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I am working on a .fbx model, all textures thus far have worked but this specific texture doesn't work. I can paint on this mesh, but cannot view the texture in 2D view, it remains an empty void
Hey guys - any adive on how to open CAD files using either illustrator, Substance, Blender OR convert to a different file? File types.... .step.ipt.pdf Thank you.
Hi, so when I go to export textures and select Keyshot as the template, the folder I chose to export to gives individual maps rather than an . sp folder.Could someone walk me through here what I might be doing wrong?Thank you.
Hi,I have this wood texture on a door that looks fine in the viewport.When I go to render in Iray it just goes completely dark.Even if I disable the entire wood texture it still shows a dark surface on the mesh.Any idea what's going on?
Hey guys I'm getting these really nasty seams when I use the curvature generator or the mask editor. The seam is barely visible in the curvature mask itself so I am confused why it is so strong once using a generator based on that map. It is less of a problem when the UV seam is on a hard edge, but for some objects like this one it is impossible to unwrap without a UV seam on a curved surface. Ive tried baking the curvature map out with all sorts of different settings without any success. The sliders sharp/fine/soft/medium etc under the curvature generator can reduce the visibility alittle but does not eliminate the seam. I figure I can just paint it out, but I would prefer to keep things fully procedural until the last steps rather than having to paint every time I use one of those generators.
Hi community. I cant understand why my mesh isnt imported correctly into SP. In Blender it looks fine, but the SP, I can see the backside of my object isnt punched out like it should be.
Hello, I still have the perpetual license for the older Substance Painter 3D software (Version 1.7.3). I would like to know if the newer Adobe Substance Painter "Material" files work on the older v1.7.3 version. I've tried to load a couple of materials - ".sbsar" files, and I can't seem to get them to show up in the Shelf under materials. Any suggesitons? Thanks you.
Hi community, I saw a preset from the input maps which says alpha. But which one is it? Thank you.
Hello i try to texture my assets and every time i open them and wanna start to texture it just crash almost my whole pc, i got a RTX 3070 ryzen 7, 32gb ram DDR4. And i dont know why my Cahce disk space is allways at 90%, i do got 800gb free on the drive i use substance painer on. I got no clue why its not runing
Hello, I have a valid "Perpetual - Indie" license for Substance Painter, which I purchase back in 2015. The license was for version 1.7.3, and it still works on the stand alone desktop versions. I recently learned that Adobe has purchased Substance Painter and has a downloadable newer version in Creative Cloud. However, when I try to install the new Adobe Substance Painter into my Adobe Creative Cloud Account, it asks me to either use a free 30 day trial perior or to Buy the service. Can I not use my "perpetual" license on the newer versions of Adobe Substance Painter? Thanks you!
As above, substance crashes to desktop when importing mesh and explorer quits when trying to drag and drop.Not much point to a program for mesh painting if you can't get the mesh into the program eh?And please don't try to say its another program conflicting, no one should need to go through and turn off/on other running apps just to get this one to work.This was an issue with with the non Adobe 2019 version that had a workaround to fix it. And the 2019 still works on this machine, but current Adobe version? Nope. Why would Adobe aquire a program and not fix a 3 year old (at least) issue that makes the program useless?
Hello all,I just started learning how to use Substance 3D Painter.I understand that I can create geometry masks in 3D software like Maya, Blender, MODO, etc. by separating the mesh parts. I have a model from a CAD program that has vertex normals so I don't want to split polygons that may break the normals. I can assign parts to polygons in my case in MODO or poly groups in ZBRUSH, etc. They are interchangeable between most 3D software when I export them to OBJ or FBX. But I noticed that Painter doesn't recognize them as geometry masks unless I sprit the meshes. I may as well bake ID maps instead of using geometry masks so far. It could be handy Painter can read poly groups as geometry masks. Am I missing out on something? Any help will be much appreciated. Thank you.
