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Cannot move light behind 3D object in AE without everything turning black

Community Beginner ,
Mar 09, 2021 Mar 09, 2021

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So I've been trying to move my parallel light behind this 3D object in AE, so the shadows will be casted towards the camera, but whenever I move it behind the whole environment turns black. I imported the 3d object with Element 3D and I tried to rotate it in all orientations but the shadows are still casted away from the camera.

 

The Element 3D is a layer indeed, but moving the light behind the 3d object without everything turning black only works in Draft 3D mode, which I think is quite weird.

 

I've tried to search all over the web for a way to make it work properly, but I cannot find any topics about it, so I decided to bring it up myself.

 

Here's a gif that explains my problem:

Here's a gif where I do the same as the above but with Draft 3D enabled:

 

I really want to be able to cast the shadows towards the camera so it looks like the lights comes from outside the window at the statues.

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correct answers 2 Correct answers

Community Expert , Mar 10, 2021 Mar 10, 2021

You need to add some ambient light. Try setting the value to about 40% and see what you get. With ambient light:

Ambient.pngWithout:

No Ambient light.png

 

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Community Beginner , Mar 10, 2021 Mar 10, 2021

Ambient light seems to be the fix for this! Works best especially with raytrace shadows, thanks for the help.

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LEGEND ,
Mar 09, 2021 Mar 09, 2021

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That's a limitation of how stencil-based shadows are calculated. You would have to use raytrace shadows, if at all, or switch to a spot light.

 

Mylenium

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Community Beginner ,
Mar 10, 2021 Mar 10, 2021

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Raytrace shadows gives me the same results I'll try with spot light instead though.

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Community Expert ,
Mar 10, 2021 Mar 10, 2021

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You need to add some ambient light. Try setting the value to about 40% and see what you get. With ambient light:

Ambient.pngWithout:

No Ambient light.png

 

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Community Beginner ,
Mar 10, 2021 Mar 10, 2021

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Ambient light seems to be the fix for this! Works best especially with raytrace shadows, thanks for the help.

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