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when i have a layer for exaple a cloth weave. how do i duplicate this layer with exact same settings?
sbsar files created or sample files show errors when trying to use them in c4d. Also sbsar files downloaded from Adobe Substance Assets also give error and can't be used by C4d.
Hello!First, to be clear, this is my very first time using Substance, so yes this will be some super noob level stuff. I've got a basic working knowledge of the UI and how it works, just failing spectacularly on my first try. I'm trying to make a material to model the painted cinder block wall in my living room: I feel like I'm getting an *okay-ish* approx of the surface texture using Surface Relief and tweaking the Fine Subtle Clouds preset, but I'm open to suggestions on that as well. The bigest problem though is when I use the Brickwall filter, I just can't seem to find a way to make the grout look like it's painted the same as the brick. Obviously the texture of the grout is much finer than the brick, but I just can't get it to feel like the whole thing has been given the same coat of paint. Also - irl the grout has this scalloped look to it, and the Brickwall filter doesn't seem to have any way of mimicing this look. So maybe in this case the Brikwall filter just won't wor
Hi I want to create parameters for the textures I have created in sampler? Every texture that I open/use in Substance Painter that I have created in sampler the height is far too high (even though it looks fine in Sampler) I have noticed that any texture brought into Painter from Sampler there are no parameters. This is not helpful. My main question is : - is it possible to send materials made in Sampler to Painter with editable parameters? if so how is this done?
I have a photo of a tile I'd like to repeat indefinitely inside a floor tile generator. I seem to have no control over the postion of the image within a single tile. I've played with material scale in relation to tiling amount all to no avail. Any suggestions for pulling this off?
It keeps going in circle.. I am unable to upload any picture.
I have created a texture in Substance Sampler. When I share to Substance Painter it comes as is with no paremteres. Other materials in Sub Painter have many paremeters yet the ones I share from sampler do not. Is it possible to create parameters that export out with the texture in Sampler for fruther tweaking in Painter?
Hi. Is it possible to sell the exported textures I generated with Substance Sampler software?
Hi,I don't know what where how for Multiangle To Material so I read documentation but it's missing images.Could you please update this documentation to include the missing images:https://substance3d.adobe.com/documentation/sadoc/multiangle-to-material-197427274.html
Good afternoon everyone, tell me, should the AO map show dark zones or should there be no shadows from the relief of the sheet and the background should be just white?
Wie kann ich eine Textur aus Substance Sampler als eine identische hochauflösende Datei exportieren? Zb. als Tif oder PSD Datei welche im Photoshop geöffnet werden kann?
Hi. A file was working fine, then Sampler crashed, and now it won't load. Backups of the file won't load either.I've tried it on a mac, and have even put it on my PC and tried there, and both will crash when the file is loaded. It's big, but not nearly the biggest I have. Problem is, it has like...dozens of textures I've been working on, and it'll be a very big pain in the bum if I have to recreate them (not to mention, I won't be able to recreate them as they are now).How can I go about fixing this file? ANy known ways?Very very scary to think that any file could just go corrupt 😞
When making pictures of leaves, what backgound colour should I have under the leaves so the atlas generator filter takes care of the opacity?
HiI take a photo of round table. Then drop square photo as below:I try Crop and Tiling but It not seamless.Need advice to make seamless wood. ThankTravis
I am currently working with Substance 3D Sampler 3D version 3.2.1 and can no longer find generators such as Equalize, Water, Make it tile... what does it replace these functions. I was on the web page where I was told nominations such as Adjustment... but also unknown in the list of generators. Please give me a solution.
Documentation shows this:https://substance3d.adobe.com/documentation/sadoc/color-extraction-and-material-variations-188973191.htmlbut the image is not there and I have no idea how to bring in an image to use for material variation. It used to be the inspire tab in Alchemist, but now in Sampler it's not claer where?Any idea?
Hi, I am using substance sampler with Rhino3d on the Mac.Which channels should I be exporting?I don't want to include them all to bloat the file size. p.s. What does the little asterisk in some material names mean? Thanks.
I am a textile designer and brand new to Sampler. I'm looking for a tutorial on how to add a custom pattern to an existing SBSAR material. My pattern tiles are not square - is this even possible?
Hello there!For some months now I have implemented a pipeline using sampler and so far the experience has been very cool, but there is a small problem that is bugging the team. I created a set of exporters for our inhouse engine but every time that I restart Sampler, it seems like the reference to this exporters is lost and it exports the wrong textures (btw we dont move the location of the files or anything like that). The only work around that we have found is to reimport/replace the exporters every time that we lunch Sampler, but it would be nice to get rid of this extra step. Thanks for your time!
I'd love to be able to keep this setting between materials. It keeps resetting to 2, and right now I would like it to be 1 for what I'm working on. That's it just a feature request. Thanks! 😄
Hello,I'd like to use a trim sheet, and crop out about 90% of the texture. However, I see the Crop tool here stretches the texture to fill the window. Using Transform on top of that can squish it back, but then it repeats.Is there a method of achiving a "Crop" that excludes everything outside of the crop area, more like in Photoshop?
Hello,The documentation on presets is OK, but I'm having trouble creating one that works in Unity (Standard Pipeline, terrain). I'm not sure where I'm going wrong. As an example, the BaseMaterail has the alpha set to Glossiness (or Roughess, have been trying both), but Unity does not seem to recognize this. I can see it when I load it in Photoshop, so the alpha channel is there...but Unity just doesn't recognize it.I'm completely unsure where in the process things are breaking. Are there additional tutorials on how to create a custom export preset?
Bug report.After a crash, selecting my custom preset for export results in the wrong maps being exported. Tried changing to another preset, and exporting, then going back, to no avail.I had to remove the preset, and re-add it, to get it to export properly.
Hi Lory. I just discovered a 1.3 GB application file in my C/Users/MyName/AppData/Local/Temp folder named "tmp-13064vRSwIu10G14hAdobe_Substance_3D_Sampler-3.0.0-rc.4-92-msvc14-x64-standard-Release-21c4e279." Does Sampler actually need this file or may I delete it because it's so large? Thank you.
In Designer, I have four outputs.Yet in Sampler (only after a crash issue that forces me to uninstall the app and reinstall it), it starts out with zero outputs, and then shows more than 4, including multiple of the same one.And yet still, after export, the DiffuseSmoothness image is the same as the MaskMap...even though in Designer those are clearly seaprate flows in the graph.None of this makes sense. Why do presets not work right?
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