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Hi all,I'm texturing a model for UE4 that will have different diffuse and ORM. In the project I'm doing different forlders for the different textures so when I export I rename the texture set with the number of the folder.Is there any tool or script that can make me export each folder as a separate texture? Or, is there any other workflow that I can do? Thank you!
When I click on the field for output directory in texture export, and then choose the direvtory that I want, when the program returns to the Export Textures dialog window the output directory box comntains html code and will not allow me to set the directory. See attached screenshot
Will susbtance painter remain executable outside the CC Desktop app?
Hi there, I have two issues while painting which I'd like to solve. 1. the circle is always-on-top, obscuring my results of my strokes.2. Some pointing circle appears on click. Can I switch it off? Cheers,DS
HiMy substance painter crashes whenever i drag the cursor, i had this problem once before a couple months back. The fix back then was to roll back to an earlier version of AMD drivers as the latest version os substance had instabillity issues with the latest version of AMD. But this time i've not found any evidence that this is the case
I I write according to the contents of the document, but in the export phase. Export presets need to be configured. export_preset = substance_painter.resource.ResourceID( # context="allegorithmic", name="PBR Metallic Roughness") context="allegorithmic", name="SP—UE4 Tile UDIMs(TextureSet)") I created a set of presets based on the documentation,the name is SP—UE4 Tile UDIMs(TextureSet) .When I try to use this preset in my code,Code execution error. [Python] For exportList item #0, the preset "resource://allegorithmic/SP—UE4 Tile UDIMs(TextureSet)" is undefined How do I use local default files with python
Hi all, So I purchased a perpetual indie license for both Substance Painter and Substance Designer some years ago and had been renewing the subscription for as long as I could. It appears the updates for those products will sunset in October of this year. That all makes sense. However, my question is, with the update to the newer Substance Painter 3D and Substance Designer 3D, can I update to these as part of my subscription and still keep them perpetually through whatever release comes by October? Also, if I'm not keen on this new iteration can I simply install the last version before the update to 3D and continue on my perpetual way assuming I don't like the new version? Thanks.
I have had a subscription for Substance Suite for the last 14 months. My work necessitates that I use the same version of Substance Painter on my home machine that my company uses, which is 2020.2.2. Which leads me to the following questions: 1) When I am eventually forced to transfer to the Adobe platform, will there be any way for me to keep using version 2020.2.2? 2) If I purchase a perpetual license via Steam, does it currently enable access to older versions, such as 2020.2.2? Thanks,Christopher
Our team is screening the messages posted here frequently, and we do our best to help you. If you have technical issues such as instabilities, crashes, low performances, etc, you may post about it here. Make sure to check out our FAQ as it covers several common questions and issues. In order to get help in an efficient manner, make sure to: Set a topic on your message to help identify it for the support team. Attach a log file to your message. See this page on how to do that. Attach a screenshot of the issue to your message (if possible). Indicate a few steps to reproduce the problem (if possible). If you sent a crash or bug report, please include its number.
Hello All,Have anyone faced an issue whereby, working with substance painter on a remote desktop connection. when closing the remote connection, and connecting back, substance painter will close/crash without any error messages, is this normal? thanks,
quando inicio o programa péla "Steam" ocorre um erro de execução " a execução do código não pode continuar porque VCRUNTIME140_1.dll não foi encontrado."já reinstalei o programa, ja tualizei todo o pc, ja restaurei os arquivos, ja fiz varredura através da Steam e não volto a funcionar.Pode me ajudar ?
Newbie question. I am exporting FBX from Medium. When I load into Substance Painter the model is one big mesh, all the layers are gone. I check the texture set list and there is only the default material. If I import the same model into Cinema 4D all the layers are present and I can add material to each of them. No doubt it is my error but I can't for the life of me figure out what I am doing wrong in Substance Painter. Any help appreciated.
