Connect, learn, and get help texturing your 3D assets.
Recently active
After many hours working on this project on 2k, I changed the resolution to 4K (baked it at 4K too). Now these weird lines are showing and I'm not sure of how to fix it. I redid the Low and High and the UVs, started painting from scratch too but nothing works. Those appear when I use smart masks, especially Cavity Rust. I thought that maybe it was because my generator says the mask editor is outdated, but when I change it to the new one it looks like a completely different mask.
Bonjour,Après avoir eu une première année substance painter en version étudiante, je l'ia repris une deuxième fois en version étudiante. Cependant, ca me dit que je n'ai jamlais eu de clé ou que la date a expiré. Je suppose que cela s'est superposé avec la toute première licence et que ca impacte ma nouvelle licence de cette année.Comment faire?J'ai demandé au chat en ligne, mais il ne sait pas m'aider.Bonne soirée,Cordialement.
Add here https://helpx.adobe.com/substance-3d-painter/getting-started/system-requirements.html list of dependencies on third party libraries, and also when starting, check the installed libraries and if they are not there, display a list, and do not silently terminate the programWhy do I have to run the program from the terminal several times when it does not find the libraries installed on the system, as well as in Steam and copy them to the program folder so that it finally finds them?I mean/usr/lib/libbrotlidec.so.1.local/share/Steam/ubuntu12_64/steam-runtime-sniper/var/tmp-1EDZ32/usr/lib/x86_64-linux-gnu/libbrotlidec.so.1/usr/lib/libbrotlicommon.so.1.local/share/Steam/ubuntu12_64/steam-runtime-sniper/var/tmp-1EDZ32/usr/lib/x86_64-linux-gnu/libbrotlicommon.so.1
I submitted a request for Substance 3D educational access without creating an account. I later created one with the same Gmail, but now I can't verify because it says the email already exists and I never received a confirmation mail also so what to do?
Essentially I want/need the option to further increase the size of the asset icons (Possibly like the substance 3D assets + and - tool).I stuggle with seeing the exact textures, even with the size on large - particulary with the texture maps (eg. grunge ect.) as they all look the same. I know hovering over shows the larger version (Which is a much better size) however I find that this can take time to load which is impracticle when looking through hundreds of textures. Alternatively perhaps a page on the website or a document you can download with all these maps on it so you can zoom in to find the correct one and then somply search for it.
Hi! I've been having this problem for 2 months, I've tried to work even with getting things deleted but there's no way :' This only happens to me when texturing in hand-painted, after a while of texturing, when I want to go back a step with ctrl+z it doesn't go back a single step, but several steps, about 7 or 8 strokes are erased. For this I can try to not work with the ctrl+z, although it is very difficult, but the biggest problem comes when I save the file to close it, then I open it at some other time and part of the wall of the house that I texture is erased, it is erased uniformly in different layers. And with the new update some strokes that I have not painted appears. I share screenshots: I have to add that I have had this problem in 2 different files, and it also happens to me from other computers, I have no idea what it could be :'(. Thank you very much for reading me :))
Essentially, I might be dumb or something, but when painting over a mask, regardless of whether I am doing it in 3d or 2d view, multiple faces that have absolutely no relation to each other get painted over. They have no UV space overlaps and they're not even close to each other. Example on video:https://youtu.be/EETRMgFpy7QThe models are made in blender and also exported from blender.I tested this and it was a problem both on a 2019. january version and on a new 2021. november version.I am using Windows 10, build 19044.1826. Perhaps this has to do with SP's file settings? Or Blender's export settings? I have no idea and I've encountered this before. Thanks for reading.
I purchased Substance Painter on Steam and have been using it regularly. I recently tried out the new Pen Fill tool introduced in version 11.0 — it’s a great feature, but I noticed there are very few adjustable parameters available at the moment. I’d like to suggest adding more control options to the Pen Fill behavior, especially something like stroke spacing or density adjustments. This would help make the tool more usable across different texture resolutions. Currently, the default fill mode produces very visible jagged edges on low-resolution maps, making it hard to achieve clean results. It would be really helpful if the Pen Fill could inherit some of the flexibility of the original Pen tool, while still supporting clean, resolution-independent fills for closed paths. Thanks for your time, and I appreciate your continued work on the software.
