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Starting in Subtance Painter 10.1 suddenly it seems that the `'alg.mapexport.getPathsExportDocumentMaps` javascript command requires the `stackPaths` argument which has always been optional and is still depicted as optional in the documentation: For example this fails:```pythonsubstance_painter.js.evaluate('alg.mapexport.getPathsExportDocumentMaps("export-preset-generator://viewport2d", "/path/to", "png")')``` Stack trace:```pythonRuntimeError: TypeError: Passing incompatible arguments to C++ functions from JavaScript is not allowed. At:C:\Program Files/Adobe/Adobe Substance 3D Painter/resources/python/modules\substance_painter\js.py(56): evaluate<string>(2): <module>``` But this works:```pythonsubstance_painter.js.evaluate('alg.mapexport.getPathsExportDocumentMaps("export-preset-generator://viewport2d", "/path/to", "png", [])')``` Even though the first command worked fine in Substance Painter 10.0 and below. --- For more details, s
hi. when opening substance painter i am immediately given this errori have tried quite literally everything that i can find in forums, youtube etchave deleted and redownloaded creative cloud, used the clean tool, updated c++ redistrobutables, logged iout and back in, deleted the app, restarted my computer and all of those at once. it is getting to the point where this is quite frankly a joke. a product so industry standard and expensive should not be prone to such issues. i have a deadline i need to meet tommorrow and am running out of options. help would be very appreciated
Hi there, I want to drag multiple layers simultaneously to adjust them equally to the opposite side of the 3d model.How can I do this? At the moment, the 3d cursor disappears when I select more than one layer. Thank you.
These new thumbnails (left pic) are pretty and all but it doesn't help the ease of workflow and the overview of the project. The old thumbnails (right pic) were much more easier to get an overview of and much more easier to copy a color if you needed to do so. now you cant really eyedrop a color from those thumbnails now. at least give us the option to switch between views so we can decide on which thumbnail previews to see.
hi i have few questions to ask 1. is the steam substance 3D painter 2024 perpetual license? 2. is it legal to use the Steam perpetual licence for business/commercial use in company? thank you
hi,I have one texture set 5 UDIM 4k Res, substance has been super slow, i had to re-create my project and merge my layers , now new project is also very slow even though it has way less layers, Turning a layer on and off take 30 second, painting a brush takes 30 second to respond.*i don't have custome materials *No warning or error in my log*I have latest drivers*GPU:RTX 4090*CPU:Ryzen 9 7950X 16 core*Ram 64GB*NVME diskIdeally, i need to work in 4k.
Sometimes it can get really complicated inside the work, we can forget which object is in which layer. It would be nice if there was a small menu showing the layers under the mouse pointer like in Photoshop.
Hi everyone, my system just upgrade to Win 11 and after that I am not able to open the software anymore, I've tried to search how to fix this problem on google but at the end nothing help, tried to reinstall for few times but nothing change, does anyone have any idea about this? Thank you so much for the help QAQ
I'm having trouble launching Substance 3D Painter 2024 on Steam. I'm using Windows 11 with a GeForce GTX 1070, 64 GB of RAM, on an Alienware Aurora R7. Despite reinstalling, updating drivers, and checking Windows Firewall permissions, the program refuses to start. Any help would be greatly appreciated.
Hi,I'd like to ask couple of things regarding colormanagement that I'm finding a little bit confusion. I've got two monitors, one LG monitor and a Huion Kamvas tablet which I calibrated via Hardware obtaining great color response but more important, almost identical colors while switching between screens. Now, for how windows works the real match happens when the app you work in takes into account colormanagement which very few dedicated apps do by default. Example: Photoshop does everything fine so I've got matching images on both screes when working in photoshop. The problem: I took for granted that Substance painter would have worked the same way (out of the box) but seems to not be the case at all. Working on one screen gives me some colors, switching to the other screen gives me a different result, which are both wrong if I check the texture directly into photoshop. So I must conclude that Painter does not color manage the viewport as I have expected. The question:
Hi everyone,I'm working with the Substance Painter API, and I'm trying to add both a project preset and output templates during startup of the application. While I've successfully added the output templates using the API, I haven't been able to find a way to add the project preset template. Ideally, the project preset would appear in the dropdown list as per the image below.We are aware of other methods that can add preset while creating a project with mesh & adding to user's preset's folder but we are looking for a way to have this setup centrally so that all users on our network can pick it up from the same location rather than having to set it up for each user. Is there any specific API method I might be missing, or is this functionality currently unsupported? I'd appreciate any guidance or suggestions. Thanks in advance!
I am getting Failed to decode error. Photoshop opens them just fine with Nvidia plugin installed. ps. probleem solved actually. You need to save 8 bit RGBA and 16 bit gray , not 16bit RGBA. It's not great although since I'd prefer to pack gray channels into one 16 bit RGBA . But looks like only Designer and Photoshop read them back.
