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I'm utilising POM for the first time in Painter and it does not seem to render correctly in iRay?Upper is opengl and lower iray. The whole POM setting also disappears from the shader settings when in iray. In Designer this does not happen to me. What's up?!
I'm texturing a mushroom and I'd like it to be kind of transparent and it to absorb light. Yet I can only activate SSS or Opacity, not both at the same time on one same part.Here's my ref and what it looks like so far.Is there any way to make it look more like the ref, so like more translucent?
Good afternoon, please your help please with this.I am subscribed to the "Substance 3D Texturing" plan, (it is not a trial, I am already paying)I have been able to download several materials from the asset store, but when I try to download a 3D model, and press "Download" nothing happens, I can download free 3D models, paid materials, but not 3D models.I still have 23 assets available to download.Will there be any payment barrier or will it be a mistake?
Without any visual step on mask edges? If I want to put a material on the top that would use only its own normal map and override/replace any height produced normals of layers beneath? Is there a blending trick for that? I try to use flat height and replace blending for heigth of this new layer but it creates a visiable step around mask edges.
So I'm building a model in maya. There are a bunch of repeating parts, except they are mirrored. No problem, duplicate, transform -1 on the appropriate axis, freeze transformation, delete history done!Everything looks fine in Maya, but when I bring the models into substance painter, the buildings that I duplicated and flipped are showing up as transparent: https://imgur.com/fPXAdWS Now I know what you're thinking, your normals are flipped. But here's the thing, I don't think they are. Here's the normals displayed: https://imgur.com/a1LMs3V And if I flip them anyway, this is how they look afterwards: https://imgur.com/XS7u74V And this is how they look in substance painter: https://imgur.com/jkzIwy7 I still feel like this is some kind of normals error, but I can't figure how what the issue is, or how to fix it.Any ideas?
How can i change the output of the displacement maps from -1 to 1 to 0 to 1 ?
Hello, I have an issue with launching Substance Painter. I have installed and attempted to launch it with all program versions, but the same error occurs. When launching, the program begins to load, then immediately crashes and fails to launch. I have tried running the program as an administrator and it does not fix the problem. Substance Painter is not listed in the Task Manager window when launching, it appears the crash is happening near the beginning of the launch process. I also have tried to update my graphic drivers and reinstall them. Has anyone else had this issue and if so has anyone been able to fix it? Since I have tried to use all previous versions unsuccessfully, I don't see how it could be a hardware issue on my end.
Hi! I'm a student and already have an Adobe Creative Cloud subscription with an email that my school gave to me. I got the student Substance code and also have an Adobe Substance 3D Education subscription. I received the code via email and redeemed it. Both subscriptions are visible in my Adobe account but I can't install any of the Substance products (I mean, I was able to install them but it seems that it is the 30-day trial).Neither from the desktop app nor from the website, and I can only test them or buy them. If I click on the Download Substance 3D apps link, I'm instantly redirected to the site from which I can install the products. There I only see the Install button for 2 seconds and then the site refreshes itself and I can only see how it changes to try or buy.
Alright guys,I am experience this issue every time I reimport the slighty changed mesh.So here the smart mask (dirt) is as it has to be: This is the same smart mask after reimport the same Mesh: Do I something wrong on the reimport process?Is there some setting to do?So I hope you can help me, this behaviour is driving me crazy:D
Substance Painter is often used with a tablet, so Maya navigation with middle mouse button is not suitable. The way Zbrush does their navigation is perfect for Substance Painter, so this should be an option in preference.
Hello everyone... I'm currently using a Huion Kamvas 24 tablet, although I've had the same issues with a Kamvas Pro 22. I don't know why I'm having these problems in Substance Painter with the pen pressure... and also, when I use the tablet, it lags. I've tried installing an older version of Substance, installing older drivers for the graphics tablet, I've also tried enabling and disabling Windows Ink, setting the application to high performance in the graphics settings of Windows, check for windows updates... and nothing seems to work.I don't know what else to do, I need help. Thank you. Substance: 9.1.2Huion: 15.7.6.756Windows 11
When starting Substance Painter (2020.2.2), I'm now getting the following error/warning in the log: [Shortcut settings] Conflicts have been detected in your shortcut settings.Please consult your settings to solve the issue. I've gone into settings, and no conflicts are shown in the Shortcuts. Still, I clicked on "Reset all to Default". I've reopened Substance Painter, but this error keeps appearing on startup. Any ideas what would be causing this? Worth mentioning that this didn't start happening until a few days ago, per my other post, where SP started warning about outdated GPU driver (https://community.adobe.com/t5/substance-3d-painter-discussions/warning-about-outdated-gpu-driver-after-updating-to-latest-gpu-driver/td-p/12355563) Hopefully the bug that's incorrectly detecting GPU drivers isn't having downstream effects on other parts of SP..?