For some reason whether I press ANY of the modifier keys I'm still getting the straight line tool which I don't want... Is there a way to turn this off? I already edited my shortcuts but that didn't do anything.
hi guys, I'm new to substance painter. I still have my problems and a few questions. maybe someone can help me? would be very grateful.I built a few simple objects to practice:I work with blender and have used some modifiers. boolean, sub div, bevel etc.I had unwrapped these objects. but then in substance painter i do not get good results of the baked maps.- I found out that I have to apply all modifiers. only then can I unwrap. Is that right?(boolean creates new faces, which are then unexpectedly placed on top at the uv map?) - I have unwrapped this part. i made a seam on this side (red one).why does the AO map and also (as seen here) the curvature map make a edge there? can i avoid it?I am grateful for any help!bye
I received this FBX from a classmate to texture for our film, but half of the UVs appear to be misaligned from the canvas, making it impossible to paint on those areas at all (either through UV or Object view). It's not a program issue as other FBXs work fine. Is there a setting she may have unknowingly missed or changed to cause this?
For a particular project (which is relatively very simple) 8K texture export is continuously crashing with temporary blackout of screen. I have updated the device driver. But still I am facing the same issue. I am attaching the log with this. Please help
Hi all, I'm trying to bake details onto my model but I'm having some trouble with generating the maps.The World space normals generate correct details, however, the tangent normal map has odd artifacts and looks pretty bad once it's imported into other programs.Does anyone know how to fix this problem?the problem persists especially around the nose with a weird dip, and around the mouth area with odd corners. The tangent map is not very accurate to the high poly model, however the world space normal map is for some reason.Any help is highly appreciated thank you!
I've gotten a 205 code error when starting the app as trial, please help me some one
Hi community. In substance painter I have applied various materials. I like the shade and reflections on my object.But when I import it into my desired software program (Bledner 3D) I notice when I set up the material nodes, its not the same like it's SP. I then need to tweek the world node to try get a match. is there a way to bake the lights, or export the materials to look as it is, when I import it into Blender?
my texture becomes darker after i cross over a seam on my mesh
Issue with Baked Stylizeed Lighting, this issue has been driving me up the wall for the past two hours, All my maps are fine, my UVs are fine too but when using this is my layer stack, no matter what I do this one spot will not go, it also ruins the bottom, any ideas spit ball them out
Heya,Just wondering if I am able to write my Python plugin so that it is interfaceable via the Python console (I would like to expose some parameters to be read/writeable via console, like enable a "developer mode" on the UI of my plugin, etc.) If anyone has ideas about this or if it is just straight up not possible, I'd love to hear!Thanks!
Error message; [Resources list Model] Icons memory budget set to 100 MB [Plugin - resources-updater] No project open, resources updater discarded I found a post dated Oct. 2021 from another person experiencing this same error message. That person received no reply so it was of no help in solving the problem. I have no idea what the message refers to or means let alone what to do about it. I need to have reliable, professional, available support for the software I use and I hope that Adobe is willing and able to provide that even to its indie customers. Susan Meyer
I have been watching tutorials and reading articles since around 9:00 AM to try to understand the problem I'm having but to no avail. First I opted for a trial subscription but it crashed every time I tried to import a model. I thought that perhaps trial subscriptions were limited to use with sample models so I upgraded to a regular subscription, but the program crashed every time I tried to import an .fbx. I was able to open an .obj once but it crashed immediately when I tried to import a second one. Sometimes it just crashes after opening, before I've done anything. The tutorials and articles have only made me more confused. I've used Marmoset successfully on several projects with the same files I'm trying to import. I like Marmoset but Substance Painter seemed to offer far more.Computer system info: Processor Intel(R) Core(TM) i7 CPU @ 3.60 GHz, installed RAM 32.0 GB, 64 bit, Windows 10 Home, AMD Radeon RX 6600 (8GB), Cintiq and s
Hello. I am working with a team of people and we all use adobe substance painter. Most of us are using the 2021 version, but the creative lead is using an older version and is unable to access our files.If the creative lead updates to the 2022 version, will that allow them to open files created with 2021?Thank you very much.
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