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Hi! I am fairly new to generative fill and it's uses. I am working for a firm who want to mask out a name tag in a 20 minute long interview.
I have persevered with this for a week or so now but am experiencing unbelievably long analysing and render times - even when I try to do a minute or so at a time.
I cant find anything online so was wondering if there is anything I can do about this or if it is just a long process.
My pc specs are:
AMD Ryzen 9 7900X 12 core 4.7GHz
32gb DDR4
GeForce RTX 3060
would appreciate any and all help with this.
Thanks 🙂
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Long and short: You probably need to use a conventional masking workflow and patch things up with tracking. Provide a reference image and people can tell you what to do. Your whole workflow simply sounds wrong.
Mylenium
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Hi Mylenium,
The auto-tracking was failing miserably so I had to manually keyframe it.
Let me know if you have any ideas.
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You misunderstand, I think. You don't track the mask. A conventional old style corner pin should work just fine. The white badge has four clearly visible edges and it should be easy enough to just track a white solid and presumably even faking the shading with a simple gradient would work. Likewise, since all the text on the badge appears to be black, simply extracting it with Shift Channels or Channel Combiner to generate a matte/ inverted white fill should work. This could really be done in multiple ways and they're all more user friendly than relying on a complex fill algorithm. The only sticking point is that you still have to tackle this in manageable segments of around three to five minutes at most and make sure they then blend smoothly, but otherwise this is probably two or three hours of work and then it's off to render. No need to waste another week.
Mylenium