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Hello.Reflections should be rendered / generated after taking textures, materials, inner refraction, and shadows into consideration. This ground reflection bug really ruins an otherwise great, quick render.
Photoshop, when is still had it's flakey 3D system, was able to transfer created 3D objects to and from my Cloud Libraries. (sadly means I have a stack of poseable 3D characters I now can't use in any software, but still waving at me from my library 😞 ) Would be great to be able to move assets in and out of libraries for sharing, group use/editing, iteration... Thoughts?
Since turntable renders may take quite some time, it would be really nice if we can pause this render (if I need to run another GPU-heavy task on the same computer, for example). Is this an option that will be added?
When I tap 'E' to rotate an object in Stager, the rotate control suddenly seems to be missing the rotate arrows.
Hi community,we have lots of 3d assets in CC and I need an idea how to use them. Today all I can do is publish links like:https://assets.adobe.com/id/urn:aaid:sc:US:1392c3b7-c769-4e03-a164-dc734f190915?view=dimensionDoes anybody have an idea where to show them (platform)?Thank youHans
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Hello i have this bug what i can do to fix this
Am I blind ? Is there no way to spin an object in Stager ?I took a cylinder and slimmed it down. ( cylinder object that is inside Stager )I then tried to get it to spin like a coin spinning on a table ( imagine a coin standing up and spinning )there seems NO way to do this at this time ( Stager 2.0 ) Let's hope this ability will be added soon.I've tried doing this now for a good 30 minutes and can't figure out how to do it, so I'm guessing it is not possible at this point.
So, I guess I'm ne to working in 3D space but can someone pont me in the direction oh an explanation of how size and scale work and obect relate to each other. I have object that are on a diffenernt scale for each access but are still all the 30 x 30 x 30 cubes. Like, can i just turn scale off and work from size? Ive never felt stupider... I cannot figure this out.
I'm reviewing designs with glass elements by exporting them from Stager to usdz format and viewing in AR with an iPad. However the glass elements appear solid, not transparent. Is there a material that would export to usdz with transparency?
Hello, I would like to create an image like that:So I would like to create an image of a sphere with potato material. The lighting and the material should in principle look exactly like the example image, but I would like to have several variations of it, for which it would be enough to rotate the sphere. To achieve that, I installed Adobe Substance 3D Stager and downloaded this potato material.I have simply tried it like that: Unfortunately, the result looks like this: Can anyone help me make it look like the example? I would be super thankful!
Dear Community, I designed a 3d shoe model in painter but I am unable to export it to the stager. The only option that I can see is the export to photoshop. Also, the only file format I can save the file is .spp which I don't know how to import in the stager. Please help asap i don't wanna lose my project
More often than not, the dialog will show the name of my obj file but it's greyed out. I click cancel and on the second try the file is selectable. This happens randomly but often, more than half the time on m2 macbook pro with latest updates. Don't know if it's the cause but I export from the same file every time and overwrite the previous obj to reduce the amount of files on my desktop.
I use save as snapshot rather than final renders. The save as PNG is convenient but a screen size file get large, easily 10 mb. So sharing a handful of renders with a client get huge and is beyond emails. In addition I use these snapshots to keep track of how projects evolve. I just checked one of my several jpeg folders, it has 3000 Keyshot jpeg snapshots. Stager would inflate this folder to 30 gb (1.4 gb currently). Is there an option to make a jpeg snapshot? Could we have that for the future?
I know there is orbit and spin animations tools built in but I would love to see keyframes and a timeline built into this program so we could have more ways to animate our models. This would allow to keyfram x,y,z movement for models, cameras, lights, etc... instead of just spinning.Just an idea!
Just requesting that we be able to place svgs or even ai files directly onto models to keep the resolution of vector lines. The current option of placing images causes mass quality loss when rendering out images.
Every single fbx mesh I try to import to Stager gives me "Unable to Import Model" error. I tried changing up smoothing and applied different export settings, however got no luck. Weirdly enough it did bring one the meshes I tried some time ago. What could be the reason. Literally can't use stager.
how to delete an imported image as background in Adobe Stager
Exporting to usdz format will include hidden layers. It's a mess. I expect to only export visible layers.
I have been a user of 3ds Max / Corona / Vray for many years and I would love to transition my workflow away from those products to Stager exclusivly. One of the biggest features keeping me from making the switch is the lack of perspective control in the camera settings. When using Vray & Corona cameras, the user has the abiltity to control the film plane angle and shift independent of the camera lens (just like a real 4x5 camera). Being able to do this is crucial for product visualization. Please consider implementing this feature at your earliest convenience and then I am all in! Thanks for your time, Jason
As opposed to Photoshop the layer visibility toggle is intensely confusing to me. The eye icon here marks that the layer is INvisible and the absense of the symbol marks that the layer is visible. I have to slow down and think hard when I toggle the layers on and off, what's the point?
Hi there!I'm self-taught with Stager and am flailing (and failing) to properly edit my model's glass material properties, to match whiat its rendered PDF looks like when exported as a GLB for web page viewing. Just everything about my final GLB is a bit "off" and I cannot seem to edit the properties to look as good as the PDF render. (I understand that the lighting reflections will be from different angles, as glTF Viewer doesn't have the exact same light positionings in its online demo environment.) If you're someone that knows Stager well, and can help me to accomplish this... can you send me a message? I'm happy to pay you for your time. I've looked for experts on Reddit, Upwork, Fiverr, etc. and nobody really seems to be proficient in Stager (as opposed to Blender, Maya, etc.) and I have struck out finding help on those websites and others.Thank you!
How do I fix these breaks in my label on this 3D model. Designed the model in autodesk fusion 360. Tried fixing the UV mapping in blender but it still has these lines.
Is it possible to apply a material to a single face, rather than a whole body? In fusion, I'm able to apply a material to an individual face, resulting in this wonderful Party Rex you see here. Several of the materials (headlights, metal accents, windshield, teeth) are applied to a face over the green powder coat. Is that possible in Stager? The higher quality image is rendered in Fusion. The "more green" version (Screen shot) is in the viewport window in Stager. Unable to add materials to faces. (though somehow, Before applying the green powdercoat, The materials were still applied to the faces.....
the problem is that the saved files do not open and gives an error and the field is empty
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