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For context, I'm working on a visual that has several sections of the video masked for alpha transparency, but the black areas that are not masked are still vital to maintaining color + texture with some of the overlays I'm using.
I just updated to AE 2025, and suddenly all of my black solid layers that were preserving the overlay in this project are now totally alpha/transparent and not functioning with the overlay as intended?
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UPDATE:
Have found the source of the problem - the Red Giant uni.Glow effect seems to be knocking out the black values for alpha. Probably something to take over to a Maxon forum, but thought I'd share this issue here as well
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@zach_2325
Check what the "Source Opacity" is set to. It's the second to last parameter for uni.Glow. If that's anything other than 100%, it starts to knock out the source that the effect is applied to.
Pictured: After Effects 2025 Effect Controls for uni.Glow with the Source Opacity set to 0.00
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If you want to stick with Red Giant Universe/Glow, try uni.Chromatic Glow or uni.Edge Glow. All other Universe glows use every color on the layer and black generates 100% opacity in the alpha channel, while white generates 0% opacity.
The other option would be to add a black solid layer below the layer with uni.Glow layer, select both layers, then Pre-ccompose.
There are lots of other glows that will give you similar looks while preserving the black background.
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