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I am at a loss, been struggling with this for hours. Have a look at this video and see the shaking shadow.
https://www.youtube.com/watch?v=ccbl1RQm1zA
As you can see, the shadow is tweaking out, shaking as camera moves.
This comp is using classic 3D. Camera, the background blue (ocean), and spot light are in this comp but the map is a nested comp, also using classic 3D. The map layers are shapes created from vector layers.
Ive tried changing from spot to parallel, moving the light source, adjusting the shadow diffusion/darkness, turning motion blur off/on, different camera focal lengths, taking project from 8 to 16 bit, adjusting samples per frame and adaptive sample limit in composition settings, and much, much more..... no luck.
So frustrating. I am not trying to do some crazy stuff here
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Your camera is moving too slowly, so you're creating judder. You're asking your pixels to move a tiny, tiny amount over time and that's just what happens. Try making the zoom more dramatic—maybe don't end the initial camera move so close to where you are now, and make the final zoom 'bigger.'
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Some suggestions:
Have you purged all caches?
No expressions somewhere?
Keyframes are clean? No strange speed bumps in the speed editor?
Have you tried to switch to Cinema rendering engine?
*Martin
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