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Hello,we have made several substance materials with scanned bitmaps that we want to use in other applications like VRED. We have used the template "specular - glossiness".If we import the sbsar files into VRED, the materials are always much too reflective and it doesn't matter how dark or light the input bitmaps are. They have no effect.Has anybode an idea ?Thanks in advance.
My bad, the problem isn´t substance, it´s VRED since I was testing the sbsar inside VRED. For some reason vred doesn´t seem to see exposed parameters from a dependency material. Thanks
Substance plugin for Unity "Substance 3D for Unity 3.4.0"Unity 2022.1.20f1 (but I also tested and on more earlier versions) Windows 10 There are several problems with changing texture resolution at runtime. I have described them below.Hi!First of all I want to say about SetTexturesResolution(Vector2Int size) method from SubstanceRuntimeGraph class. The description of the method says little. Only at random it became clear that in setting the resolution we indicate the power of two for the width and height, and not the size in pixels. Before everything became clear to me, Unity crashed 10 times 😞Now about the errors and problems themselves:1) If you set the maximum resolution (4096*4096) in the texture settings in the editor, then when you try to change the resolution to any lower one (2048,1024,512,256) using the SetTexturesResolution() method and render the texture using the Render() method, then on output we get an exception:UnityException:
Blender Version : 3.4.1Hi, I just installed the Substance3D plugin for Blender with the Integration Tools. Most of the materials work perfectly well, but I just tried a facade material (Called "Dirty Concrete Block Building" in the marketplace) and the glass windows do not show up in Blender, instead showing the brick wall. (See attachment). I tried opening the .sbsar in Sampler and it works fine. Any idea why this isn't working as intended in Blender ?Thanks !
I'm using Blender 3.4.0 and Windows 11. I have downloaded and installed the latest version of the Substance plugin and its Integration tools. I've also tried reinstalling several times and all I get is a black material. Even the preview of the material shows up as black. I am seeing an error in the command window but then it also says at the end that the material loaded correctly. Below is a screenshot of the error.I've only found one other person with the exact same problem who posted on the Blender reddit a few days ago with no luck, but they posted a video. If you want to see their video/issue then you can see it here:Reddit Post: Substance addon 3.0 blender, black material??? Thanks in advance for any help here.
Hi everyone,Substance 3D Add-on for Blender is now compatible with the latest version of Blender 3.4. You can now download the add-on on the Substance website here: Adobe Substance 3D Add-on for BlenderRelease notes: Fixed the issue with nodes not connecting in Blender version 3.4 Added pin preferences link to Adobe community forums and Discord channel Minor updates like cleaning up code, removing redundancies, and formalizing variable names
Hello,Would it be possible to have some feedback regarding this still standing issue:https://forum.substance3d.com/index.php/topic,36562.0.htmlthanks a lot.
I've encountered a bug while using the Substance3DInBlender addon, and it has a simple fix. In the function "RefreshLoadedSBSARData" in the "persistance.py" file, in line 170, it tries to get mat.name for each material slot of every object in bpy.data.objects. The problem is, if an object has an empty material slot, it will return None for "mat" (it won't skip the empty slots) and the script gives an exception and stops working because it tries to get the ".name" attribute of a NoneType object. The exact line that breaks the script is:sbsarIndex = bpy.context.scene.loadedSbsars.find(mat.name) It is simply solved by continuing the for loop if "mat" is None, by adding something like this before the line above: if not mat: continue
Hello, I installed SUbstance addon for Blender and its preferences look very different from what they should look like. In my preferences they are like that: As for the internet ones they're like that: I installed several versions including several Integration Tools versions, even the latest ones have the smae different options. Whats happening? Thx!
Will the Substance Addon for Blender work with the version of Octane Blender? Will it download the materials into the Octane required material format or does it ONLY work with Cycles & Eevee renderers? Xolotl Studio's Substance Painter Live Link works with both Cysles, Eevee, and Otoy's Octane Blender version.
