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Can I debug plugin code in XCode.

Explorer ,
May 12, 2018 May 12, 2018

Hi, everyone!

I hope you are doing well.

I have created a plugin for window version on visual studio.

Now I'd like to create mac version on Xcode.

But I am not sure how to set debug configuration on Xcode. https://forums.adobe.com/message/8163406#8163406)

Looking forward to hearing from you.

Regards,

Igor.

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correct answers 1 Correct answer

Explorer , Jun 27, 2018 Jun 27, 2018

Hi,

First, as you probably did for the Windows version, start with the Skeleton project that comes with the SDK, so the xcode project is set properly.

To Debug:

1. Setup the product path so your plugin is created within AE plugins folder. Go in menu File > Project Settings. Click on Advanced and change the "product" path to /Applications/Adobe After Effects CC 2018/Plug-ins

2. Setup xcode to run After Effects to debug. Similar to what you did in VS, go to menu Product > Scheme > Edit Scheme. In the

...
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Explorer ,
Jun 27, 2018 Jun 27, 2018
LATEST

Hi,

First, as you probably did for the Windows version, start with the Skeleton project that comes with the SDK, so the xcode project is set properly.

To Debug:

1. Setup the product path so your plugin is created within AE plugins folder. Go in menu File > Project Settings. Click on Advanced and change the "product" path to /Applications/Adobe After Effects CC 2018/Plug-ins

2. Setup xcode to run After Effects to debug. Similar to what you did in VS, go to menu Product > Scheme > Edit Scheme. In the Run category, in the Info tab, click on the select box after "Executable", choose "Other" and select the After Effects application

3. Then you want to make sure that Debug > Debug workflow > Always Show Disassembly is NOT checked.

that should be it

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