example FBX, OBJ etc) models to Substance Painter regarding units.My current workflow for the units is to leave the default scale of 1 cm in Maya and interpret it as 1 meter. For example, if I take a cube that is 1 meter, then it stays at 1x1x1 (Recommended workflow from Autodesk). Now my question is, when exporting to Substance Painter, should I adjust the export of the units, or leave it as is? Should I export the "Test Cube" as 1x1x1 (which is actually only 1cm, but I interpret it as 1 meter) or should I scale it to 100x100x100 for export? By the way, does this also apply to Mari? Maybe someone can help me. Best regards,
Small question, how can I remove that aliasing border there?It's quite disturbing
Substance 3D painter version 8.1.0 build 1699 / Windows 10Attached are four images, the first three to explain the Eraser tool issue, and the last one to explain the brush alignment one.Eraser issue. accidentally right click while I was erasing over and maybe I end clicking in option, but it seems everything works as usual but then I notice that the Grayscale resource is missing and in the upper area the thumbnail says "No material" so far the Tool works as expected, I tried to restore it choosing different option within the search popup but didn"t want to accept anything.I tried the more logic ones like "grayscale" (as you can see in the third image) but nothing changes.Is a waste of time try to look the missing resource in that popup? Is there a way to restore the Eraser and Brush preference to the original without re-installing the whole software?Second and final question. I prefer to work with my brush or eraser using the "UV" alignment option in
I want to create a texture for this mango on a flat material. environment baking filters do not solve the problem
Does AEM as cloud service compatible Java 17 ?
I am currently using Substance 3D Painter 7.4.3 on Windows 11 and it seems that the exporter is not respecting the output templates for exporting textures. For example the height and normal channels for metallic rough are set to be saved as 16bit images (by default with a completely fresh install) but inside the settings where I can do overwrites it saves those channels as 8bit. The same thing happens with custom templates. Something seems to overwrite the template and forces to export as 8bit. Inside the override settings I can go in and manually change to 8bit + dithering or 16bit but fixing that every time manually is kind of annoying and shouldn't be the case if the templates says otherwise.I also attached 2 screenshots to clarify what I mean.Hope somebody can help me resolve this issue.
Hi, I really want to know how to change Steam version to standlone version?
Hello all, Please, I need urgent help, this is a time sensitive issue since I have a deadline set to this Friday. I use SP on a daily basis. Yesterday everything was working fine. I have the auto-update enabled on my Creative Cloud and the software updated overnight.Today, when I opened SP, I have noticed several warnings to the Log related to Python. Then, the majority of my Materials, Smart Materials, Masks, Brushes and virtually all tools are endlessly loading and impossible to use. (See pictures) Even a Plug-In which I use daily have disapeared. When I opened a previous file, I wasn't able to edit it as I usually would do, by turning some hidden layers on and hiding other ones. It simply loads forever, making a ton of files that I prepared completely useless. (See image as well. I pushed the model outside of the viewport since it is proprietary info from the company I'm working for).Here's the specs:Substance Painter Version: 8.1.0 build 1699Windows 10 Pro - 64 Bit (Versi
Since yesterday I am trying to open substance painter app form creative cloud (on a new mac with my own account) first substance painter gave an error, did not open at all. Then I uninstall substance painter, download it again and it's the same. Then I tried to uninstall creative cloud, it didnt uninstall so I used appcleaner. Trying to download creative cloud again, when I click the app icon nothing happens. I've never seen such thing. I really Need substance painter right now. Please help me to solve this problem
Hi,I need to create "laces" for a dressed character and have problems getting the texture wrapped correctly around the mesh.I tried a fill layer with different projection modes, but get only bad results.Paint it by hand seems to be not acurate enough and I have no idea how to do that otherwise.Do you have an idea how to solve this?I attached some screenshots.Thanks and best,Peter
While using Substance Painter 2021.3.0 in Linux, I cannot access any of the OCIO colour management options. I've tried looking in the 'New Project' & 'Project Configuration' windows, as oultined by this page: https://substance3d.adobe.com/documentation/spdoc/color-management-with-opencolorio-225969419.html Is this a known limitation of the Linux version of Substance Painter? Are there any plans to update this? Thanks, Joe
How to get rid of these bumps from the previous layer? see my attachment please, I do not want bump on "10". but it appears to bump all the time...
Hi,I use the lastest version of Substance Designer, and 7.1.1 version of Substance Painter. And my Painter can't import the sbsar file published by my Designer.I've checked that the Substance Painter 7.1.1 use the substance engine v8. So it should not have compatibility issues.Can anybody tell me how to solve this problem?
I can no longer manually fix AO or normal maps by going from cobine to replace under the texture set settings. I will have to roll back and use v7.4 utill this is fixed.
Hello everyone, some meshes are not rendering / showing in SP. I exported my scene from Maya as FBX. Any ideas? I'm totally new at this, thanks.
OK program starts now, that's a good sign I guess? But as soon as I start painting the tutorial model that appears the program freezes and stops responding. I did the registry key thing it tells you to do so I don't get why it is freezing? It sits in Task Manager on 0% CPU and 2GB RAM used (I have 16). The program is completely unusable and unreliable. 😞
I've recently run into this issue where every time I open and click on the steam edition of Substance Painter 2022, it causes my mouse to slighlty and constantly drift to the right when using the program. The issue persists outside the program as well until I type and enter text within a seprate window. The instant I click back in the Substance window, the problem occurs once more. I've uninstalled and reinstalled the program but the issue persists. I'm honestly not sure why this keeps happening and any solutions would be greatly appricated as this minor incovienence causes painting directly on a model to be quite frustrating. Version: Substance Painter 2022 V:7.4.3 (Steam Edition)OS: Windows 10 64-bit
Liebe Community, mein kostenloses Probeabo für Substance Painter läuft bald aus und ich wollte nun ein monatliches Abo abschließen. Bei der Aufforderung zur Eingabe der Zahlungsinformationen werde ich auch nach der Mwst.-Nummer gefragt, die Angabe ist aber optional. Weiß jemand, ob ich diese angeben sollte bzw. wozu sie benötigt wird? Ich habe Adobe noch nie zuvor verwendet und weiß nicht, ob das wichtig ist. Vielen Dank im Voraus für Eure Hilfe!
My seams look perfect on 3ds but in painter they are streching, anyone knows why?
Hello! This is my first post here so I apologize if I'm not in the proper forum forthis specific question.Basically what I'm trying to understand is how do I provide someone with a 3D model that I've textured in Substance painter, in a way that allows them to adjust certain properties of said textures or materials?For example I've created a lantern in Blender, Imported to Substance and applied somebasic materials like painted steel for the body and an opacity channel on some glossy plastic to produce "glass". However, my inital concern comes from the color of the emission channelfor the light itself. I imported everything into Unity and got everything setupbut I noticed changing the color of the emission mask for the light material in Unity seems to removeany glow the emission once had at it's default color.I imagine there must be a way to allow the end user to adjust the color, or various other propertiesof my materials in a non-destructive fashion. I just can't se
Hey there, I've got a question/bug i've run into. I often like to make fill layers ( and paint a mask ), and then add separate paint layers inside of that fill to get better color variation inside one " layer" For some reason halfway through my project the pain layer added to any fill layer is a desaturated green. Making new layers, changing color, etc etc does not resolve. Does anyone know why this would happen? More importantly, how to fix it? Image attached and thanks!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.