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Will the Substance Addon for Blender work with the version of Octane Blender? Will it download the materials into the Octane required material format or does it ONLY work with Cycles & Eevee renderers? Xolotl Studio's Substance Painter Live Link works with both Cysles, Eevee, and Otoy's Octane Blender version.
I downloaded the plugin from the bottom of this page https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8# all platforms prerelease v7, installed it in Blender>edit>preferences> addons. I downloaded the integration tools, Mac-Substance 3D Integration Tools v. 1.4.3, from this page as well. https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8#. When I enable the addon and click "update tools" it does nothing. No window pops up, nothing shows up in the log.I disabled and removed the plugin, deleted the zip and restarted the computer before redownloading and trying to reinstall several times. I've gone to activity monitor and force-quit every single process related to adobe or substance and tried again. Nothing. I've tried downloading the substance addon from this page https://substance3d.adobe.com/plugins/substance-in-blender/?sdid=JQVGW67L&mv=search&gclid=CjwKCAjwo_KXBhAaEiwA2RZ8hDLlHs-bg
I Click Install to Engine but nothing happens; checked my marketplace plugins folder under the 5.1 engine and nothing.
I can’t install Substance3DInBlender, in fact, into the blender itself, an error pops up, and whatever I do, it doesn’t help, I have no strength anymore. Please help, I really need this program for my work
Hi, I'm new to the Blender/ Substance space I would like to know more about the Substance 3d add-on for Blender. Can I use it in the process of creating 3d art for my social media pages? Do I have to exclude it if I was to create a walkthrough process video of my artworks? I don't want to infringe on the license since it is still in pre-release testing phase.
Adobe, it's been almost 2 mounth since UE 5.1 was released. Are you going to update the Substance plugin, or is it abandoned?
Hi everyone,We have released an update to the Unity plugin and you can find the release notes below. Please let us know if you have feedback or questions. Thank you!Release notes: Added/Updated: Position offset controls to translate the texture across the surface in physical size panel Links to download Adobe Substance 3D Assets and Substance Community Assets in the project settings
In Substance Input Drawer Float 4 the Vector4 variable is spelled "newValyue", I am assuming you meant "newValue" not a big deal just a minor typo.
Hi, Does anyone know if there is a update for the substance plugin for Corona 9 in 3dsmax? I'm unable to convert the Substance materials to Corona using the substance plugin in 3dsmax. I recieve a prompt saying that I need to make " Corona the primary renderer" even though it is. I didnt have this problem until I upgraded to Corona 9. Thanks,Phillip
Installed the latest version of Blender 3.3.1, installed the latest plugin release from the linkhttps://substance3d.adobe.com/plugins/substance-in-blender/. Before installing the plugin, which also did not work, I deleted it, I posted the folder with scripts. Still doesn't work. Attach video.
Hi, I am using Cinema 4d 2023 student license and a macbook pro M1 with rosetta for the substance plugin issue. I can bring my substance asset SBSAR files in but they are not working properly.I have switched the substance engine but hasn't worked. I have remembered my redshift render tag and convert and replace materials and increased resolution but none of these things are helping. I enclose a photo. Any help would be amazing! Thanks, Blaise
Hi 🙂I have the following problem: I installed the Substance 3d Blender addon on my Mac and then tried to continue installing the integration tool, but I always get an error saying that i have to install version 1.4.3 as an update, which is exactly the version I downloaded and tried to install before.Is there anything I'm doing wrong?Thanks for any help,Lias
What's going on with this? We pay thousands of dallars for your products and we can't even use them. I don't understand how Adobe doesn't have the resources to update a plug-in originally made by one guy. Can I get some information please?
Hi everyone,We recently added support for Corona Renderer 8 in the 3ds Max plugin which will now allow you to use the plugin for high-performance photorealistic rendering in 3ds Max. Please download the latest plugin on the Substance 3D website here: https://substance3d.adobe.com/plugins/substance-in-3ds-max/ Thanks!
<moved from using the community >
Version 1.01 seems to always export the same maps, regardless of what is selected in preferences or in the output filter. Also, there seems to be no option to *not* export the spec/gloss maps? Integration Tool v. 1.4.5; blender 3.3.1.
Hi,I'm the developper of the Octane Renderer plugin for 3dsMax.The Substance plugin only convert to Octane 3.06, released 5 years ago..Our customers are asking for a better support of our new features.Our latest version (2021.1.6) has several new materials and textures (like the Universal material, Metallic material, layered materials) that would improve the conversion from Substance.Also, our next release (2022.1) will add a Standard Surface material.Do you have plans to update the support for Octane ?Could I get in touch with the Substance plugin developpers to discuss technical details or licence arangmenents, if that can help ?Thanks in advance,Christophe
where is the "send to painter" feature in UE4 ?just cant find it anymore, is it still available ?
Hi everyone,We are excited to announce that the Substance 3D Blender Add-on is out of beta and is officially available on the Substance 3D web page. Please check it out and let us know your feedback.Download the plugin here: Adobe Substance 3D Add-on for BlenderYouTube tutorial: https://www.youtube.com/watch?v=lXUe1aqWxjw Documentation: Substance 3D in Blender Add-on Documentation
Hi everyone, Today we have released the 2.2.1 version of the plugin. This contains a further update with Arnold support and reworked workflows along with some bug fixes. 2.2.1 Release:Update Substance Engine to 8.3.0. This will allow you to load a Substance 3D material (SBSAR) that was created using Substance 3D Designer.New Arnold 7 supportSupport Multiple versions of ArnoldUpdate installer locations Bug Fixes:Fix error when opening the Settings dialog when substanceworkflow.py plugin is not loadedWorkflow functions fail when python has a .pyc file This version is released for Maya 2017, 2018, 2019, 2020, and 2022 on Windows, Linux, and MacOS. It is also released for Maya LT 2018, 2019, 2020, and 2022 on Windows and MacOS. Best,Jay Heinen
The Integration tools won't install on Mac. Is it an Apple Silicon issue? Is there any way around this? Thanks
I am trying to upgrade my Unity project from the 2.6.0 Substance plugin integration to the new 3.0.0I'm running the 2020.3.37 LTS Unity release. I deleted all previous installations before installing the new plugin, there are no errors in the project.When I try writing a script with the following lines;using System.Collections; using System.Collections.Generic; using UnityEngine; using Adobe.Substance.Runtime; public class scifiScript: MonoBehaviour { public Adobe.Substance.Runtime.SubstanceRuntimeMaterial mySubstance; I do not get access to a valid component 'SubstanceRuntimeMaterial'Instead I only have access to 'SubstanceRuntime' or 'SubstanceRuntimeGraph'. 'SubstanceRuntimeMaterial' does not exist and causes an error.I will try a clean installation to a fresh project as soon as I have time, but a very strange bug to encounter on a new release with new documentation.
Hi everyone,We’ve pushed an update to the beta version of the Blender plugin on the prerelease page: https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8#It contains a major re-architecture of code that improves the overall stability and performance of the plugin. This plugin also has a revamped and extended UI and improved user experience.Please check out the more detailed release notes at the bottom of the prerelease page.Looking forward to hearing about your experience. Thank you!
What do you mean by ue5 plug-in "beta"?production ready?
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