Hi there,I'm fairly new to painter. I've used it a few times. I've used the Tri-Planar projection previously with no issues. Here I have 3 rectangle shapes, very basic. They are cut into more that one UV, so i need to use tri planar to even out the wood grain. As soon as I chose the tri planar from the drop down, it just removed the material, and the mesh turned back to white again.There is not an error code, and nothing in the log. I double checked to make sure all my UV's were facing the same direction , and they are.Does anyone have a thought as to what I've done wrong? - thank you for your help.
I'm getting a map misalignment when I try and display my Substance Baked Maps on the model in Marmoset. One of the maps (the ammo pouch) reads just fine as you can see in the image file but I fail to understand how that works when the majority don't. I've just inserted the normal map as an example but the other read the same. I thought maybe the issue originates from when I made the UV's in Maya, but I didn't change my methods in any way so can't understand what I did to encourage a differing outcome. Can I ask what you think I've done wrong this time?
Could anyone tell me the procedure for upgrading my current Painter subscription to the Substance 3D collection. I don't want to have both my Current Painter sub AND the 3 D collection sub.
I have a glass material and an emissive material beneath it, and it doesn't shine through the glass and only appears black when it's being rendered. You can see that it is working at the bottom (there's an opening on the model), so I'm pretty confused.
Hi. I'm painfully new to Substance P, so please forgive what may be a silly question. When I load my 12 part character .fbx model into SP in appears whole in the window but there is only a single texture in the 'Texture Set List' Everything is on one big map. Where am I going wrong?
Hi, I'm trying to create a texture for a character that goes from a crystal, to an intermediate point with rock underneath the crystal, and then to solid rock only.Something like this photo which is an ice covered shield, but still has part of the shield visible under the ice.Any help or tutorial that you could recommend would be of great help, thank you!
I'm working on a face model that will be used in my game.Players are able to choose the color of their skin color in my game, so I want the head to match the skin color they choose, I don't want the skin color to be baked into the textures. Since this prevents me from changing the color in my game engine. I'm having a problem, I can't seem to figure out how to not render a base color when I export the textures. Even when I disable any fill layers it then has a grey fill layer baked into the textures that I can't modify. I tried adding an op layer, but then it affects all the other details on my mesh Is there a way to have it so the fill layer can be -1 on opacity while still preserving all the other details? any help would be greatly appreciated!Thanks!
Hi, Feature request:Make unique an instiantialized layer. Cheers,DS
My Hard Surface normal stamp is missing from the Cursor. I have full cursor preview enabled, and still no visual of the stamp. Any and all help is much appreciated.Thank you
I'm trying to render transpatent plastic material.So I'd like to put plastic IOR value in IRAY renderBut IOR parameter is stuck within 0~1 range and can't put value over it.also in the past I remeber I could access Scatter value in this refraction tab.but this parameter is missing, gone.Is it because I made wrong set up or is it issue of this new update?I double checked It's PBR-Metal-Rough-with-alpha-Blending shader.
HelloHave been working on a file for a month or so, saved it yesterday evening for the last time, and now today it crahes substance painter on open. Auto Save done earlier crashes. A early version done 20 days ago crashes. (and din't crashes before, since I closed it, opened it to keep working).Have tried to open simple file and they don't crash. File is pretty heavy and a bit messy, or can it be besause I imported Bitmaps to the shelf yesterday evening?Also I gat update avaible message this morning on startup, but cannot upgrade since my hardware is too old.Any advices vey much welcome, I don't have backups of this work.
Im new to Substance Painter so this might be a easy fix but I cant find it.My baked mesh maps seem to get bugged every time I bake, I am Importing it from blender and I have tried the following- Ensured both models are in the same position- Recalculated Normals- Applying a ShrinkWrap Modifier to the Low Poly mesh so it sticks to the high polymeshTIA 🙂
Hey guys, when loading Painter today I found that while scrolling through smart materials, the software crashes (repetitaly). I updated my graphic card drivers, tried clearning out my custom smart materials, and tried loading without even having a model in the engine ie. blank project after starting. None of those fixed my issue. CC says that SP is up to date as well. Does anyone else have this issue or a fix? I submitted a bug report as well. Thanks
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