I downloaded the plugin from the bottom of this page https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8# all platforms prerelease v7, installed it in Blender>edit>preferences> addons. I downloaded the integration tools, Mac-Substance 3D Integration Tools v. 1.4.3, from this page as well. https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8#. When I enable the addon and click "update tools" it does nothing. No window pops up, nothing shows up in the log.I disabled and removed the plugin, deleted the zip and restarted the computer before redownloading and trying to reinstall several times. I've gone to activity monitor and force-quit every single process related to adobe or substance and tried again. Nothing. I've tried downloading the substance addon from this page https://substance3d.adobe.com/plugins/substance-in-blender/?sdid=JQVGW67L&mv=search&gclid=CjwKCAjwo_KXBhAaEiwA2RZ8hDLlHs-bg
I Click Install to Engine but nothing happens; checked my marketplace plugins folder under the 5.1 engine and nothing.
I can’t install Substance3DInBlender, in fact, into the blender itself, an error pops up, and whatever I do, it doesn’t help, I have no strength anymore. Please help, I really need this program for my work
Hi, I'm new to the Blender/ Substance space I would like to know more about the Substance 3d add-on for Blender. Can I use it in the process of creating 3d art for my social media pages? Do I have to exclude it if I was to create a walkthrough process video of my artworks? I don't want to infringe on the license since it is still in pre-release testing phase.
Adobe, it's been almost 2 mounth since UE 5.1 was released. Are you going to update the Substance plugin, or is it abandoned?
Hi everyone,We have released an update to the Unity plugin and you can find the release notes below. Please let us know if you have feedback or questions. Thank you!Release notes: Added/Updated: Position offset controls to translate the texture across the surface in physical size panel Links to download Adobe Substance 3D Assets and Substance Community Assets in the project settings
In Substance Input Drawer Float 4 the Vector4 variable is spelled "newValyue", I am assuming you meant "newValue" not a big deal just a minor typo.
Hi, Does anyone know if there is a update for the substance plugin for Corona 9 in 3dsmax? I'm unable to convert the Substance materials to Corona using the substance plugin in 3dsmax. I recieve a prompt saying that I need to make " Corona the primary renderer" even though it is. I didnt have this problem until I upgraded to Corona 9. Thanks,Phillip
Installed the latest version of Blender 3.3.1, installed the latest plugin release from the linkhttps://substance3d.adobe.com/plugins/substance-in-blender/. Before installing the plugin, which also did not work, I deleted it, I posted the folder with scripts. Still doesn't work. Attach video.
Hi, I am using Cinema 4d 2023 student license and a macbook pro M1 with rosetta for the substance plugin issue. I can bring my substance asset SBSAR files in but they are not working properly.I have switched the substance engine but hasn't worked. I have remembered my redshift render tag and convert and replace materials and increased resolution but none of these things are helping. I enclose a photo. Any help would be amazing! Thanks, Blaise
Hi 🙂I have the following problem: I installed the Substance 3d Blender addon on my Mac and then tried to continue installing the integration tool, but I always get an error saying that i have to install version 1.4.3 as an update, which is exactly the version I downloaded and tried to install before.Is there anything I'm doing wrong?Thanks for any help,Lias
What's going on with this? We pay thousands of dallars for your products and we can't even use them. I don't understand how Adobe doesn't have the resources to update a plug-in originally made by one guy. Can I get some information please?
Hi everyone,We recently added support for Corona Renderer 8 in the 3ds Max plugin which will now allow you to use the plugin for high-performance photorealistic rendering in 3ds Max. Please download the latest plugin on the Substance 3D website here: https://substance3d.adobe.com/plugins/substance-in-3ds-max/ Thanks!
<moved from using the community >
Version 1.01 seems to always export the same maps, regardless of what is selected in preferences or in the output filter. Also, there seems to be no option to *not* export the spec/gloss maps? Integration Tool v. 1.4.5; blender 3.3.1.
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