Hi Adobe team,I’d like to suggest an improvement for Substance 3D Painter that would help greatly with performance and usability in complex projects.Currently, when you add a new Fill Layer, it is immediately applied across the entire mesh. This triggers material calculations on all visible UDIMs, which can significantly slow down the software—especially in large projects where the layer is only intended to be used in a specific area.To address this, I suggest either:Adding a secondary button next to the existing "Add Fill Layer" option that creates a Fill Layer with a black mask by default.Or allowing users to define a default Fill Layer behavior in Preferences, including the option to automatically apply a black mask upon creation.This would prevent unnecessary material evaluations and give artists more control and efficiency, particularly when dealing with complex stacks or heavy assets.Thanks for your consideration!
Hi, Is there a way to lock a diffuse layer but still use it to to clone from? I'm creating a character for DAZ Studio. He has a geograft setup so it basically conforms to his pubic area but hides the underlying geometry in the torso so it moves more naturally with the body when posed. I'm using a merchant resource, meaning someone did all the hard work for me as I'm lazy (LOL). The issue is that there is a noticable line where the geograft meets the torso's mapping and I need to figure out a way that's not too over the top to blend this out. I did have a thought about this and was wondering if this would work. Lock the torso layer but use it as a clone area to remap the edges of the geograft edges. I can't mess with the torso mapping because if it gets muddled with then when folks are using the figure without the geografted figure there will be that issue to deal with. Will this idea work? Yes? No? If
Hi, I'm currently unable to get Painter to launch through steam on Rocky Linux. The app splash screen appears and then immediately closes without any meaningful error that I can see. I've installed through dnf and running `steam -compat-force-slr off` to launch steam. I'm running Proton Experimental but have tried others. Experimental is the only one that allows the splash screen to appear. It seems as though Proton is able to correctly launch the app as I can see the splash screen but something else is not letting it complete the launch. Any ideas?Thanks
Similar to Viewport > Show Entire Mesh (F), may we have Show Entire Texture (Alt+F).This functionality would perform the same "zoom fo fill window and center" function that Show Entire Mesh does, but using only the for the mesh geometry that is associated with the currently-selected item in the texture set list. Simply: When I'm working on a specific texture set for a specific bit of geometry, it would be nice to press a button and zoom-to-frame it.
I updated my version of Painter. I believe it's 11.0 (has a picture of a dragon's head when you open it). I'm using Windows 10. The option to Export to stager is no longer there in the File menu. I though about uninstalling Painter, then reinstall Painter. I'm hoping there won't be an issue with the reinstall, but thought I would post my issue first.
Hey everyone, i’m having what seems to be normal map artifacts when baking in Substance Painter after exporting from Blender. When I export with Shade Smooth, I get these strange edge artifacts, but when I export with Shade Flat, everything works fine.I’ve tried recalculating normals and applying transformations, but the problem persists when exporting with Shade Smooth.I tried pinching the edges but it just creates more and more artifacts.Substance Painter bake settings seem fine, but the artifacts only appear with Shade Smooth. It's like it's creating edges that aren't in my low poly topology. Any advice on how to fix the issue with Shade Smooth while keeping the correct normal map in Substance Painter ?
SPP 11.0.1 Build 4315Windows 11 26100.3775 Setting up a Paint Layer with pass through blend modes on each map type and attempting to use the clone tool to paint an area returns an incorrect normal map color - whereas I should expect the normal to be consistent with the surrounding area. All other maps operate as expected. I've tried:- changing the Normal settings, from Combine to Replace- changing the color profile of the source Normal map from data to DX, OpenGL- using a levels with an invert on the individual RGB channels to regain the correct color.- using an anchor point link of the layer to paint onto instead. None of those worked.In the image added, the area that is the source and destination colors don't match.