I've encountered an issue with a smart material I created for a character I'm currently texturing. When I apply the material to the model (see first image), the texture placement becomes distorted, particularly noticeable in areas like the makeup on the face. I've ensured that the UVs, pivot points, scale, and topology are consistent between the models. The only difference is the character's pose, but this hasn't caused issues for me in the past. Can anyone advise on how to resolve this?
Hello, I have been having an issue for a while with the MatFX HBAO filter and painted normal map details. Whenever I erase the normal map details I painted, the ambient occlusion is left behind and it is almost impossible to get rid of. The only way I have found to get rid of it is to paint on the normal map somewhere close by, and this seems to make it refresh. Nothing else makes it go away, not even removing the filter and adding it again. I haven't found any other reports of this issue. Seems like a bug to me?
It would be great if Painter would let me disable autosave, or at least allow me to adjust the frequency and location of saves. When working with large files I'm left unable to work sometimes for 5-10 minutes. Luckily painter crashes so infrequently, I almost never need the autosave.
Don't know if this is a bug or an oversight. I currently have X symmetry active. When I paint onto the UVS directly via the UV viewport, symmetry seems to work. However, if I attempt to paint with a stencil, the result is not mirrored.
I hava a two questions When I press the Shift key to draw a straight line, the dotted line does not appear. When I hold down the A key while painting, the "Resume Previous Stroke" function does not work while painting.please help me Substance 3D Painter 8.3.0Windows10 64bitNvidia GeForce GTX1070Nvidia Driver 516.94
Before the end of the month, we just have time to squeeze in the March edition of the Substance 3D Community Digest! Substance 3D News The big news this month: GDC 2024 happened! And so we presented one of our world-renowned Substance Days! The big news: Our Blender plugin 2.0 update which was released recently, bringing in refactored plugin architecture, improved stability and overall performance improvement, new image formats to export textures, bit depth selection for each map type, Substance Engine selection support (defaulting to GPU), and much more. In Substance 3D Painter, some news for our spring release: Access Substance 3D Assets directly within Painter. Also, a preview of our new Text Resource, to add lettering to your surfaces. In Substance 3D Sampler: Text to texture powered by Adobe Firefly – provide a text prompt, and receive a selection of modifiable textures. This is available today in the Beta panel of CC Desktop! &nbs
when I want rename the textureset used python.I find an API substance_painter.textureset.all_texture_sets() to get all textureset,but I didn't find any renaming API.if Iwant rename the textureset,What should I do
Paths right now exist in some kind of vague order super position of being both on top of and behind brush strokes that as a user I don't understand what's going on. As a programmer I can make a guess but. Let me give a common example:I'm not sure of the shape I need, but I want to fill that area, flexibility to change my mind is key. So I use a path to define its outer edge. Now when I go to quickly paint the back fill area it turns out I've painted over top of the path, silly me I didn't notice in time to undo so I have to erase it, but I erase the path that I still wanted. There's nothing I can do, the path is gone. When I duplicate the path all of the painting changes gets duplicated with it. It's like there's some extra information stored into this path I can't interact with. But if I start drawing a new path, then copy the verts and copy the brush I get the path back in full form.From a user point of view the definition of the path is external to the painting commands and there's
Hey, Why isn't it possible to autosave files to an smaller interval than 10?Painter crashed on me several times today and lost my work. I want to set it to something like 2 minutes.
Why can't I use the op channel in the gloss process?
Whenever i use warp transform my substance painter crashes after a few pulls to reshape.The only error in the logs is this. but i am not getting any licensing errors doing anything else.[err] substance painter "an error occurred while retrieving global node information: the HTTP request took too long to complete so it was cancelled."
Hi, I am working with the material on an FBX model from Blender that I've imported into Substance Painter and added a material to. When I then export it back into Blender, it becomes distorted, like it's a material for a ball. How do I fix this? I´ve tried many things so desperateto know what I do wrong..
Is there any way to attached this color window on UI? Like in Photoshop. It's not convenient to open it every time.
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