Hello Can I use assets from https://substance3d.adobe.com/community-assets for my commercial projects, and under what license is that assets is?
Okay, yes, I am reposting but my last post nearly 20 hours ago has only gotten 12 views and zero replies. The issue is that when I export from substance 3d paitner the bullet holes are all outlined with black markings, like the inside was put on the outside.
As the title suggests, Substance painter has been lagging and awful lot lately. Especially when trying to move the camera in the 3D viewport. I go from 80+ FPS idle, to barely pulling 3 FPS when trying to simply rotate my camera. This is not a problem I've ever had prior. I'm up to date on driver updates and windows updates. I'm running a Windows 11 Operating System and I've had the program since around August of last year. Since then, I have had no errors with Substance painter besides just not knowing how to use it well which I have learned overtime, and then this problem presents itself out of the blue. I'm thinking it has to do with the app itself since it's gotten a few updates recently, but that still wouldn't explain it. The last time I really used Substance was March 22nd of this year. I tried booting up Substance yesterday and found this problem. I asked a friend of mine who also owns the product if he was having the same problem and weirdly enough he wasn't, but that still do
The issue is that it seems like whenever I export the textures from substance painter the textures within the bullet hole seems to appear outside of the impact zone. Why is this happening? I would have to go back and redo the layer.
Hi there, I am making a skin for Counter Strike 2. The game shader supports the use of the alpha channel on the base color texture to dictate wear. Usually I use Photoshop to Add a Alpha channel but was wondering whether I can just export the Opacity Input Mesh into the Alpha Channel of my Base Color in TGA format. I tried to do that but I dont think its working as when I open up the exported TGA in Photshop the Alpha Channel isnt already added. Sorry im still new to this so any help would be appreciated.
I just bought Substance Painter 2022 on Steam. I have a dual monitor setup, one 4k 60hz monitor and one 2k 165hz monitor (Main Monitor), both connected to my GPU by Display port. Substance launches okay on both monitors however on the 2k monitor it has a flickery and slow interface and once a window is opened and closed substance painter crashes. It works fine on my 4k monitor no issues no crashes, however when I drag the window to my 2k it immediately crashes. By crash I mean both monitors go black for a second and then susbtance painter crashes completely. Thanks in advance for any help I'd really like to use Substance on my main monitor.
Hiwhat is the soultion for seams in the normal maps which are extracted from the zbrush to the substance painter.
I have a human model that UV unwrapped and uses a UDIM system. Nomal painting works absolutely fine. The issue arises when I tried (perhaps in a less than ideal workflow) to add skin details like pores usng perlin noise. The steps I took:1. Created a fill layer with only the normal channel activated.2. Added a white mask and added a 3D perlin noise fractal to the normal slot.3. Model now suddenly has weird coloration and lighting that is different between UV islands.I baked mesh maps within substance before starting the paint process, and I'm working in DirectX for Unreal engine support. I've attached a short clip that shows everything. (If embed isn't showing, here's the link -https://youtu.be/QlelVoUfdxY)Maybe I'm doing something wrong. All I really want to do is add skin details. I'd appreaciate any feedback on this matter. Thanks!
It is a common keybind that the TAB key would move your text cursor from the current field to the next text field.TAB is currently used to minimize panels. While this is useful it is a feature, it does not have a standard in software. Moving it to say the ~ key, that is not in use, would be the easiest change. It's right next to it. Texture work is becoming more advanced and more tools are being made to manipulate them, meaning we are now dealing with more fields then ever. Having to mouse over and click every field adds up. Users are easily losing hours over a project for useless mouse clicks. This might sound inconsequentially small, but it has a big impact in speed. Please include this digital standard.
Title: Persistent Color Palette Visibility When Switching Between Brush and EraserDescription: When painting a 3D model in Substance Painter (version 10.0.1 on Windows 10), the color palette closes automatically when switching between the brush and eraser tools. This disrupts the workflow as I constantly need to reopen the palette.Why is this valuable to you? Maintaining the palette's visibility when switching tools would save time and enhance the user experience by allowing for smoother transitions between tools without the need to repeatedly open the palette.Title: Add Color Picking Functionality with Alt Key While Using BrushDescription: I would like to suggest an enhancement for the brush tool in Substance Painter. Similar to Photoshop, it would be very helpful to have the ability to pick a color while using the brush by holding down the Alt key.Why is this valuable to you? This functionality would streamline the painting process by allowing users to quickly sample colors without s
I have been using the substance painter 3D application for years. I just bought a new PC and upgraded my teacher's license. I downloaded version 8.3, worked for a couple of hours and then couldn't open it again.I get stuck in the startup splahs with a blank screen.I have tried previous versions and the same thing happens to me.
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