The two $24.99 subscriptions from Adobe and Steam are different, right? I want to make sure it's not a typo or anything before I sign up the one from Steam because I have no use for S. Sampler. Steam subscription have any limitations for S. Painter and Modeler?
I have a lot of projects where I need to group assets and create smart materials. I also need to name them in a way that helps me remember which project they belong to. Ideally, I’d like to create a folder for each project and put the smart materials inside, so they’re not scattered everywhere.
As the title suggests - a 2D Warp but as an affect.The lack of a 2D warp feels like there's a very necessary tool missing from Substance Painter. Other tools like Photoshop and After Effects include multiple options for this, the most standout being After Effect's RESHAPE plugin, which works almost exactly how I'd imagine a warp should work.Please see the image for an example.
Hello. When I try to export textures with matfx oil paint effect applied, result is not same between exported texture and the one inside Substance. If I don't use matfx oil paint, then it's all good. Below shared two image before and after export. Any help would be appreciated.
Hi Substance Community! I am a footwear designer who is looking to create a complex knit pattern for a shoe. I want to use different knits that all run together like a seamless pattern. What would be the best way to go about this? Hope this is enough information. Thanks!
I have a very high-res mesh from Zbrush. When importing into SP, I got the error:Mesh normals are invalid (some values are null) and will be recomputed.When I reopen the saved scene, SP will crash.I checked in Zbrush; I checked in Maya; I checked in Meshlab. I couldn't find any errors. in my mesh. As a hack I re-exported the mesh again after SP recalculated the normals. This worked- I can reopen the saved scene.However it did something to the mesh. It looks like a UV-mistake; although the UVs are the same.. What is going on here? Please help....
Hi, I'm an indie animator/director new to Substance 3D Painter. The new stylized filter is great, but it doesn't have any brush stroke direction control except for the 'make it random' and 'follow mesh' option. I'm actually really surprised the filter doesn't have a Flow map input, it just makes more sense than the default 'generated by random noise' direction. I'm assuming I might be missing something, or having a flow map defeats the purpose of a filter in the first place. Is there any way to manually input brush stroke directions with stylized brush strokes? any workaround would be fine, even if its manually painting and not using the filter.
1. Scan real-world textures (like fabric, wood, rust, or stone) and have Adobe's Al enhance, tile seamlessly, or even generate variations of the texture.2. Convert 2D textures into 3D PBR materials (Physically Based Rendering) for use in Adobe Substance 3D, Dimension, or other 3D software.3. Apply Al upscaling to low-res textures without losing detail.4. Generate procedural textures based on simple sketches (e.g., draw a rough pattern, and Al refines it into a usable texture).
I'm trying to figure out the best way to cleanly paint from one UV island in a Texture Set to the next UV island in that Texture Set. I found the method below in one Adobe Substance 3D Painter tutorial but it is a little complicated for being a practical workflow:Mask with Color Selection from baked ID Mesh Map:1. Load object2. Select Mesh Map Baking mode3. Select "ID" mesh map type to bake4. Set color source to Mesh ID / Polygroup for the ID mesh map properties5. Bake mesh maps6. Select paint layer7. Add Mask with Color Selection8. Choose color selection mask layer9. Click pick color button10. Click on object geometry color in 3D viewport11. Select paint layer12. Paint13. Add new layer14. Repeat steps 6-13 for each new piece of geometryIn another Adobe Substance 3D Painter tutorial, I realized that this shorter workflow could be used with Geometry Masking of each Layer's paint:Layer Geometry Masking:1. Load object2. Select/Add paint layer3. Name it to the mesh part4. Select the layer'
Trying to get the torn cut asset and its not working. https://substance3d.adobe.com/assets/allassets/eeeb10ca894fe5620be2e765096953345e6ab097?q=torn&sort=-searchScore
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.