Copy link to clipboard
Copied
Hi, everyone!
I hope you are doing well.
I have created a plugin for window version on visual studio.
Now I'd like to create mac version on Xcode.
But I am not sure how to set debug configuration on Xcode. https://forums.adobe.com/message/8163406#8163406)
Looking forward to hearing from you.
Regards,
Igor.
Hi,
First, as you probably did for the Windows version, start with the Skeleton project that comes with the SDK, so the xcode project is set properly.
To Debug:
1. Setup the product path so your plugin is created within AE plugins folder. Go in menu File > Project Settings. Click on Advanced and change the "product" path to /Applications/Adobe After Effects CC 2018/Plug-ins
2. Setup xcode to run After Effects to debug. Similar to what you did in VS, go to menu Product > Scheme > Edit Scheme. In the
...Copy link to clipboard
Copied
Hi,
First, as you probably did for the Windows version, start with the Skeleton project that comes with the SDK, so the xcode project is set properly.
To Debug:
1. Setup the product path so your plugin is created within AE plugins folder. Go in menu File > Project Settings. Click on Advanced and change the "product" path to /Applications/Adobe After Effects CC 2018/Plug-ins
2. Setup xcode to run After Effects to debug. Similar to what you did in VS, go to menu Product > Scheme > Edit Scheme. In the Run category, in the Info tab, click on the select box after "Executable", choose "Other" and select the After Effects application
3. Then you want to make sure that Debug > Debug workflow > Always Show Disassembly is NOT checked.
that should be it
Find more inspiration, events, and resources on the new Adobe Community
Explore Now